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Author Topic: SOW Waterloo Multiplayer 11/02/17  (Read 5859 times)

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Offline Asid

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SOW Waterloo Multiplayer 11/02/17
« on: February 08, 2017, 03:22:22 PM »

SOW Waterloo Multiplayer 11/02/17 @ 21:00GMT




Friendly and relaxed session.


It will employ the following:
•   HITS
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game.

Mods required:
•   HITS mod:  Click here

•   New pointer mod: Click here

•   Multiplayer mod: Click here

•   Expanded Toolbar V - Grog: Click here
The toolbar has been updated as of 11/01/17


NOTE:
The game will launch @ 21:00GMT. The lobby will be open @ 20:30GMT for planning etc

House rules: Click here

********************************
**                      Notes                       **
********************************
SOW Version: Waterloo 1.01
Mission Name:
Created by:
Modified by:
Largest command: Army
Smallest command: Brigade
Mission Duration: 150 minutes approx
Minimum number players: 2
Date: Saturday 11/02/17
Time: 21:00GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


You must apply in advance

Manning List:
Jason Pratt
Asid

Miko
« Last Edit: February 11, 2017, 06:00:19 PM by Asid »
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Offline JasonPratt

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #1 on: February 10, 2017, 12:24:48 AM »
As far as I know I should be there.  :)
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Offline Asid

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #2 on: February 10, 2017, 12:32:06 AM »
I will also be there.

List updated
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Offline Miko

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #3 on: February 11, 2017, 05:45:00 PM »
I shall join if that's ok...
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Offline Asid

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #4 on: February 11, 2017, 05:59:56 PM »
I shall join if that's ok...

Hello my friend. You are welcome :)
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Offline Tuna

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #5 on: February 11, 2017, 07:05:30 PM »
will try and make it, can probably play for 2 hours at least
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Offline Asid

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #6 on: February 11, 2017, 07:19:17 PM »
will try and make it, can probably play for 2 hours at least

pm sent
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Offline Miko

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #7 on: February 11, 2017, 08:02:45 PM »
Quote
will try and make it, can probably play for 2 hours at least

Are you happy to grab a brigade? I'm making scenario and thought about 2.5 hours... although, who knows, might be all over before :)
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Offline Miko

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #8 on: February 12, 2017, 01:06:58 PM »
It's a shame this battle never happened :)
I'll make a better, more flexible command structure next time, guys.
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Offline Asid

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #9 on: February 12, 2017, 06:02:54 PM »
Miko is trying to be kind. The battle did happened. The French, my side, took many losses  :'(

We shall regroup. Vive la D.O.W.
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Offline Miko

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #10 on: February 13, 2017, 11:25:39 PM »
Guys, I owe you apologies - Cavalry wasn't balanced and infantry quality difference was too big for French number to make up... however 30 French guns vs 18 Allied should make difference if properly used... it takes experience players though - Gonzo is very experienced with use of Cavalry both in vanilla and KS mod... so having better Cav the result was easy to predict...
see the OOBs with average exp. below:

French OOB:

'1er Corps d''Armée': 'Lieutenant-général Jean-Baptiste Drouet Comte D''Erlon' (12601 Inf.  560 Cav.  30 Guns))

  1ère Division: Maréchal de Camp Baron Joachim Quiot de Passage (4664 Inf.  560 Cav.  14 Guns)
    Brigade Husson: Maréchal de Camp Baron Pierre Antoine Husson (2554 Inf. 5 battalions  Avg. Exp. 5.7)
    Brigade Quiot: Colonel Claude Charlet (2110 Inf. 4 battalions  Avg. Exp. 5.0)
    Brigade Huber: Maréchal de Camp Baron Pierre Antoine François Huber (560 Cav. 4 squadrons  Avg.Exp. 4.8)
    2e Co / 1er Régiment d’Artillerie à cheval: Capitaine Apollinaire Bourgeois (6 Guns   Avg. Exp. 6.0)
    '20e Co / 6e Régiment d''Artillerie a Pied': Capitaine Joseph Guillaume Mathurin Hamelin (8 Guns   Avg. Exp. 6.0)

  2ème Division: Lieutenant-général comte François Xavier Donzelot (7937 Inf.  16 Guns)
    Brigade Schmitz: Maréchal de Camp baron Nicolas Schmitz (2852 Inf. 5 battalions  Avg. Exp. 5.4)
    Brigade Aulard: Maréchal de Camp baron Pierre Aulard (2200 Inf. 4 battalions  Avg. Exp. 5.5)
    Brigade Hulot: Colonel Paul Hippolyte Alexandre Baume (2885 Inf. 5 battalions  Avg. Exp. 5.4)
    '10e Co / 6e Régiment d''Artillerie a Pied': Capitaine Antoine Coutin (8 Guns   Avg. Exp. 6.0)
    '11e Co / 6e Régiment d''Artillerie a Pied': Capitaine Pierre Charlet (8 Guns   Avg. Exp. 6.0)


Allied OOB:


I Corps: Z.K.H. Prins Guillaume Charles Frédéric van Oranje Nassau (10258 Inf.  564 Cav.  18 Guns))

  3rd British Infantry Division: Major-General Count Sir Karl von Alten (5462 Inf.  564 Cav.  6 Guns)
    2nd KGL Brigade: Oberst Christian Friedrich Wilhelm von Ompteda (2147 Inf. 4 battalions  Avg. Exp. 6.7)
    1. Hannover Brigade: Generalmajor Friedrich Otto Gotthard Graf von Kielmansegg (3315 Inf. 6 battalions  Avg. Exp. 5.2)
    '2st Regiment of Hussars King''s German Legion': Oberstleutnant August von Linsingen (564 Cav. 4 squadrons  Avg.Exp. 6.0)
    1st KGL Foot Battery: Kapitain Andreas Cleeves (6 Guns   Avg. Exp. 6.0)

  5th British Infantry Division: Lieutenant General Sir Thomas Picton (4796 Inf.  12 Guns)
    8th Brigade: Major General Sir James Kempt (2473 Inf. 4 battalions  Avg. Exp. 6.7)
    9th Brigade: Major General Sir Dennis Pack (2323 Inf. 4 battalions  Avg. Exp. 6.5)
    'Rogers''s Company RFA': Captain Thomas Rogers (6 Guns   Avg. Exp. 5.0)
    Braun Fussbatterie: Kapitain Wilhelm Braun (6 Guns   Avg. Exp. 5.0)
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Offline Miko

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #11 on: February 13, 2017, 11:41:17 PM »
And results from calculator...
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Offline JasonPratt

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #12 on: February 14, 2017, 02:38:53 AM »
it takes experience players though

Like knowing there's a risk the commanders will desynch and being prepared to do something about it more directly...  :P
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Offline JasonPratt

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Re: SOW Waterloo Multiplayer 11/02/17
« Reply #13 on: February 14, 2017, 02:42:47 AM »
I thought the mission design was fine, btw.  ;D The most fundamental error on my part, was that I don't have maneuver timing/scale concepts in my head right. 2-1/2 hours is not enough time to try something clever at the division level. I should have planned a more straightforward advance with Asid.

...and then one of my AI brigadiers went insane, and my largest artillery group rebelled against their captain later in the map...  :o
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