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Author Topic: Test bed server opens - structure testing started  (Read 767 times)

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Test bed server opens - structure testing started
« on: February 01, 2017, 02:57:06 PM »
Test bed server opens - structure testing started
27 January - Gamelabs

Hello Captains

Test bed has opened today.

Some disclaimers first. Testbed is not a stable environment. It does not have the same level of stability as main servers. Number of instances available is limited but will be enough unless everyone moves to test bed. This environment is not connected to the main server databases. We will provide some xp and money and ships for you to test things we want. Sometimes it wont work at all.

How to get access to the testbed
•   Find the game in your steam library
•   Right click and go to properties
•   Go to Beta tab
•   Enter the key - key FcaH2KzZXutz
•   Select the beta called: Testbed

•   And click close
•   It will download automatically.
•   To return to the main game select none instead of testbed in the beta tab.

Main test goal: Structural damage testing
Combat model updated. Structure introduced. Ship now receives structural leaks when structure goes down (not when armor is destroyed like before). Structure affects leaks and masts integrity (you will be able to demast by bow and stern raking). This feature requires heavy tuning that is why it is deployed to the test bed.
In the future we will also test a couple of other changes increasing the role of skill in combat allowing skilled captains to dispatch enemies faster (even outnumbered)

What’s new and other changes on the testbd
•   Port battle entry is only allowed 30 mins after login at sea. This penalty can be dropped if you enter any port. If you log off at sea and login within 5 mins (disconnects etc) you don’t get that penalty
•   Zone control points are not accumulated during first 10 mins of the port battle
•   New PvE challenge added – Timed demast
•   Tiered rewards are coded into the challenges and eventually we will provide different rewards for different positions in the leaderboards.
•   New sounds are added but not finalized yet.
•   Admiralty PVP events in admiralty zones are 6v6 now. Only 6 ships are pulled for each of the sides of combat.
•   PvE challenge ships should now change (rotate) automatically

•   Map zoom increased 2x in commander tablet
•   Port battle time increased to 105 mins
•   Accuracy and damage from land based guns increased by 15%
•   Points for kills increased by 50% in port battles instances
•   Antigriefing 5x limiter decreased to 4x
•   Attack circle timer (ow attack) reduced from 20 seconds to 15 seconds
•   Certain changes in economy applied
•   Time to start PVE challenge reduced (only for testing)
•   If you sink in battle you will still be able to see the compass and wind indicator
•   Brace command is now a toggle
•   All contracts that are more than 15 days long are going to be automatically cancelled from now on.

Main goal is - test structural damage and report the findings

feedback on structural damage goes here:

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