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Offline Asid

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Re: Holdfast: Nations At War
« Reply #60 on: October 15, 2017, 02:31:44 AM »
A new nation to join the conflict! Cast your vote
Holdfast: Nations At War - AGS | Refleax



Now's the time for the community to decide which nation joins the conflict next! Choose from Prussia, Austria, Russia, Spain, Ottoman Empire or the Confederation of the Rhine. Once we know which of the factions is the most popular choice, we will then start working on including it within the game.

Head over to the polling booth on our forums to cast your vote. You need to register an account on our forums in order to do so.

Go to the Polling Booth - Cast your vote today!


Defending Fort Christina by Dual

This will not be the only faction added to the game, and the list of factions within this poll is not by any means an exhaustive list of possible future additions. Please do continue to suggest other nations and content on our forums. We have chosen these factions due to their popularity so far, but this may change in the future.

While the time since our Early Access release has largely been spent putting out fires and working on stability for our new fledgeling community, we hope that this shows that work on additional features and more content is still underway. We look forward to having you there every step of the way.

The creation of uniforms and melee combat are handled by two separate people. A new faction will not impact in any way our ongoing work towards improving melee combat.


The Guard Leads The Way by 22nd_GabrielDave

Muster everyone you know and get them to cast their vote! The poll will only last for two weeks as we want to get working on this as soon as possible.

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #61 on: October 15, 2017, 02:36:01 AM »
Holdfast: NaW - Game Engine Upgrade! Changelog 7
Holdfast: Nations At War - AGS | Refleax

Holdfast: Nations At War has been updated. You’ll be seeing better administration tools to facilitate the hosting of events, major changes to smoothen gameplay on servers which have been online for a long period of time, incentives to promote team play and more!

We have also upgraded the game’s engine which in itself was a massive undertaking during this week. Why have we done so you might ask? Because it provides us with further capabilities to continue improving performance and stability on both the server and client. Both of which are necessary pre-requisites before we move forward with direct improvements on melee combat.

Be sure to cast your vote for the next faction if you haven't done so already!
A new nation to join the conflict! Cast your vote today!

Player Count Testing
We've now increased the cap for the 'Anvil Game Studios Official NA1 - Army Battlefield' and 'Anvil Game Studios Official EU1 - Army Battlefield' servers to stress test the game with 150 players! You're welcome to join in on one of these servers and give us a helping hand.


Changelog 7 - Game Version 0.7.6496.17388
•   Updated Holdfast: Nations At War to Unity Engine 5.6. This major undertaking is in an effort to continue improving client and server side performance. It also opens new ways for us to increasing player count.
•   Fixed a server-side issue which caused the Naval and the Coastal Siege servers to crash every 15 rounds.
•   Steam friends now appear with a yellow marker on the minimap to facilitate playing with friends. We greatly encourage team play to take place!



•   Reinforcements now do not deplete if a player respawns while still alive. This will allow players to change classes easier while preventing malicious players from wasting tickets by respawning many times.
•   Fixed an issue where ships would sometimes get stuck in the terrain while sinking which prevented them from ever disappearing from the game. This bug also prevented players from spawning on these ships and unnecessarily cluttering the spawn menu.
•   Added server-side optimizations to allow for smoother sessions over longer periods of time.
•   Fixed a server side issue where the performance of the player’s wave-spawning event would get progressively worse over time, causing a server lag spike whenever a large number of players would spawn.
•   Fixed an issue where the rain ambience audio would sometimes get cut when many other sounds are playing simultaneously.
•   Fixed an issue with the Round Players panel which inverted the sorting every time a player connected/disconnected from the round. You can now more easily mute someone from using VOIP.
•   Fixed an issue where the full VOIP bandwidth of the server was being transmitted to players who have joined the server but not yet spawned.
•   Fixed an issue where the banned players list would sometimes write in the last appended line in the file rather than always writing in a new line.
•   Added the ability to spectate specific players through the Round Players window for server administrators. We’ll be adding more functionality to facilitate the hosting of events in the future!



•   Added server-side chat and VOIP muting functionality that will allow server owners to better administer their servers. When a player is chat-muted, all his chat messages will also be removed from the chat.
» Server administrators can do this by inputting the below rc commands. This will also be included in the Round Players panel for easier access in the future.
rc serverAdmin chatMute <id>
rc serverAdmin chatUnmute <id>
rc serverAdmin voipMute <id>
rc serverAdmin voipUnmute <id>
•   Fixed multiple issues with floating props on Fort Christina.
•   Fixed a bug which caused players not to be able to aim while on the windmill stairs on Fort Christina.
•   Fixed an issue which caused players to get stuck then having to jump on the bridge leading to Fort Christina.
•   Fixed an issue with tessellation cracking on Fort Christina’s terrain.
•   Snow particle effects show now no longer be seen inside the buildings on Fort Christina.
•   The walls on Fort Christina are now stronger and can take more artillery fire.
•   Fixed an issue were you could see other players respawn on their death location instead of their actual spawn for a split second.
•   The reinforcements for the defenders on the Army Siege Game Mode has been increased by 20. On Fort Christina, an additional 20 reinforcements are available for the defenders.


