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Exanima
Asid:
Net tileset before/after comparison
This shows the current version of Exanima vs. the improved version created using the new dev tools (thanks to Brandrixco for making the comparison).
Asid:
In engine asset tools
Part of our new in engine tools. Thanks to these new tools we're able to create higher quality assets with ease and work much more efficiently as a team.
Caves
An example of what we're able to do with the new level design features.
New level design features
Remastered assets and much improved ground detail and variety thanks to the new features.
Asid:
Closed Beta Testing Vids/Streams
Master Pugilism Match - Testing New AI
Published on Jan 20, 2018
Testing recently improved pugilism AI in Exanima version 0.6.6.6.
Exanima Inept Pugilism Match - Beta Test
Published on Jan 20, 2018
Testing the recently improved pugilism by being very aggressive.
Asid:
Did someone ask for bevors?
More bevor fashion
Asid:
Dev Coffee Diary 26/2/18
Beads of water slick off the cold tunnel walls like golden tree sap, in the light of the torch.
The undead was not moving. Zetheros nudged it's head with his sabaton. Nothing. Motioning a gauntleted hand, his companion followed behind him, carrying the torch.
"Time for breakfast." Zetheros murmured through his gilded visor.
"What do ya' mean? We're gonna eat this poor sod?"
"Gods no, you fool. We have this delicious medley of grains. I call it cereal. And cow's milk, cashews, and powdered coffee. Why do you think I've been hauling this large metal contraption behind me? It's to keep food fresh you idiot. There's half of a deer in there for dinner, too."
"I-I-I I have an... an apple, it's a little bit dried and grubby though... also some hard flat bread... a bit of smoked pork..."
"Hah. You non-thaumaturges."
Zetheros mixes the 'cereal' together with the cashews, then sprinkles coffee into the ceramic bowl he also happened to be carrying.
"Where'd you get that bowl, good ser, and why do you mix coffee with your cereal?"
"What? You don't?"
With that, Zetheros mysteriously uses his body thaumaturgy to eat the breakfast, without ever lifting his visor.
"H-h-how..?"
"By Skallagrim's beard this companion is dull. Pray to our lord Madoc for a smarter one."
"...P-pardon me, ser, but to whom are you speaking to?"
Hey you exanimates!
Are you lost in the darkness, wondering what will this bring? Fear naught, for the weekly update is here!
------------------------- Madoc says ---------------------------
Some pretty significant improvements and fixes in this version, and some important back end additions in the form of the locale system, which is used to track the location of characters and other things in the game world. This is more of an event system and advanced role thing, however not having it implemented was already causing problems even in Exanima's currently simple conditions.
AI fixes and improvements here should make a significant difference to companion gameplay and group encounters
-Improved companion movement AI
-Companion will now break off confrontations to follow the player
-Various AI pathfinding improvements
-Fixed AI often not correctly evaluating some characters in group situations
-New flee mechanics implemented and functional (may need tweaks)
-UI Scaling up to 1440p (4k is coming)
-Cursors now scale with the GUI too
-Fixed NPCs vanishing or cloning on location changes
-Fixed a dialogue related bug causing various issues
-Fixed characters becoming unresponsive
-Fixed characters enganging in overly long staring contests
-Fixed issues with blood sprays
-Various small fixes and improvements
WARNING Due to substantial back end changes affecting game data you may want to back up saves you care about, and also start story mode games from scratch.
Once again this is completely untested, I'll try to hotfix any major issues you might encounter right away.
----------------------------------------------------------------------
This is for the insider companion build which is being playtested, and I'm working on armour as per usual.
That's all for now, have a great week!
-Zetheros
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