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Author Topic: Holdfast: Nations At War  (Read 17812 times)

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Re: Holdfast: Nations At War
« Reply #90 on: November 16, 2018, 12:23:29 AM »
Game Update. New Map! Ernest Ridge
15 November - AGS | Refleax



Holdfast: Nations At War has been updated. We have a new map for everyone to check out in this week’s update! Ernest Ridge.

Ernest Ridge
Situated atop a hill lies a small village where we expect a lot of mayhem to ensue as both teams push one another back and forth for control over the position. If you’re not looking forward to a frontal assault, there’s plenty of natural cover that will allow for flanking manoeuvres.

Have a go at the map yourself by joining one of the Army Front official servers! Ernest Ridge is playable on the Army Battlefield and Army Conquest game modes.







Do you have any ideas for maps that you’d like to share with us? You’re more than welcome to do so. Post in the thread below and we’ll get back to you. We’ve taken inspiration from a community-designed game level for one of our upcoming maps.

Map Concepts - Share with us your Ideas!: http://www.holdfastgame.com/forum/index.php?topic=821.60

Optimisation. Client Stability
Once again, we’ve spent a good majority of this update’s development time on plugging leaks that degraded client-side performance over long periods of play time. Here are a few more details on what we’ve been up to.

List of Optimisations
•   Optimised various instances which were causing framerate to plummet when a lot of players spawn at the same time.
•   Optimised client-side VoIP performance.
•   Optimised an instance that occurred when a player switches their weapon.
•   Optimised the scoreboard.
•   Optimised player name tags.
•   Optimised the terrain shaders.



Optimisations targeted toward improving frame-rate will be ongoing throughout Holdfast’s full release.

Community. Join The Discord!
Looking for a good bunch of fellows to play the game with? Do join our Discord! Linebattle events were players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community throughout the week.

https://discordapp.com/invite/holdfastgame



Here’s the entire list of additional features, bug fixes, improvements and content that you’ll find in this update.


Changelog 21 - Game Version 0.19.6893.28555

Game Features
•   A New Map! Ernest Ridge. Now playable on the Army Front official servers.
» Designed by Pierre.

Optimisations
•   Optimised various instances which were causing framerate to plummet when a lot of players spawn at the same time.
•   Optimised client-side VoIP performance.
•   Optimised an instance that occurred when a player switches their weapon.
•   Optimised the scoreboard.
•   Optimised player name tags.
•   Optimised the terrain shaders.

Bug Fixes
•   Attempted a fix towards solving more instances were players experienced bad quality audio when other players spoke using VoIP in the game.
•   Attempted a fix towards an issue which sometimes causes the server to hang.

Expect more map releases to follow in the next few weeks as we progress through the artillery focused update.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios


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Re: Holdfast: Nations At War
« Reply #91 on: November 18, 2018, 12:04:48 AM »
Game Update. Engine Upgrade
17 NOVEMBER - AGS | REFLEAX



Holdfast: Nations At War has been updated! During the previous week, we set our sights on upgrading the game’s engine and in this update, we’ll be doing just that. There’ll also be various bug fixes and quality of life additions being added.


Changelog 22 - Game Version 0.20.6895.29194

Core Development
•   Holdfast: NaW's underlying game engine has been updated to the latest stable release. We’ve done this in an effort to improve both server and client-side stability.

Features
•   A dedicated ‘Recruitment’ chat channel that regiments (game clans) can use to advertise their own group has been added into the game.
» Player’s advertising their regiment in the chat channel will be displayed in a different colour to help distinguish them from the rest gathering greater visibility.
» If you aren’t too keen on seeing recruitment messages, we’ve also included an option that allows you to disable the channel through the ‘Game’ options.

Quality of Life Additions
•   The ‘Round’ chat has been renamed to ‘All’ chat.
•   You will now always find chat channels in the same order irrespective of the class you are playing.

Bug Fixes
•   Fixed a bug which caused all players to become invisible forcing everyone in the match to re-join the server.

More game updates to follow soon.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios


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Re: Holdfast: Nations At War
« Reply #92 on: December 07, 2018, 12:36:39 AM »
BETA Testing. Moveable Artillery!
6 December - AGS | Refleax   



Holdfast: Nations At War - BETA has been updated! As the upcoming major update is nearing its release, it’s now due time to host the very first BETA Test for the Artillery focused update. We won’t be going into all the fine details just yet as development is still ongoing but here are some of the things we’ve been up to.

Moveable field guns, a new artillery shot type, carriable ammo boxes, a new class, multiple adjustments to most of the existing maps and more! This new gameplay mechanic has been designed with team-play in mind.



Participate In The BETA!
Would you like to have an early go at what’s to come? Come join us in the BETA! Simply hop in on our Community Discord to do so. You'll find all the details in the #announcements channel.

It’s a great chance for you to provide us with feedback before the update sees a full release and help us make sure that everything is working as intended while you’re at it.

https://discordapp.com/invite/holdfastgame



A Work In Progress
Everything present in this BETA is still a work in progress and bugs are to be expected. We’ll be working on stabilising and balancing all the new features throughout the coming week.



Once again, thank you for your support and until next time, may good health be yours.

- Anvil Game Studios   

I stand against Racism, Bigotry and Bullying