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Re: Holdfast: Nations At War
« Reply #90 on: November 16, 2018, 12:23:29 AM »
Game Update. New Map! Ernest Ridge
15 November - AGS | Refleax



Holdfast: Nations At War has been updated. We have a new map for everyone to check out in this week’s update! Ernest Ridge.

Ernest Ridge
Situated atop a hill lies a small village where we expect a lot of mayhem to ensue as both teams push one another back and forth for control over the position. If you’re not looking forward to a frontal assault, there’s plenty of natural cover that will allow for flanking manoeuvres.

Have a go at the map yourself by joining one of the Army Front official servers! Ernest Ridge is playable on the Army Battlefield and Army Conquest game modes.







Do you have any ideas for maps that you’d like to share with us? You’re more than welcome to do so. Post in the thread below and we’ll get back to you. We’ve taken inspiration from a community-designed game level for one of our upcoming maps.

Map Concepts - Share with us your Ideas!: http://www.holdfastgame.com/forum/index.php?topic=821.60

Optimisation. Client Stability
Once again, we’ve spent a good majority of this update’s development time on plugging leaks that degraded client-side performance over long periods of play time. Here are a few more details on what we’ve been up to.

List of Optimisations
•   Optimised various instances which were causing framerate to plummet when a lot of players spawn at the same time.
•   Optimised client-side VoIP performance.
•   Optimised an instance that occurred when a player switches their weapon.
•   Optimised the scoreboard.
•   Optimised player name tags.
•   Optimised the terrain shaders.



Optimisations targeted toward improving frame-rate will be ongoing throughout Holdfast’s full release.

Community. Join The Discord!
Looking for a good bunch of fellows to play the game with? Do join our Discord! Linebattle events were players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community throughout the week.

https://discordapp.com/invite/holdfastgame



Here’s the entire list of additional features, bug fixes, improvements and content that you’ll find in this update.


Changelog 21 - Game Version 0.19.6893.28555

Game Features
•   A New Map! Ernest Ridge. Now playable on the Army Front official servers.
» Designed by Pierre.

Optimisations
•   Optimised various instances which were causing framerate to plummet when a lot of players spawn at the same time.
•   Optimised client-side VoIP performance.
•   Optimised an instance that occurred when a player switches their weapon.
•   Optimised the scoreboard.
•   Optimised player name tags.
•   Optimised the terrain shaders.

Bug Fixes
•   Attempted a fix towards solving more instances were players experienced bad quality audio when other players spoke using VoIP in the game.
•   Attempted a fix towards an issue which sometimes causes the server to hang.

Expect more map releases to follow in the next few weeks as we progress through the artillery focused update.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios


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Re: Holdfast: Nations At War
« Reply #91 on: November 18, 2018, 12:04:48 AM »
Game Update. Engine Upgrade
17 NOVEMBER - AGS | REFLEAX



Holdfast: Nations At War has been updated! During the previous week, we set our sights on upgrading the game’s engine and in this update, we’ll be doing just that. There’ll also be various bug fixes and quality of life additions being added.


Changelog 22 - Game Version 0.20.6895.29194

Core Development
•   Holdfast: NaW's underlying game engine has been updated to the latest stable release. We’ve done this in an effort to improve both server and client-side stability.

Features
•   A dedicated ‘Recruitment’ chat channel that regiments (game clans) can use to advertise their own group has been added into the game.
» Player’s advertising their regiment in the chat channel will be displayed in a different colour to help distinguish them from the rest gathering greater visibility.
» If you aren’t too keen on seeing recruitment messages, we’ve also included an option that allows you to disable the channel through the ‘Game’ options.

Quality of Life Additions
•   The ‘Round’ chat has been renamed to ‘All’ chat.
•   You will now always find chat channels in the same order irrespective of the class you are playing.

Bug Fixes
•   Fixed a bug which caused all players to become invisible forcing everyone in the match to re-join the server.

More game updates to follow soon.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios


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Re: Holdfast: Nations At War
« Reply #92 on: December 07, 2018, 12:36:39 AM »
BETA Testing. Moveable Artillery!
6 December - AGS | Refleax   



Holdfast: Nations At War - BETA has been updated! As the upcoming major update is nearing its release, it’s now due time to host the very first BETA Test for the Artillery focused update. We won’t be going into all the fine details just yet as development is still ongoing but here are some of the things we’ve been up to.

Moveable field guns, a new artillery shot type, carriable ammo boxes, a new class, multiple adjustments to most of the existing maps and more! This new gameplay mechanic has been designed with team-play in mind.



Participate In The BETA!
Would you like to have an early go at what’s to come? Come join us in the BETA! Simply hop in on our Community Discord to do so. You'll find all the details in the #announcements channel.

