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Author Topic: Hellion - Space survival game (Super Hardcore Game)  (Read 421 times)

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Offline Attila

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Hellion - Space survival game (Super Hardcore Game)
« on: March 05, 2017, 01:05:13 PM »
HELLION - Space survival game  - Only for Hardcore Survival Gamers

Let start from the beginning, you guys know that I am big fan of "realistic" space games and survival games. I was scanning trough Steam Game Queues (most games are crap) after few hours searching and destroying my mouse left button (clicking "Not Interested") something shown up : Hellion

Steam Video was very promising, but wait it is Early Access and cost a little more than I normally sped on EA (not Electronic Arts) games (U$ 24.-), also Steam review showed "Mixed"  ???

But I decided to read some of the reviews and was lucky to find some very good stuff. To make it short, most of the complains came from casual players, they have a problem of HARDCORE approach of this game.

So here a list that gives a little insight of this game:

  • Realistic scale solar system
  • Newtonian Physics - realistic space physics
  • Orbital mechanics
  • Seamless transitions
  • Persistent universe
  • Realistic sound propagation
  • Vacuum and decompression
  • Asteroid EVA mining
  • Refining
  • Piloting and Navigation
  • Scanning
  • Different propulsion systems
  • EVA - Realistic zero gravity movement - I SAY REALISTIC ZERO GRAVITY !!!!!


This list above are functionality they till now implemented in the game 100%, ohh one thing this is in my personal opinion about this game: This is a SIMULATION made right.

Here the Weblink for more info's : https://www.playhellion.com/#


STEAM Store Page for Hellion : http://store.steampowered.com/app/588210/



I will post here my experience with this game - videos, screenshots, reviews and discussions. Trough the nature of this game, I would be happy when some of you guys would join in for co-op Space Survival and Explorations.


THIS IS HARDCORE GAME - ONLY FOR SPECIAL AUDIENCE

Online Asid

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Re: Hellion - Space survival game (Super Hardcore Game)
« Reply #1 on: March 05, 2017, 01:27:50 PM »
I watched a video on this last night after you told me about it. It shares some similarities with Rogue System. This uses Newtonian physics.

Interesting  :teach

I look forward to more of your posts on this.

Thanks for posting.

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Offline Attila

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Re: Hellion - Space survival game (Super Hardcore Game)
« Reply #2 on: March 05, 2017, 04:55:11 PM »
My first steps in Hellion :


Online Asid

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Re: Hellion - Space survival game (Super Hardcore Game)
« Reply #3 on: March 05, 2017, 05:21:18 PM »
This looks cool. Thx for making the video.


I have 1 question....How you manage to not talk for 30 minute?  :eek

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Offline Beef

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Re: Hellion - Space survival game (Super Hardcore Game)
« Reply #4 on: March 05, 2017, 05:32:15 PM »

I have 1 question....How you manage to not talk for 30 minute?  :eek

He probably didn't realize his mic was muted / turned off--thank the gods for that!

I also have been keeping an eye on this game. The one issue I have is that it is multiplayer only and I see it quickly de-volving into an environment full of griefers who will ruin any fun a player such as myself would have.

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Re: Hellion - Space survival game (Super Hardcore Game)
« Reply #5 on: March 05, 2017, 05:36:27 PM »

I also have been keeping an eye on this game. The one issue I have is that it is multiplayer only and I see it quickly de-volving into an environment full of griefers who will ruin any fun a player such as myself would have.

Play with Attila.....People will not come near.... :roker

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Offline Attila

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Re: Hellion - Space survival game (Super Hardcore Game)
« Reply #6 on: March 05, 2017, 05:36:41 PM »
To clarify - the mic was on, but this is a hardcore game so you need to concentrate and every move in outer space can be you last.

Also one thing about the game, you can run your own server (dedicated) so you play only with people you want.
« Last Edit: March 05, 2017, 05:40:11 PM by Attila »

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Re: Hellion - Space survival game (Super Hardcore Game)
« Reply #7 on: March 05, 2017, 05:49:29 PM »
To clarify - the mic was on, but this is a hardcore game so you need to concentrate and every move in outer space can be you last.

In space no one can hear you scream...Unless you are Attila....


