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Author Topic: Insurgency Update  (Read 3489 times)

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Offline Asid

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Insurgency Update
« on: March 26, 2015, 03:13:32 AM »
Update March 25th, 2015 Changelist

Content

    New PVP maps:
        Tell (Push, Ambush, Strike, Occupy)
        Station and Station Night (Push, Firefight, Ambush, Strike, Occupy)
    New Coop maps:
        Tell (Checkpoint)
        Station (Hunt)
    New Insurgent Gurkha knife
    Updated Coop maps:
        Peak (Hunt)
        Heights (Hunt)
        Market (Hunt, Checkpoint)
        Revolt (Hunt)

Features

    Added support for Soft Particles (option to enable or disable in Video Settings). This effect improves the volumetric look of various kinds of particles including dust and smoke using a technique called depth feathering.
    Matchmaking preferences are now saved from your last session.


Stability Fixes

    Fixed some thread safety issues with the main menu HTML that was causing some rare startup crashes.
    Fixed an animation-related Linux dedicated server crash.
    Fixed a Linux dedicated server crash related to AI nav area checks in Coop.
    Re-enabled render batching to improve stability on Revolt.


Improvements

    Scope parallax effect has been adjusted so its quicker and never obstructs the center of crosshairs.
    New sprint and crawl animations for pistols and grenades.
    New knife animations.
    In Push and Strike, each team will have access to different classes depending on if they are attacking or defending.
    In Strike, both teams will know where the cache is located at the start of the round.
    In Hunt, enemies are now more responsive to a cache being blown up, and hunt players at the end more consistently.
    The matchmaking process will now ignore servers you have on your server browser blacklist.
    Improved overview art for District, Market, Ministry, Revolt, Siege, and Uprising
    Separate crosshair texture for Mosin 7x.

Bug Fixes

    Fixed being able to skip the bolt sequence on a sniper rifle by hitting reload and quickly switching weapons.
    Fixed 7x Scope not being visible on the SKS world model.
    Fixed M40 crosshair rendering in front of lens.
    Fixed restricted area at SEC spawn on Market skirmish.
    Fixed Invisible wall in Sinjar and small displacement seam.
    Fixed issue preventing direct impact damage from grenades from working.
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Offline Asid

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Re: Insurgency Update
« Reply #1 on: March 28, 2015, 04:38:57 AM »
Hot Fix March 27, 2015 Changelist

Stability Fixes

    Potential fix for font-related crash on the kit menu.
    Fixed common coop server crash when a bot was attacking a player that just disconnected.


Improvements

    Servers in the matchmaking pool now require VAC to be activated. If you are running your server with -insecure, you will not receive any matchmaking traffic.
    Implemented global server blacklist. Any servers in the PvP or Competitive playlists running game-breaking plugins (eg. country blocking, kill/damage confirmation with death messages off) will be considered for blacklisting and will no longer receive matchmaking traffic.
    Added Ukrainian localization.


Bug Fixes

    Fixed regression where capture progress was not stalling when there were equal numbers of attackers and defenders on a point.


Map Updates

    Station:
        Fixed a few exploits around and at B push.
        Fixed several small issues throughout the map.
    Tell:
        Opened up the chokepoint near push objective A on Security side of canal.
        Reworked layout of rooms adjacent to push objective B to mitigate route confusion from B to C.
        Eliminated jumps up the hill to the left flank of push objective A by smoothing the terrain.
        Fixed Security blockzone for push objective B. Insurgents can no longer fire into security spawn above A.
        Removed crawlspace under ruins on left flank of push objective B approach.
        Other minor fixes.
    Tell Coop:
        Adjusted Security spawns for C and F
        Moved cache I
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