Known Issues
•   The first time you join a server hosting the Naval or Coastal game modes, you will spawn in the middle of the ocean instead of on a ship. Kindly respawn again when this occurs. We're working on a fix.

Thank you very much for your support! We're looking forward to the next update and until next time, may good health be yours.

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #62 on: October 22, 2017, 12:53:22 AM »
Holdfast: NaW - Organised Play & Team Chat! Beta Changelog 4
20 OCTOBER   - AGS | REFLEAX

Holdfast: Nations At War - BETA has been updated! Today we would like to start with a big thanks to all the crews and regiments in the game. This time around, we made sure to pay some well-deserved attention to facilitate the administration of events, introduce a new linebattle map, chat channels and increasing the player count limit from 126 to 150 players for the army based game modes per server - All aimed towards promoting and aiding organised play.

Event Hosting - Admin Tools
After a lot of great feedback and suggestions from our community were received, we started improving upon existing and developing new administration tools.

In addition to the spectating functionality introduced during the previous week, event hosts (server administrators) are now able to easily kill (slay), kick or even ban other players through the ‘Round Players’ panel. You can now also state a reason before taking your desired action further facilitating the administration of events.



Is your regiment interested in hosting Public Linebattles? It would certainly serve as a great introduction for new players to organised gameplay and gather some recruits while you’re at it! We’ll be here to develop additional administration tools pending on community feedback.

We know that improvements on melee combat are also vital to encourage more hosting of events. Throughout this week, we have worked on more back-end changes in preparation for more direct improvements towards this system.

Linebattle Map - Grassy Plains
A new line battle map - ‘Grassy Plains’ is now in the game! This map is the first in a series of line battle maps that we have planned for the game. They feature different terrain elevation, environments and are specifically designed to cater for organised gameplay.




This is not all we have planned for organised play in this patch. We are now excited to announce that Holdfast: Nations At War supports 150 players per server for the Army based game modes! We’re looking forward to seeing bigger events being hosted. Will we be stopping here? Most definitely not! Work on increasing the player count per server will always be ongoing.



Encouraging Team Play - Round, Team & Officer Chat
The in-game chat has been redesigned to include several chat channels within it. If you’d like to speak to everyone make use of the Round Chat, to send a message over only to your teammates use the Team Chat and more importantly, the Officer Chat is reserved for communication amongst those of command.



To change from one chat channel to another, you can do this very easily by using the ‘Tab’ key. Oh yes, and of course this key is customisable from the key settings.

There are also chat channels specifically dedicated for musicians to coordinate their musical genius in the field of battle and another one for riflemen. We hope that all the chat channels will help with encouraging team play to occur on public servers!

Favourite Servers & Persistent Voice Chat Mute
You can now favourite a server of your choice through the server browser. It’s quite nifty to quickly find the location of your event or training.



Muting someone through voice chat (3D VOIP) will now persist through rounds! This should make your great muting endeavours just a little bit easier.

There have also been other changes than the ones we’ve discussed above of course. Go ahead and read the full changelog down below.


Changelog 4 - BETA - Game Version 0.8.6502.40228

•   Grassy Plains - A new linebattle map! More to come. They’re all specifically designed to cater for organised play.
•   The number of Officer spawns has been increased from 6 to 10. We want to encourage more organised play to take place on public servers!
•   The chat is now split into multiple channels, the two primary channels being ‘Round’ and ‘Team’. Players can switch the chat channel using the 'TAB' key (This is adjustable from the Key Settings).
» In addition to the two primary channels, Officers, Riflemen and Musicians also have access to their own class-specific channels. This will help teams coordinate better when conducting and coordinating assaults on the battlefield.
•   The Server Browser now allows players to mark their favourite servers to make them easier to locate. Favourited servers are marked with a yellow star, and the Favourites column is clickable for sorting. A new filter in the Filters dropdown also allows players to only show their favourite servers.
•   Official and Community tabs have been added to the Server Browser to allow for more specific filtering.
•   Server Admins can now kill (Slay), kick or ban players directly from the Round Players window 'P' to allow for easier administration of events.
•   Administrators can also input their own message that is displayed to the other player when slaying them. Is someone firing out of line during an event? You can very easily inform them of this!