It’s a great chance for you to provide us with feedback before the update sees a full release and help us make sure that everything is working as intended while you’re at it.

https://discordapp.com/invite/holdfastgame



A Work In Progress
Everything present in this BETA is still a work in progress and bugs are to be expected. We’ll be working on stabilising and balancing all the new features throughout the coming week.



Once again, thank you for your support and until next time, may good health be yours.

- Anvil Game Studios   

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Re: Holdfast: Nations At War
« Reply #93 on: December 19, 2018, 12:13:29 AM »
A New Class. Cannoneer! Moveable Artillery
18 December - AGS | Refleax   



Holdfast: Nations At War has been updated. Make ready the guns as the all-new teamplay oriented artillery mechanics are here! Move artillery on the field of battle, carry ammunition, bring a quick end to nearby infantrymen with grapeshot and support the fight from the rear with the new Cannoneer class.

There’s plenty to look out for in this update. Better spot enemies at the distance with the improved spyglass, another map to continue adding to an already vast selection of game levels, user interface additions and more.

Before you have a read at the blog post, check out the trailer.


New Artillery Mechanics! Teamplay
Assemble the artillery crew and support the fight from the rear! Well trained crews will triumph over others as the new artillery mechanics have been designed from the ground up with teamplay at the forefront.

With plenty of mechanical changes centred around artillery, we’ve sectioned the blog post into several steps that one must go through to operate a moveable field gun. You’ll also find some of these mechanical changes present on various stationary guns.

Moving The Field Gun - Stage 0
Nearby the spawn locations for each faction, you’ll now find field guns that can be moved around on the battlefield. Look at either of the gun’s wheels, press the ‘E’ key and you’ll be able to move the gun around.

Moving an artillery piece isn’t restricted to a specific team. Want to go for the rather risky endeavour of stealing the opposing team’s cannon? You can very well do so with these new mechanics.



Full Blog here

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Re: Holdfast: Nations At War
« Reply #94 on: December 20, 2018, 12:37:02 AM »
Game Update. Fixes & Balance
19 DECEMBER - AGS | REFLEAX



Holdfast: Nations At War has been updated! We’ll be pushing forward additional bug fixes and iterations focused on game balance.

Here’s the entire changelog for this update.


Changelog 25 - Game Version 0.23.6927.34248

Bug Fixes
•   Multiple attempted fixes towards spawning related issues on the Naval Battlefield and Coastal Siege game modes.
•   Fixed an issue which caused blood effects not to appear when a player was killed by grapeshot.
•   Fixed an instance which caused the player to get stuck with a ramrod in hand if they got hit while ramming a cannon.
•   Fixed an instance which caused the player to get stuck with a ramrod in hand if a ship sunk while they’re ramming a cannon.
•   Fixed an issue which caused the swivel guns on the 8-Gun Schooner to retain the cooldown timer that was present pre the introduction of the time-based loading and ramming for artillery pieces.
•   Fixed an issue which caused the player’s user interface to disappear after the match ended on the Melee Arena game mode.
•   Fixed an issue which caused the gaussian blur present behind the end of match and spawn menu interfaces not to be visible.
•   Attempted fix towards an issue which sometimes causes the player to get stuck in an animation if they’re killed while moving a field gun.
•   Fixed an issue which prevented other players from seeing cannons animating while you’re using them.

Game Balance
•   Increased the damage of the larger variation of the grapeshot.
•   Reduced the drop of the larger variation of the grapeshot.
•   Prevented the mortar’s barrel from recoiling after firing as it is already increasingly difficult to line up a shot with this particular artillery piece.
•   Slightly increased the speed at which a cannon moves and rotates.
•   Reduced the health points of wooden palisades found on various maps so they can be destroyed more quickly.
•   Reduced the health points of the chevaux-de-frise props found on various maps so they can be destroyed more quickly.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios


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Re: Holdfast: Nations At War
« Reply #95 on: December 21, 2018, 01:28:31 AM »
Vive L'Empereur! Holdfast: NaW is now 60% Off
20 December - AGS | Refleax   



Vive L'Empereur! Fight for your Emperor with a musket in hand as Holdfast: Nations At War is now 60% off for the duration of Steam’s Winter Sale. Join the community and participate in weekly organised events.


-60%  £14.99  £5.99

https://store.steampowered.com/app/589290/Holdfast_Nations_At_War/


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Re: Holdfast: Nations At War
« Reply #96 on: February 17, 2019, 06:01:07 PM »
Game Update! Engine Upgrade. Optimisations
15 Feb - AGS | Refleax   




Holdfast: Nations At War has been updated! This time around we’ll be pushing forward more performance optimisations and another game engine upgrade. It was a hefty bunch of work but we’re sure that the community will appreciate the increase in performance.

We have also been keeping ourselves busy with gameplay-oriented content that will be coming your way relatively soon! Be sure to have a good read at our blog post for a sneak peek of what’s to come.

