Pre-release Q&A. Your most pressing questionsSeptember 06, 2017
Ladies and gentlemen, we are excited to present to you our grand pre-release Q&A blog for Holdfast: Nations At War! We have always been keen on transparency. Primarily this is to keep you up to date with our progress but it also allows us to go a step forward and involve our community with the development of the game. Holdfast: NaW will be available to play through Steam Early Access on
September the 21st. Today we’ll be answering some of your most-asked questions on Holdfast: Nations At War. Before we continue, we recommend that you head over to our previous blog post as we have not gone into detail on things already discussed over there.
Developer Blog 17 - Holdfast: Nations At War releases this September the 21st! Anvil Game Studios. Meet the core development teamHoldfast: Nations At War is being built from the ground up by a core development team of 3! Andrew “Refleax” Farrugia, the Producer is to the left, Andreas “Dreas” Grech the one and only Programmer working on the game sits to the right and Julian “Rycon” Farrugia the lead 3D Artist, is standing in the middle.
We’re a small indie team putting long hours into something that we all love to do. We are giving it our all to make Holdfast: Nations At War truly great.
Steam Early Access. Alpha phaseHoldfast: Nations At War is still under active development (and will be for some time).
This Alpha state means that some of its features and content are more polished than others. Improvements are ongoing for the core mechanics of the game such as the melee and naval combat along with player count optimisations. On that base, we also plan on the inclusion of new features such as cavalry, new factions and maps. We know what the community wants and we’re working on it!
Constant game updates. Onwards to releaseWe very well understand our responsibility towards our Early Access supporters in bringing it out of that phase and into a full release. In order to achieve this in a timely fashion, we will be pushing out regular updates and improvements to the game based on our development roadmap. We will also be releasing changelogs with each and every build to provide you with greater visibility of our progress. We feel that visibility and community involvement within development will be the secret to a successful transition from Early Access to release.
Read on: HERE