•   Setting a player as VOIP-muted from the Round Players window 'P' is now persistent. This means that once you mute someone, you will need to manually unmute them if you want to hear them speak again. A player will still remain muted even if they disconnect and then reconnect back to the server.
•   Voice phrases in chat have been disabled from the game. They're now only visible to server administrators.
•   Fixed an issue where the reinforcement’s numbers were not always showing the correct values.
•   Fixed an issue with the Server Browser where it would flicker a lot while the server rows were still updating their data.
•   Fixed an issue were the Line Infantry Spawn limit on Arendan River (Army Siege) was less when compared to other maps.
•   Holdfast: NaW now supports instancing. Players should see a slight increase in performance.
•   Optimised the Snow particles. You should see a slight increase in frame rate when this weather affect is on the map.
•   Snow particles now follow the camera more smoothly when you move around.
•   Disabled water accumulation on the terrain for snow maps.
•   Fixed and issue where the snow was falling through the roof inside the windmill on Fort Christina.
•   Fixed several floating trees on Fort Christina.
•   Fausberg Forest has been renamed to Snowy Plains.

Changelog 4 - BETA - Game Version 0.8.6504.412 (Hotfix)

•   Fixed an issue where other player's character models would appear on their corpse for a split second when respawning before moving to the new spawn position.
•   Fixed an issue where naval captains could not hear their crew's VOIP communication when driving the ship using the third person camera.
•   Fixed an issue where the rotation of other players while they are interacting with an object was not always correct.
•   Players who are currently dead now appear in red on the Round Players panel 'P'.

Known Issues

•   The first time you join a server hosting the Naval or Coastal game modes, you will spawn in the middle of the ocean instead of on a ship. Kindly respawn again when this occurs. We're working on a fix.

Join the BETA Server!
You can access the Public Beta branch yourself through Steam by right clicking on ‘Holdfast: Nations At War’ in your Steam game library, select ‘Properties’ from the drop-down menu, go to the ‘Betas’ tab then select the beta version of the game from the drop-down menu. After the download is done, you’ll be able to join the ‘Anvil Game Studios Official EU8 - BETA’ server.

Once again, thank you very much for your support! You're welcome to join us on the BETA server and until next time, may good health be yours.

- Anvil Game Studios
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Offline Rinix

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Re: Holdfast: Nations At War
« Reply #63 on: October 22, 2017, 03:45:43 PM »
 
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #64 on: October 22, 2017, 05:30:08 PM »
Changelog 8 - Game Version 0.8.6504.412

•   Grassy Plains - A new linebattle map! More to come. They’re all specifically designed to cater for organised play.
•   The number of Officer spawns has been increased from 6 to 10. We want to encourage more organised play to take place on public servers!
•   The chat is now split into multiple channels, the two primary channels being ‘Round’ and ‘Team’. Players can switch the chat channel using the 'TAB' key (This is adjustable from the Key Settings).
» In addition to the two primary channels, Officers, Riflemen and Musicians also have access to their own class-specific channels. This will help teams coordinate better when conducting and coordinating assaults on the battlefield.
•   The Server Browser now allows players to mark their favourite servers to make them easier to locate. Favourited servers are marked with a yellow star, and the Favourites column is clickable for sorting. A new filter in the Filters dropdown also allows players to only show their favourite servers.
•   Official and Community tabs have been added to the Server Browser to allow for more specific filtering.
•   Server Admins can now kill (Slay), kick or ban players directly from the Round Players window 'P' to allow for easier administration of events.
•   Administrators can also input their own message that is displayed to the other player when slaying them. Is someone firing out of line during an event? You can very easily inform them of this!
 



 

•   Setting a player as VOIP-muted from the Round Players window 'P' is now persistent. This means that once you mute someone, you will need to manually unmute them if you want to hear them speak again. A player will still remain muted even if they disconnect and then reconnect back to the server.
•   Voice phrases in chat have been disabled from the game. They're now only visible to server administrators.
•   Fixed an issue where the reinforcement’s numbers were not always showing the correct values.
•   Fixed an issue with the Server Browser where it would flicker a lot while the server rows were still updating their data.
•   Fixed an issue were the Line Infantry Spawn limit on Arendan River (Army Siege) was less when compared to other maps.
•   Holdfast: NaW now supports instancing. Players should see a slight increase in performance.
•   Optimised the Snow particles. You should see a slight increase in frame rate when this weather affect is on the map.
•   Snow particles now follow the camera more smoothly when you move around.
•   Disabled water accumulation on the terrain for snow maps.
•   Fixed and issue where the snow was falling through the roof inside the windmill on Fort Christina.
•   Fixed several floating trees on Fort Christina.
•   Fausberg Forest has been renamed to Snowy Plains.
•   Fixed an issue where other player's character models would appear on their corpse for a split second when respawning before moving to the new spawn position.
•   Fixed an issue where naval captains could not hear their crew's VOIP communication when driving the ship using the third person camera.
•   Fixed an issue where the rotation of other players while they are interacting with an object was not always correct.
•   Players who are currently dead now appear in red on the Round Players panel 'P'.
•   Grassy Plains has been included in the official server map rotation.
•   The round timer for the Coastal Siege game mode on the official servers has been increased from 20 to 40 minutes. Defenders now have a total of 300 reinforcements instead of 200.
•   Anvil Game Studios Official NA1 - Army Battlefield player capacity has been increased to 150.