First and foremost, we’ll be starting with a recap of everything that has been going on during our previous BETAs leading to this update’s release.


Full Blog here


Changelog 26 - Game Version 0.24.6984.29141

Game Core
•   Project Cleanup. Optimised our development workflow as this contributes towards producing content at a faster pace.
» Removed all unused meshes, textures and terrains to lessen the load on our project and reduce wait times.
» Refactored multiple scripts to make them more accessible to the developers.
» Restructured the entire project for the developers to more easily locate particular items.
•   Game Engine Upgrade. A necessary step forward before we could deliver on our promise to further optimise the game as this exposes the team to newer technologies that can be utilised towards this effect.

Optimisations
•   Character Optimisations. One of the major bottlenecks in performance when a lot of players are on screen have received direct optimisations. Players will experience a better framerate on those massive 150 Player servers pending that they weren’t already previously limited by an older GPU.

Graphical Additions
•   Time of Day & Weather System. Players can now enjoy a much better-looking dynamic skybox and weather system due to changes we had to undergo while performing the game engine upgrade.
» The volumetric clouds introduced with this new time of day and weather system utilise more GPU resources than the one present in the version before this update.
» If you’d like to trade off looks for performance, simply go to your ‘Video’ settings and lower down the ‘Skybox Quality’ to ‘Medium’ or ‘Low’.
•   Additional commands to better control the time of day and weather system have been included. You can find all the commands detailed below.
» rc nature weather preset <Weather Preset> <Transition Time>
- Weather Preset: Calm, Calm2, Calm3, Calm4, Fog, Fog2, Fog3, Snowy or Storm
- Transition Time: 5 - 60
» rc nature time timeOfDay <Time>
- Time: 0 - 24, 13.5 = 1.30 PM
» rc nature time dynamicTime <Input>
- Input: true or false
» rc nature time dynamicTimeSpeed <Speed Multiplier>
- Speed Multiplier: 0.01 - 1

Quality Of Life
•   Admin Chat Channel. We’ve introduced an admin chat channel that is specifically reserved for discussion amongst those with administrative privileges on a particular server.
•   Admin Shortcut Commands. You’re now also able to more easily access some of the most common administrative tools by typing shortcut commands in the admin chat.
Administrators can broadcast a message by typing ‘/bc’ in the admin chat channel followed by their desired message: /bc <message>
Administrators can switch to a map by typing ‘/mr’ in the admin chat channel followed by a value according to the rotation set in the server configuration file: /mr <map rotation id>
•   Made muting functionality more easily accessible through the Round Players ‘P’ panel.
•   Players are no longer able to hide private messages sent by server administrators by toggling the ‘Broadcasted Messages’ user interface settings.
•   You can now separately control weather sounds through the ‘Weather’ slider under ‘Master Volumes’ in the Audio settings.

Bug Fixes
•   We’ve pushed forward a tentative fix for the sudden latency spikes that players sometimes experience on the Naval Battlefield game mode.
•   Fixed a bug where the confirmation text was being incorrectly displayed after a particular administrative action was clicked on in the Round Players ‘P’ panel.
•   Fixed a spelling mistake on one of the spawn points present on Fort Imperial.
•   Fixed various issues related to naval vessel destruction.
•   Fixed an issue where players could go inside one of the props present on Dutch Canals.
•   Fixed an issue with one of the bridges on Dutch Canals not being correctly placed.
•   Fixed a bug were one of the mortars on Fort Imperial could sometimes incorrectly collide with an invisible object causing it to explode prematurely.
•   Fixed a bug that was causing one of the ammo boxes on Fort Winston to become invisible.
•   Fixed a bug were players couldn’t spawn as a Cannoneer on the Highlands map.
•   Fixed various floating props on Ernest Ridge.
•   Fixed an issue with players getting stuck underneath the watchtowers on King George.
•   Fixed an issue on the Sacred Arena map which sometimes caused players to spawn behind the map’s border inside the church.
•   Players are no longer able to walk on the metal flag poles present on Fort Arena.
•   Fixed an issue with incorrect textures being assigned to the Prussian fife.
•   Fixed an issue with players floating when interacting with cannons aboard ships or near the coast.
•   Fixed an issue with players floating when interacting with the captain’s wheel on the 2-Gun Schooner.

We’d also like to convey our heartfelt thanks to all those good fellows that joined us during our BETA Testing! Thanks to your gracious efforts we can ensure that fewer hiccups occur during an update’s release.

Due to the unprecedented amount of development work that had to be undergone during this update, something could always have gone amiss even after all the testing. If you do experience any issues, please do let us know by posting on our Steam Tech Support board. You can also do so on Discord[discordapp.com].

We have plenty of great content lined up for this year! Be sure to stay tuned. Until next time, may good health be yours.

We’re working on the next update.

- Anvil Game Studios


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