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Offline Beef

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Re: Hellion - Space survival game (Super Hardcore Game)
« Reply #8 on: March 05, 2017, 10:59:44 PM »
It'd be more like this with Attila...we'd have to tell him to get off the nuclear weapon.



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Re: Hellion - Space survival game (Super Hardcore Game)
« Reply #9 on: July 07, 2017, 02:18:57 PM »
Patch 0.2.1 - update
HELLION - Mr. Yankovich



Attention!

We have captured the culprits and recovered the warp cells.Ship is back on track. Signal reestablished. Investigation closed.

Hellion 0.2.1 patch will be deployed tomorrow (Friday July 7th). Servers will be down from 10:00 UTC until 11:00 UTC, and they will be wiped to ensure proper patch deployment.
Your patience is appreciated! (And resistance is futile ;-))

We have a little something for you to make up for the wait: it is HELLION - Dev Q&A and gameplay Part 1, recorded and produced by Quertier:


If you like what you've seen, have in mind that the second and third installments of this Q&A session will be available later today. Also, subscribe to Quertier`s channel to give him a thumbs up for his work.

Take care and fly safe,
Zero Gravity team

Patch 0.2.1 notes

Greetings everyone!

First, thank you all for your feedback on the 0.2. update; we will continue to work on bug fixing, optimization and performance improvement. With that in mind, patch 0.2.1 will be released on July 6th. Servers will be down from 10:00 UTC until 11:00 UTC , and they will be wiped to ensure proper patch deployment.

For private servers:
- Update your server and game client
- Delete server save files

New Features / Changes/ Improvements:

- Melee combat added.
- New melee weapon - crowbar added.
- Scanner tweak: results of scans around smaller celestials should now have less fuzzy objects while derelicts around Bethyr should be easier to identify on a scan.
- Loot distribution tweaked - certain items will spawn more often.
- Shortened time for re-pressurizing ship cargo.
- Number of CO2 filter slots in ship’s LSM reduced from five to two.
- New sound effects are implemented for Turret, EMP Grenade,No-Helmet--
Suffocation and few other things.
- New animations:Crowbar swing, fist punch.

Bug fixes:

- AltCorp Corridor Vertical (CSM-AC) colliders missing/flying through object.
- Cargo and Security terminal panels blinking when a player looks at them under certain angle.
- Predefined stations not showing on map after server restart.
- Selecting video settings freezes the game.
- Placed item near wall in ALtCorp PowerSupply Module (PSM-AC) would fall through.
- Ship’s RCS leakage when module is docked.
- Destructible items (turret, grenade) would always have 100 HP(on server) regardless of actual values set.
EDIT:
- Various interaction problems with pilot chair (pilot unable to sit, pilot stuck in chair, etc.)
- After server restart loot is not respawning.

Known bugs list:
https://www.playhellion.com/forum/discussion/33/known-bugs

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Re: Hellion - Space survival game (Super Hardcore Game)
« Reply #10 on: July 16, 2017, 04:09:47 PM »
Tweaks, improvements, loot distribution and future concepts
13 July - ZG_Smorty

Greetings survivors,

How’s the harsh world of Hellion treating you? Today’s post will cover a number of improvements that you can expect in the upcoming patch, as well as some additional info about Zones and the Loot Distribution system. Also, we will tease a number of visual improvements that we are working on.



Let’s kick things off with Zones and Loot. These features made their debut with the 0.2 update but we still want to provide a bit more info regarding this system and the placement of zones. After all a good loot system is only useful if players can understand how it works. Since all items are broken down into categories and further divided into quality tiers, a few questions were bound to emerge. Military zones are usually packed with weapons, ammo and various tools of destruction. These zones are also the best place to search for power supply modules, Command modules and abandoned ships that you can confiscate. Industrial zones are loaded with mining gear, specialized EVA equipment and cargo bay modules as well as various refined and raw resources just waiting to be picked up. Finally civilian areas are full of decorations, crew quarters modules, airlocks, life support systems and medical supplies. Below is the map of Hellion’s zones. As a rule of thumb, the further the zone is from the starting area, the higher its tier.



