Adventure Pack 0.5 Released9 JUNE - WARTILE

Hi Everyone
We are really happy to finally present our first Adventure Pack, introducing new Battle Boards, game modes, a new figurine class and many other great updates to Wartile.
Please note that from tomorrow, Saturday 10am US pacific time, we will introduce a 15% Special Promotion Discount to celebrate this update.
Your support is greatly valued in our efforts to make Wartile as good as possible, therefore please remember to share your thoughts about the game with us.
Patch Notes 0.5Overview• New Battle Board & new game mode: Trial of Tyr
• New Battle Board: Thor’s Wrath
• New Figurine Class: The Archer
• 2D Art Overhaul
• Progression Overhaul
• Pickup Items
• And much much more.
Progression OverhaulAs we get closer to final release and get more content, we’re slowly starting to be able to organize our progression to our final vision. This means that the map progression has been changed slightly from our last patch.
• The Rescue now unlocks after Heidrun Clan
• Trial of Tyr (new map) now unlocks after Heidrun Clan
• The Monastery now unlocks after The Rescue
• Thor's Wrath (new map) now unlocks after The Monastery
• The Archer (new class) now unlocks after Heidrun Clan
• The Brute now unlocks after The Rescue
• Difficulty has been rebalanced accordingly
• Progression of experience and loot and gold cost of figurines has been rebalanced accordingly
Pickup ItemsIn our last patch, we added that characters could carry a Torch; expanding on this mechanic, we have now added items on battle boards that can be picked up. Pickup items will, after being picked up, appear on a character as an ability card that can be used to provide an effect, such as healing or throwing a bomb.
This mechanic will continue to be implemented and improved on in future content and likely added retroactively to existing battle boards.
Trial of TyrAdded the new Battle Board “Trial of Tyr” adding a new game mode; Skirmish, that involves fighting against waves of enemies and surviving for as long as possible, with randomized events and enemy compositions creating a new and varying challenge.
Trial of Tyr like other maps can be completed like normal, but is also an infinite mode that allows you to test how many waves you can withstand.
• New game mechanic: Wave defense
• Events that change playing conditions
• New Battle Board layout
Thor’s WrathThor’s Wrath features battling your way through not only groups of enemies, but passing through a hazardous thunderstorm that is likely to cause some issues if you are not careful.
Thor’s Wrath features a vast network of caves with partying Vikings, where the element of surprise and tactical use of abilities will certainly be required, unless you choose to brave the dangerous thunderstorm.
New Figurine Class: The ArcherThe first female character has been added to the game; The Archer. The archer is strong long range unit, that is particularly weak in close range. The Archer is higher skill cap unit that requires a lot of movement and micromanagement.
• The archer class is now unlockable
• The archer is a long range unit that requires active input to attack
• Archer has the following abilities
o Starting ability, Volley: Fires multiple shots in quick succession
o Second ability, Rain of Arrows: Lets down a Rain of Arrows in an area dealing AoE damage to nearby units
o Third ability, Flaming Arrow: Fires a flaming arrow at a target that ignites the tile dealing massive damage.
2D Art OverhaulWe’re in the process of a full overhaul of all 2D graphics on cards and UI. This is a longer process and this update will contain the first batch of these primarily focusing on Player and Figurine ability cards, quests and Menu UI.
Art in the entire game will follow this new style that will be introduced until the game releases.
Other UpdatesAdded Quest Tracking
Quests will now be tracked at the right side of the screen after looking at objective cards. This will now distinguish primary from secondary objective as well as adding support for tracking objectives will multiple sub-tasks.
• UI element added to the right side of the screen for tracking objectives
Group MovingGroup moving has been introduced as a feature in this patch. Holding down the Shift key while moving a unit, will automatically cause your other nearby units to move with the unit. This has been introduced to reduce the effect of traversal on larger maps.
• Group move is done by holding down “Shift” when moving your units
Lost Norse Additional Objective: Poisonous ToadsA new objective has been added to Lost Norse.
• Collect toads and earn a new player ability
Battle NotificationsWe have added a new Notification system that gives an indication of what effect buffs have and when units receive high grounds and flanking bonuses.
• Battle notification appears when a unit enters a flanking position
• Battle notification appears when a unit receives high ground defense bonus
• Battle notifications appears when a units gains stat debuffs or buffs.
Item tooltipsIn an attempt to further clarify the effect of items, we have added tooltips that will improve the feedback of the item’s effects.
• Added tooltips to items explaining stats and special effects
AI ImprovementsWe’re improving a lot of things about the AI systems. Players will notice the following effects:
• AI now properly moves through objects on the ground (such as Hel’s Helmet)
• AI now reacts better to archers firing at them
• AI now reacts to dangerous tiles
Other Changes/Bugfixes• Stat card (lower left corner) should now properly scale and move with different resolutions
• Bear Trap is now permanently visible to the player using the card. Opposing players will see the trap setup, after which it will become invisible.
• Slight changes to card system behind the scenes. Cards will move cleaner and have less blinking/artifacts as well being ordered differently
• Fixed a bug causing friendly invites for multiplayer to not always function
• Fixed a bug causing units killed with abilities and ability cards to sometimes not award experience
• Units killed by neutral damage sources will no longer award battle points to the player
• Minor combat changes (pending an upcoming larger change); Combat now functions slightly differently behind the scene and crits are now visible.
• Fixed a bug causing debris to interfere with figurine movement
• Fixed a bug that sometimes caused music to stop playing after pressing
• Escape to open the menu.
• Fixed various missing animations for the Brute figurine class.
• Slow time now functions more smoothly. Slow time now properly interacts with other systems, such as no longer slowing down time while showing event card. Slow time will also no longer slow UI elements (such as unit ability cards).
• Added hints to the menu to help new players understand more advanced concepts beyond the the scope of the tutorial.
• We now save and list your high score on a battle board. This, however, does not work retroactively and will require you to replay maps to display.
• Brute “Kick to the Groin” has been re-flavored to “Headbutt”
The godly card “Movement Speed” has been renamed to “Speed of Sleipnir”