Known Issues
•   The first time you join a server hosting the Naval or Coastal game modes, you will spawn in the middle of the ocean instead of on a ship. Kindly respawn again when this occurs. We're working on a fix.
•   The Riflemen specific chat is not functioning correctly.

Once again, thank you very much for your support! Until next time, may good health be yours.

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #65 on: October 29, 2017, 05:32:28 PM »
Holdfast: NaW - New Map Freeroam Camera! Changelog 9
Holdfast: Nations At War - AGS | Refleax

Holdfast: Nations At War has been updated! For this update you’ll be seeing a brand new map, a free roam ‘spectator’ camera, an option to toggle the entirety of the User Interface, surround sound support and many other changes and additions to the game. This update also includes more backend work in preparation for direct improvements on melee combat.

Improvements on stability has been a primary focus of ours during this week's patch.

A New Map! Canyon
Another map for Holdfast: Nations At War is here! Canyon is designed to promote close quarter engagements through bridges, tunnels and other pathways that can be found around the map.



Free-Roam Spectator Camera
You now have the option to see the battle unfold through a free-roam spectator camera! This will continue to further facilitate the administration of events.

You can control your ascend and descend through a selection of customisable key-binds, speed up with the shift key as well as adjust its field of view. The camera itself collides and bounces off the terrain and objects around the map. It can also go through doors and windows.



We’re very much open to ideas on how we can continue improving upon the free-roam camera.

Toggle User Interface
The entirety of the in-game User Interface is toggle-able through the ‘ScrollLock’ key. We'll be crossing this one off of our development roadmap.

Surround Sound Support
Holdfast: Nations At War supports surround sound! You can select from a variety of modes specific to your setup through the Audio options. The red icon to the right of the drop down menu is used to test your speaker setup in the game.



There have also been other changes and additions to the game. The full changelog for this update can be found further down below.




Holdfast: Nations At War Is 15% Off (Halloween Sale)
Holdfast: Nations At War is 15% off for a limited time during Steam's Seasonal Halloween sale. Play with your friends! Lead your men into battle as an officer, show your musical genius with the drummer, fifer or violinist, captain and crew a naval vessel and more.

We want to continue strengthening the following behind the game as it grows and develops.

http://store.steampowered.com/app/589290


Changelog 9 - Game Version 0.9.6511.1337
•   A new map has been added into the game! Canyon.





•   Added a new Free-roam Spectator camera. This will allow spectating players to get a better bird's eye view of the unfolding battles. Controls for the Free-roam Spectator camera are customizable from the Keys Options menu. You can also adjust a variety of settings related to the Free-roam camera from the Game settings.
•   Added Speaker Mode settings in the Audio Options to allow for surround sound setups. The Speaker Mode options are Mono, Stereo, Quad, 5 Speaker Surround, 5.1 Surround, 7.1 Surround and Dolby Pro Logic 5.1. The red icon to the right of the drop down menu is used to test your speaker setup.
•   Added a new key bind option to toggle on and off the entirety of the User Interface in the game. The default key is set to ‘ScrollLock’. You can use this key to toggle the entire set of in-game elements without individually toggling them from the Game Options menu.
•   When friendly fire is disabled, ships will now no longer take damage from other friendly ships.
•   Decreased the amount of simultaneous entries in the kill feed to prevent it from taking up too much screen space.
•   Fixed an issue where the Riflemen's chat channel was not working as intended.
•   Fixed an issue where the reinforcements and scores that are shown in the top part of the screen were not showing the correct values when a player is spectating before he spawns the first time
•   Fixed an issue where admin-killing (slaying) a player on the Assault Game Mode still allowed them to respawn back in the game.
•   The grass on Grassy Plains is now slightly darker.
•   Changed the spawning positions on Grassy Plains for the Army Assault game mode.
•   Fixed an issue with the snow particle effects.
•   Fixed an issue with gaps on the rock formations of the Desert Ruins map.
•   The admin 'broadcast' message has been re-designed to match the rest of the User Interface.
•   Canyon has been added to the Official Server map rotation.

