Forum > Games Discussion

Exanima

<< < (5/13) > >>

Asid:
A Few Swords

Some procedurally generated swords. Still a few tweaks to make and always things to add, but we're got the basics covered.



Asid:
Body Decomposition Revisited
19 Oct 2020

Some example decomposition levels from the procedural character systems updated for the renderer, and improved morph targets. Bodies and undead look more detailed and realistic, and this is the base from which we can add more serious damage showing subdermal layers, bones and organs.



Asid:
New Hair Shading
26 Oct 2020

New renderer needs new hair shading. We had to use a lot of fancy methods to get some dynamic lighting that doesn't just look wrong on hair.



Asid:
New Procedural Leather
09 Nov 2020


Still updating and improving some of our procedural materials. this is the latest leather. These materials are applied to all our items automatically, and now also used in other content development, so it pays off to do them well. As seen in the screenshot, the same material can have various levels of quality, wear and different colours. There's also dirt which is not shown here.



Asid:
New Belts
09 Nov 2020


It was time to update our belts and add some new ones.



Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version