Patch 0.3 Notes - Rude Awakening Update28 November - ZG_Rick
Ladies and gentlemen,
Here are the patch notes for the Rude Awakening Update!
Rude Awakening Update will be deployed on Thursday, November 29th. Servers will be down from 5PM UTC/9AM PST until 6PM UTC/10 AM PST. Servers will be wiped to ensure proper patch deployment.
For private servers:
Update your server and game client
Delete save files
FeaturesStory, missions & questsWe are introducing a deep and immersive Hellion story into the gameplay. Players will have the opportunity to enjoy the role-playing experience by doing quests while discovering the secrets of a distant solar system. For that purpose, we have implemented:
• Tracking system for missions
• Quest markers
• Journal
• Audio logs
• Written logs
New inventory systemThe main goal of this change is to make manipulating items faster and easier, for both character inventory (suit slots) and storage (nearby shelves and containers). Proximity loot system is also in place allowing players to access nearby shelves and containers from their inventory screen.
• New inventory UI design
• 3D character preview
• Proximity loot
• Added quick slots (1 - primary; 2 - secondary; 3 - bombs; 4 - Medpacks/Small Canisters)
• Dedicated slots on guns and mining drills for ammo, battery and canisters
• Health bars added to all items in inventory
New locations and new modules for these locations Added multiple new modules and custom locations as part of the main story arc. We won’t spoil them here, so look for them in game.
New sounds There is no sound in vacuum but in pressurized rooms there is plenty of them. Added a multitude of new sound effects to the game and improved existing ones to improve the quality of gameplay experience.
Flight mode assistanceAdded flight assistance for ships that automatically tries to compensate for ships lateral velocity, relative to your current target.
• Auto-adjustment for lateral speed when a vessel is moving towards the target
• Toggle on/off available
Steam achievements
Optimization• Lightbake for all modules
• Texture density
• Ship/module rotation limited for server processing optimization
• GPU instancing enabled
• Hide canvas UI on proximity range
• Network improvements resulting in better ship and module movement
• LZ4HC Unity file compression enabled
General improvements• Powered up modules have significantly higher degradation resistance
• Planet textures improvements - new textures added to all planets and moons
• Main menu redesigned
• Match velocity to the target that is already matched to another target (previously not possible)
• Pressurization/Depressurization speed properly set for all modules
• Masses adjusted for all modules
• Added decals to the docking panels
• Changing video settings enabled while outside of main menu
• Quick load available after death in single player mode
• Rescue ship button added to Command Module
• Doomed orbit warning visible on NavMap
• In game latency warning will show up when latency is over 120ms
• Added Ambience volume slider
• Removed bloom and motion blur from NavMap
• Pilot panel UI improvements
• Mouse sensitivity range increased (it is possible now to set it under 1)
• Hide in-game chat option added in menu
• External warp start/end effects changed
Bug fixes• Male corpse appearing after a female character dies
• A female character loses hair when the suite is equipped
• Air Filter does not deplete carbon filter to 0%
• Resource injector not affecting Air Generator
• Helmet Visor state not saved; it was always down
• Severe FPS Drop while inside CM
• Players, ships, and modules do not render for other players
• Rotating ship fast sideways results in objects jumping and blinking in front of the ship
• RCS sound continues to play when module or ship is docked from a hard angle or fast speed
• Hitting module at high speed register collision far from the actual collision point
• Bullet holes decals stay on the player capsule and blend with objects
• Can't attach canister and battery to drill by pressing "F"
• Docking cam view does not show docked module
• Cargo Panel: manipulation with resources doesn’t show correct numbers
• Player character not loaded correctly
• Jetpack and helmet invisible (for female char)
• Premade stations not spawning on proper coordinates
• CBM Cargobay and AM Airlock prep room sign can't be wiped
• FM Fabricator - missing attach point decals
• CM: fire extinguisher slot not working properly
• VOIP sound level is not saved properly
• Optimization hides module geometry - outpost module
• Pilot panel HUD: target marker uncontrollably jumping around
• A station's name (Command Module name) will sometimes appear on the radar (ship's radar/player's radar) as the name/designation of the last module or ship docked to it
• Sound effects audible for other players even if the source is far away
• Airlock module PREP ROOM label will stay as a texture after renaming
• Pistol 8.20 clip randomly appears after crafting in fabricator
• Wrong NAV screen - NAV screen act like I'm in the old ship after using another ship
• Crafting panel desync when the other player interacts with the panel
• CQM has pressure on predefined stations
• Issue with certain keybinding setup when naming ship/station
• Ammo not being destroyed or moved to inventory when reloading directly (not from inventory)
• Item slots missing after server restart
• Small collision damage slowing creates server lag
• Shooting after reload (direct magazine swap) generates server exceptions
• Free-look in cryo-pod bugs character
• Solar System Map issue - hovering mouse over a group of objects causes a visual bug
• Derelict loot locker interaction bug - door can’t be opened
• Loot spawn points in CTM-Modules makes it near impossible to pick up loot
• Slot decal overlaps with item slotted into it
• Steropes airlock interface not working properly when there is a pressure difference
• Camera offset on sniper scope