We'll be including functionality that displays player names when using the free roam camera in the upcoming patch.

Once again, thank you very much for your support! May good health be yours.

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #66 on: October 29, 2017, 05:35:28 PM »
Holdfast: Nations At War Is 15% Off (Halloween Sale)
Holdfast: Nations At War - AGS | Refleax



Holdfast: Nations At War is now 15% off for a limited time during Steam's Seasonal Halloween sale. Play with your friends! Lead your men into battle as an officer, show your musical genius with the drummer, fifer or violinist, captain and crew a naval vessel and more.

We want to continue strengthening the following behind the game as it grows and develops.

http://store.steampowered.com/app/589290

Constant Updates. Player Feedback
Holdfast: Nations At War has been updated 8 times since its release on September the 21st.

Two new maps, the player count was increased from 126 to 150 players per server, incentives to encourage team play such as improvements on 3D VOIP and chat channels, administration tools to facilitate the hosting of events and organised play, performance optimisations, game play balancing and the list goes on - All based on feedback from our community.

We want to show our followers that the game will continue being updated at a quick pace!

You can view all the changelogs here:
Holdfast: NaW Changelogs

When’s The Next Update?
Another update will be released this week! You’ll be seeing a new map, a free flight ‘spectator’ camera and many other changes and additions to the game. This update will also include more backend work in preparation for direct improvements on melee combat. Here’s a sneak peek of the map to come - We have another in the works already.



A Twitch Streamer’s Approval
The game received the approval of Lirik - One of the largest streamers on Twitch during his Sub Sunday Stream. It has also been featured by Admiral Bulldog, Diplex Heated, Lionheart, PhlyDaily, Malakith, Resonant, Jackie Fish, Criken, Chadtopia, Lord Ironhawk, Lord John, Pixelated Apollo, The Devil Dog Gamer, Eli Thompson, CrReam, PerrysterPlays, TheOne647 and more.

Lirik's Approval

They have all played a major role in helping us reach out to gamers who have never heard of this genre that we all love!

Events. Crews & Regiments (Clans)
Once again, a big thanks goes to all the crews and regiments in the game. These clans organise and partake in a variety of line battle, naval battle and other events that follow the rules of war during the Napoleonic Era. It really brings the game to a whole new level!

We highly recommend that you attend these events and there’s no better place to start by enlisting in a crew or regiment.

Have a look yourself on our forums to join one:
Join A Crew or Regiment

Until next time, may good health be yours.

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #67 on: November 16, 2017, 01:09:00 AM »


A Napoleonic era shooter with 150 player servers, relatively long reload times and musicians - Holdfast: Nations At War. No microtransactions, no loot boxes and community focused.

Read on
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #68 on: November 19, 2017, 09:38:46 PM »
Official server linebattle map rotation. Cast your vote!
19 November - AGS | Refleax   




We have another question that needs answering today! Should we make line battle maps rotate more frequently in the official server map rotation? This means that you’ll be seeing them more often.

Linebattle maps such as Tahir Desert, Grassy Plains and Snowy Plains feature a lot of open spaces that allows players to organise and fight in formations. We’ll be introducing another map focusing on this style of gameplay in the next update!

Head over to the polling booth on our forums to cast your vote. You need to register an account on our forums in order to do so.

Go to the Polling Booth - Cast your vote today! www.holdfastgame.com

Another set of line battle maps will be included in the rotation if we receive the go-ahead from the community. There needs to be 70% more ‘Yes’ than ‘No’ votes for this to pass.

An Overview Of The Map Rotation
Here’s how the map rotation on the official servers hosting the Army Battlefield game mode looks like.

1.   Sharpton (New Map Present In The Next Patch)
2.   Canyon
3.   Arendan River
4.   Highlands
5.   Tahir Desert (Linebattle Map)
6.   Fort Christina
7.   Crosshills
8.   Desert Ruins
9.   Spanish Farm
10.   Grassy Plains or Snowy Plains (Linebattle Maps)


Holdfast: NaW. The Next Update
You’ll be seeing at least two new maps, improvements to the free flight camera, the ability to go into melee combat while crouching, smoother transitions when going from running to aiming, other direct improvements towards melee combat and more.

This will only be the beginning of our work on improving the melee - There’ll be a lot more to come after the next patch.






Prussia! Community Vote
We’re quite sure that a lot of you are already aware that Prussia has passed the poll with almost a thousand votes from the community. We're extremely looking forward to starting work on this! You’ll be hearing more from us as soon as some other units we have planned for the existing British and French factions are finalised.

All we can say for now is that things will be getting relatively loud and glorious.