However, these zones are somewhat pointless if getting to them will take hours. Since we want players to explore and try their luck in higher tier zones, the next update will address the Warp Drive speed issue. Overall players can expect significantly shorter warp times when moving between different planets.

Now let’s go over a few additional improvements that players can expect. Aside from numerous fixes a lot of effort is being put into optimization and improving player experience. Ship controls have been tweaked slightly so traveling towards a distant target should now prove to be a pleasant cruise rather than a nerve wracking adventure.

To further optimize the user interface and eliminate annoyances, you can also expect a targeting reticle feature, toggleable from the options menu. Those that compare picking up canisters to finding a needle in a haystack will appreciate it, while players that prefer immersion will most likely turn it of. It should also make EVA maneuvering a bit easier.

And last but not least here’s a tease of something our concept team is currently working on:


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Offline JasonPratt

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Re: Hellion - Space survival game (Super Hardcore Game)
« Reply #11 on: July 17, 2017, 05:56:32 PM »
Definitely keeping an eye on this.  :thumbsup
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Re: Hellion - Space survival game (Super Hardcore Game)
« Reply #12 on: July 20, 2017, 10:54:55 AM »
Patch 0.2.2 notes
20 July - ZG_Smorty   

Patch 0.2.2 will be deployed on Thursday, July 20. Servers will be down from 10:00 UTC until 11:00 UTC, and they will be wiped to ensure proper patch deployment.

For private servers:
- Update your server and game client
- Delete server save files



Patch Notes:

Nav-Map improvements:

Completely reworked the Nav-Map. Interface moved to overlay, rather than world-space canvas. Players can expect more functionality, better visibility and improved responsiveness.

- “Warp To” button added to the coordinates screen.
- Custom orbits can now be modified by clicking on arrows over relevant orbit parameters. Changing parameters by clicking and dragging the orbit points is not working at the moment. It will be implemented at a later date.
- Orbital parameters that can be adjusted are now highlighted in green.
- Custom orbit is now automatically removed after warp.
- Added distance to target and power consumption indicators to the warp cell selection screen.
- Initialize warp button is now grayed out if warp maneuver is impossible.

Flight controls improvements:

- Adjusted player camera position when piloting the ship. As a result ship crosshair and radar indicators are now properly synced, eliminating drifting and unwanted offset while flying.

- Lateral speed indicators inverted to be in sync with docking indicators.

- Improved lateral indicator sensitivity, making them more responsive and easier to use.

Warp Drive improvements:

- Warp speed increased to be in line with recent zone and loot distribution changes. Short distance warp travel should remain roughly the same, but long distance warps now take considerably less time.

- Slightly tweaked how Warp works:
- Warp 1 - Intended for short distance jumps (changing orbit)
- Warp 2 - Intended for medium distance jumps (Planet -> Moon)
- Warp 3 - Intended for long distance jumps (Planet -> Planet)

- Warp Cell consumption tweaked and increased to compensate for shorter flight times.

Other improvements:

- Server sorting improvement - disabled servers will now always show on the bottom of the list.

- Increased maximum air filtration output of life support nodes from 0.12 to 0.3, making it in line with the maximum filtration capacity of Life Support’s Air Filter System. As a result air quality should improve at a faster rate.

- Added on screen crosshair. It can be toggled on/off from the options menu.

- Weapons now shoot from camera to the center of the screen (crosshair).

Audio:

- Added Basketball Sound Effects

Optimization:

- Command Module Optimization
- Ship optimization

Bug Fixes:

- Dimed (dark) screen on game launch
- Character camera swapping when interacting with the piloting chair
- Endless loading problem
- Infinite ‘loading’ when game server unavailable after death screen
- Nav-map frame rate drop with multiple objects
- Ship cargo re-pressurize speed
- Small canister repeatable animation when holding LMB
- Ship cargo constant oxygen consumption when depressurized/vented
- Ship cargo oxygen loss when re-pressurizing
- Industrial container missing RCS recourse injector
- Delay in filling jetpack with Small Canister
- Security terminal doesn't save after server restart or crash
- Press J to warp overlapping with M on screen
- Fixed stations not showing proper names

Known Bugs:
https://www.playhellion.com/forum/discussion/33/known-bugs

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