View the previous poll. www.holdfastgame.com



51st Saturday Public Linebattle - Community Event
Interested in attending an organised event? The 51st Regiment of Foot is hosting a public line battle every Saturday between 19 and 21 UTC. Officers lead others to victory or to an inevitable death whilst fighting in formations!

We highly recommend you check out one of these events hosted by the community. They serve as a great introduction to organised gameplay.

Visit the dedicated thread on our forum for more information about the event. Everyone’s welcome to participate.

Participate in the public linebattle. www.holdfastgame.com



Holdfast Grand Campaign - Community Event
The Peninsular War! Crews and regiments (clans) fight over territory in a turn-based campaign - Linebattles, skirmishes, sieges and naval battles. Movement for the British and French factions over the campaign map is controlled by war councils made up of representatives from the participating clans.

Are you a leader of a crew or regiment interested in taking part? Head over to the link below and fill up the form. The event hosts of this campaign have assured us that they’ll find something for you and your fellows to do no matter the number of men that you can field!

Participate in the campaign. www.holdfastgame.com

If you haven’t joined a regiment yet, you can look for one on our forums.

Join a crew or regiment. www.holdfastgame.com



Let us know if you're hosting your own event where the public can participate. We’ll help you get the word out.

Big thanks for your support! Until next time, may good health be yours.

- Anvil Game Studios   
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #69 on: November 25, 2017, 03:13:02 AM »
Holdfast: Nations At War is now 20 % OFF!
22 NOVEMBER   - AGS | REFLEAX




Holdfast: Nations At War is now 20% off for a limited time during Steam's seasonal autumn sale.

Muskets with relatively long reload times, sail ships of war, men marching into battle at the sound of drums, fifes and violins - Played by specific classes, Officers leading others to victory or to an inevitable death are some of the things that you’ll find in Holdfast: Nations At War. This all happens with over 150 players per server!

-20%   £14.99   £11.99

We would like to once again extend our thanks to the community for their support! Your continuous feedback and suggestions shape the game. It would be great if you can help us spread the word around about the sale to bring this genre of Musket Warfare games that we all love in the limelight.

Follow us on our Facebook and Twitter for more on Holdfast: Nations At War. We’re working on the next update.



Community Spotlight. Content Creators
You’re welcome to check out the below videos. They have managed to capture some great moments!





Until next time, may good health be yours.

- Anvil Game Studios
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Re: Holdfast: Nations At War
« Reply #70 on: December 09, 2017, 01:00:14 AM »
 
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #71 on: December 22, 2017, 01:11:48 AM »
Office space. Prussia and the upcoming update
10 DECEMBER   - AGS | REFLEAX



Things have been very busy the past few weeks setting up a new office space. We’re investing time into that with the sole purpose of growing the team! However, that doesn’t mean that we have halted our work on the next update.

The Upcoming Update
You’ll be seeing at least two new maps (maybe a third one as well), improvements to the free flight camera, the ability to go into melee combat while crouching, smoother transitions when going from running to aiming, other direct improvements towards melee combat, and more.

This will only be the beginning of our work on improving the melee - There’ll be a lot more to come after the next patch. There has also been ample progress on preparing the game so it can be translated into other languages. We want to make sure that the game is widely available to everyone.



The Next Nation. Prussia
It’s a good time to start showing off the Prussians! Here’s the very first look at one of the uniforms for the line infantry class - More to follow. We’re also head hunting voice actors as this faction will be requiring an entirely new set of voices along with tunes for the musicians.

Which regiments from the Prussian faction would you most like to see in the game? Let us know! Historical references are also greatly welcome.



Don’t let the new faction fool you, work isn’t finished on UK or France either. We have more units for the existing British and French nations done and ready, but we’ll be leaving them as a little surprise for future content.

IndieDB Awards. Cast Your Vote For Holdfast: NaW
Holdfast: Nations At War is in indieDB's Top 100! We now need your help for one last push.

Visit the below link to go cast your vote. Please do help us spread the word around!

Cast your vote for Holdfast: Nations At War! steam://openurl/http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100#vote57505



Growing The Team. More Office Space
We promised to grow the team and we’ll be doing just that. Everyone would love to see more content-filled updates!

Therefore, we are now in need of more office space. Things are progressing smoothly but there are a few more things that need to be done - Segregating the office’s electricity outlets from the rest of the appliances, awaiting the delivery of furniture due to next week, hardware is being shipped over from overseas (our current PCs crash at random intervals and that doesn’t exactly make for the best of productivity) and network all the devices.







The Community. Events & Regiments
More updates to the game focused on promoting organised play are also being considered. Besides our ongoing efforts on improving melee combat, we have other things planned out such as more maps to cater for the regimental style of gameplay for instance.

Here’s a look at one of the new maps we’ll be introducing in the next patch! We’ve gathered feedback on our previous designs for line battle maps from various regiments and event hosts to create a second variation of the Grassy Plains maps. Similar maps will follow after the third map has been finalised.



Every Saturday, a Public Linebattle event is being hosted of which regiments and public players alike are more than welcome to attend! Join in on the “Saturday Public Linebattle Event” server between 19 and 21 UTC, follow the ruleset and you’re good to go.

We’ve been filling up the server during the past 3 weeks! For the next one, a second server will be launched to care for the demand.

Participate in the public linebattle. www.holdfastgame.com

Don’t shy away from chatting with us. We’re very open to suggestions! Once again, thank you very much for your support and may good health be yours.

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #72 on: December 22, 2017, 01:15:16 AM »
Holdfast: Nations At War is now 25% OFF! Progress
21 DECEMBER   - AGS | REFLEAX



Holdfast: Nations At War is now 25% off for a limited time during Steam's winter sale.

Muskets with relatively long reload times, men marching into battle at the sound of drums, fifes and violins - Played by specific classes, Officers leading others to victory or to an inevitable death and mighty warships from the golden age of sail are some of the things that you’ll find in Holdfast: Nations At War. This all happens with over 150 players per server!

Things have been extremely busy here at the office! Keep on reading the blog post as we have a few rather exciting announcements to make. Your help with spreading the word around about the sale would be greatly appreciated. We’re doing our very best to bring this genre of Musket Warfare games that we all love in the limelight.

We’re Growing The Team!
There’s going to be an instrumental addition to the team coming next month! We have been listening very closely as to what the community wants. Improvements upon melee combat, the introduction of cavalry, more naval mechanics or even a map editor all require a programmer’s skill set to be developed.

As such, we are now embarking on a major investment towards the success of Holdfast: Nations At War - Another programmer will be joining the team! Dylan ‘Monroy’ Vassallo, will be working closely with our lead programmer Andreas ‘Dreas’ Grech to bring new and improved gameplay oriented features to the game.

There’ll also be another 3D Artist working on the game. We’ll do an official introduction for both of these good fellows later on next month.

Here’s a look at our progress on the new office space we mentioned in our previous blog post. We’re still awaiting the delivery of hardware but other than a few remaining aesthetics, everything’s pretty much done!



More About The Next Game Update!
The next update is not ready just yet but it’s very close! You’ll be seeing four new maps - two of which are specifically designed to cater for line battle gameplay, improvements to the free flight camera, the ability to go into melee combat while crouching, smoother transitions when going from running to aiming, other direct improvements towards melee combat and more.

This will only be the beginning of our work on improving the melee - There’ll be a lot more to come after the next patch. There has also been ample progress on preparing the game so it can be translated into other languages. We want to make sure that the game is widely available to everyone.
 
Let’s move forward with a few more sneak peaks, shall we? We have been gathering feedback from various regiments (clans) and event hosts to improve on our current designs for line battle maps. Desert Plains is another line battle map that will be available in the next patch.



A new class! Chosen from the strongest and largest soldiers, Grenadiers will excel at killing other infantry units. More information about the Grenadier class will be made available in the patch notes.



We won’t be revealing everything just yet! There’s more to the update than what we’ve shown above. In the spirit of this festive season, we’ll be providing you with another hint as to what you might be seeing get into the game relatively soon.

Loud and glorious. They are coming! But what could it be?

Join A Crew or Regiment! Clans.
Interested in organised play, firing volleys in a formation and all that goodness? Join a crew or regiment of your choice by posting an application in one of the threads on our forums. These clans partake in events which brings the game to a whole new level.

Apply to join a crew or regiment here.  www.holdfastgame.com
 


Thanks again for your support. Be sure to keep forwarding us your feedback and suggestions.

There's a lot more in store for Holdfast: Nations At War in 2018! Stay tuned. From all of us here at Anvil Game Studios, we would like to wish you the best of holidays and as always, may good health be yours.

Feel free to give us a follow on our Facebook and Twitter.

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #73 on: January 21, 2018, 12:52:35 AM »
Holdfast NaW - Huge Update! Bagpipers, Grenadiers, Melee, 4 Maps & More
20 JANUARY - AGS | REFLEAX

Holdfast: Nations At War has been updated. Things have been extremely busy here during the past few months setting up a new office space. With everything now back on track, we’re releasing one of the largest updates that Holdfast: NaW has ever seen!

We’re bringing forth kilted men into the field of battle with the most recent addition of the Bagpiper Class, more line infantry units for both the British and French factions - The 92nd Gordon Highlanders and the Polish Legion, an entirely new class - The Grenadiers, four new maps - two of which are specifically designed to cater for organised gameplay, the start of our improvements on melee combat, five new tunes for the drummers and fifers, quality of lifeadditions and more.

Loud & Glorious. Bagpipers!
Role: Support

Against all odds, these kilted Scotsman marched gloriously into battle with their Pipes. Equipped with a sabre and a pistol, they can also be effective on the charge. You’ll most certainly be seeing a frequent occurrence of this class during matches - They’ll become the next big thing!



What’s more impressive however is the selection of tunes available! A total of 22 bagpipe tuneswere recorded in a studio, and have been introduced into the game in this update. Here’s the list of tunes.

Bagpipe Tunes (British Empire)
•   With a Hundred Pipers
•   War or Peace
•   The Standard on the Braes O’ Mar
•   The Point of War
•   The Garb of old Gaul
•   The Black Bear
•   Scotland The Brave
•   Muckin’ O’ Geordie’s Byre
•   March of the Cameron Men
•   Lochaber No More
•   Lads With the Kilt
•   Highland Laddie
•   Hey Johnnie Cope
•   Flower of Scotland
•   Cock O’ the North
•   Campbells are Coming
•   Cabar Feidh
•   Brose and Butter
•   Bonnie Dundee
•   Blue Bonnet
•   Battle of Waterloo
•   A Man's a Man

A big thanks goes to everyone who brought this class to fruition. Calumn played the pipes, Joseph managed the recording session, Rejenorst edited the audio, Jackson took care of the art and Monroy which programmed the whole thing.

That is not all we have today for the musician classes. Fifers and Drummers certainly shouldn’t go amiss! 5 new fife and drum tunes are present in this update.

Fife & Drum (British Empire)
•   The Girl I Left Behind Me
•   The Campbells Are Coming

Fife & Drum (French Empire)
•   Fanchon
•   Le 31 Du Mois D'Août
•   On Vas Leur Percer Le Flanc

New Class. Grenadiers!
Role: Offense

Chosen from the strongest and largest of soldiers, Grenadiers excel at killing other infantry units. With this we’ve continued adding to an already vast selection of classes but we won’t be stopping right here. Do look forward to future additions to both this class as well as others.

French Grenadiers




See the full post + changelog here
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #74 on: February 15, 2018, 12:56:46 PM »
Game Update. Single Life! Linebattles & Organised Play
15 FEBRUARY   - AGS | REFLEAX




Holdfast: Nations At War has been updated. Ever took part in an organised event and experienced the thrill of the single life game mode? Within today’s addition, we’ll be bringing that on our official servers! We’ll also be paying more well-deserved attention towards organised play.

In addition to all of this, you’ll also find new maps being added to the game and more of our work on localisation.

Army Assault! Single Life Game Mode
Strategize, coordinate and make good use of cover to turn the tide of battle in your favour! You’ll have to wait until the round finishes before you can respawn if you meet an unfortunate end. New players joining the server will be unable to spawn if the three-minute mark has already passed.

Hop in on one of the official servers today to check it out yourself.

•   Anvil Game Studios Official EU3 - Hardcore Assault
•   Anvil Game Studios Official NA3 - Hardcore Assault

Hardcore Mode! Organised Play
As new strategies and tactics evolve within the line battle scene so must the game! Crews and regiments (clans) host weekly events where they follow the rules of engagement relevant to the Napoleonic era. It is a delight of ours seeing servers fill up to the brim with players, as regiments battle in formation.

In the Hardcore Mode, enemies are no longer visible on the minimap, you’ll find yourself spawning with limited ammunition and most importantly, the accuracy of firearms over long distances have been reduced. This will encourage closer range engagements to take place and promote tactical play.



Hardcore Mode

•   Your accuracy with firearms over long distances is reduced. The distance at which you engage your enemy is vital to increase your success at hitting your target!
•   Your ammunition is limited. Every shot counts!
•   Enemies don’t show on the minimap when they fire. Pay attention to your surroundings!
•   Friendlies are only displayed on the minimap at a close distance. Officers must pay attention to the ongoings of the battlefield!

If you haven’t done so already, we highly suggest that you enlist in a crew or regiment and join in the good fun. You can also form your own if you’re up to the task. Head over to our forums using the link down below to do so.

Enlist in a Crew or Regiment.[www.holdfastgame.com]

Firearm Recoil! Pistols, Muskets, Rifles & Blunderbusses
We’ve now introduced firearm recoil into the game to give you that extra kick whilst you’re burning powder. Kills are now also more satisfactory when your shot hits your intended target!

Your aiming reticule will no longer remain in the same position after you fire. During line battles and other forms of organised play, it has now become increasingly important for officers to teach their rankers how to fire at various distances. It is in your best interest to maximise the effectiveness of volley fire.




See the full post + changelog here


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