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Offline Asid

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Re: Holdfast: Nations At War
« Reply #45 on: September 17, 2017, 05:53:09 PM »
4 Days until you march into battle! Official events

4 Days until you march into battle with over 125 players per server! Assemble the crews and regiments. Take part in organised events hosted by Anvil Game Studios.

We’ll be working on increasing the player count even further during Early Access. We want to see epic battles just as much as you do!

Forlorn Hope:

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Offline Asid

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Re: Holdfast: Nations At War
« Reply #46 on: September 18, 2017, 07:57:26 PM »
3 Days until the release on Steam! Fight on multiple fronts
18 SEPTEMBER   - AGS | REFLEAX

3 Days until the release on Steam! Fight on multiple fronts in Holdfast: Nations At War. The battle takes place on land, sea and a combination of both in our Coastal game modes.

Multiple Fronts:
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #47 on: September 19, 2017, 08:12:07 PM »
2 Days until you march gloriously into battle to the beat of the drum!

2 Days until you march gloriously into battle to the beat of the drum! Play Fife, drums and violins in Holdfast: Nations At War.

Fifers & Drummers:
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #48 on: September 21, 2017, 12:50:04 AM »
1 Day until the release on Steam! Development roadmap

1 Day until the release on Steam! Holdfast: Nations At War will be released on Early Access at around 8.00 PM CEST.

Have a look at our Pre-Release Q&A blog to know more about our plans for the game.
Go to the Q&A blog.[www.holdfastgame.com]

We will also be releasing the development roadmap for Holdfast: Nations At War on the same day that it is out on Early Access. It has been based on the feedback that we recieved from our community.

Holdfast NaW - Vive L'Empereur!
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #49 on: September 21, 2017, 07:06:56 PM »
Holdfast: Nations At War released! Development roadmap
21 SEPTEMBER   - AGS | REFLEAX



Holdfast: Nations At War has been released on Early Access! Have a look at what's to come. The development roadmap details a list of new features and improvements upon existing ones that you’ll be seeing get into the game.

Read the announcement with details here

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Offline Asid

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Re: Holdfast: Nations At War
« Reply #50 on: September 22, 2017, 04:10:51 PM »
Holdfast - Changelog 1
Holdfast: Nations At War - AGS | Refleax

We have just released the first update to fix some of the server lag issues that players are experiencing. Until the community servers are updated, we suggest that you join one of the official servers as they are already contain the latest fixes. We will continue to work on this throughout this week until we’re completely sure that these issues are solved.

There will also be the server version displayed in the browser in a future patch. This will allow players to more easily identify servers which are not yet up to date with the latest version.



ATTN: Server Hosters
Kindly update your server files to the latest version as this will significantly reduce latency for players on your server.


Once again, apologies for the inconvenience caused. Thank you for your support!
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #51 on: September 23, 2017, 08:32:16 PM »
Holdfast - Changelog 2
Holdfast: Nations At War - AGS | Refleax

The second update for Holdfast: Nations At War is here! We are pushing yet another fix towards the high latency issues on servers. Work on this throughout this week will be ongoing until we’re completely sure that this has been solved.

We’re also aware of the problems with hitboxes for melee combat.

Changelog:
•   Melee combat processing optimisations to ease server strain are now present in this patch. This is in effort to continue solving the high latency issues on game servers.
•   Players will now receive a notification message in the main menu when they are unable to join a server. You will also receive a notification when trying to join a server that is currently full.
•   Fixed a number of exceptions that were occurring on the client. This was causing issues with framerate.
•   A new feature to 'Invert Mouse Y' can now be found in the Game options.
•   Removed a number of redundant development log entries from the server. This will help continue to improve stability.
•   An attempted fix towards the issue were ships could sometimes glide through the beach on Fort Imperial.
•   Players shouldn’t be able to jump on top of the windmills anymore.
•   Fixed an error that was being outputted when shooting at certain objects. This was causing framerate issues.
•   Fixed an issues where the Carronade on the Martello Tower didn’t de-spawn when the Martello Tower itself was destroyed.
•   Fixed and issue were movement speed was significantly reduced when climbing one of the ladders on the Martello Tower.
•   The 8-Gun Schooner now sails higher above the waterline.
•   The 8-Gun Schooner now sways more along with the waves.
•   The 1-Gun Gunboat does not sway as much as before.
•   Rowboats now fracture instead of sink.
•   Fixed an issue with the Server Browser changing the current selected row whenever another row is updated (Note: currently there is a known issue where the currently selected row can flicker when another row is updated).



ATTN: Server Hosters
Kindly update your server files to the latest version as this will significantly reduce latency for players on your server.


Once again, apologies for the inconvenience caused. We’re listening to your feedback.

Thank you for your support!

- Anvil Game Studios


PS: Right now, there's an issue with the lobby where you sometimes join a server that you didn't select. This will be fixed in the next patch.
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #52 on: September 25, 2017, 09:31:26 PM »
Holdfast - Changelog 3
Holdfast: Nations At War - AGS | Refleax

The third update for Holdfast: Nations At War is here!

Friendly fire on the official servers has now been disabled. We apologise for the actions of these players. Disabling team killing on official servers is only a temporary measure until mechanics to automatically kick and ban players from servers are implemented.

Friendly fire can be toggled on and off by server administrators through the server configuration file. To enable friendly fire back on your server, make use of the 'friendly_fire true' paramater per map rotation. It is important to note that by default, friendly fire is toggled off.

The server documentation will be updated shortly. The size of the admin team is also being increased.


ATTN: Server Hosters
Players trying to join a server that has not updated to this patch will not be able to play. This build contains fixes that are incompatible with the previous version.

Server hosts should update their servers so that players who have downloaded the new patch are able to connect to it.

We are still working on the high latency issues on servers that occur after a while that the server has been running. Good progress has been made towards solving it!

More US Official Servers will be available shortly to keep up with the demand.


Changelog :
•   Added a Friendly Fire server setting which prevents players from hurting teammates in the game. Server hosters can make use of the 'friendly_fire true' command to enable friendly fire back which is disabled by default. This has to be done per map rotation.
•   Fixed a bug where the Connect Button in the Server Browser would sometimes take you to a different server.
•   Added new UI error notification messages that are shown when a player tries to connect to a server which is not updated and also if a player tries to connect to an updated server with an outdated client.
•   Fixed an issue with the VOIP where other players' voices were being cut out when a lot of other sounds were playing simultaneously.
•   Changed the default setting for 'Show Voice Phrases In Chat' to false to prevent unnecessary messages showing in chat. If you already own the game, you can disable this through the game options.
•   The ammo for the firearms has been increased to 60 from 20 because currently there is no ability in the game which replenishes your ammo apart from respawning.
•   Temporarily increased the Faction Balancing amount to 15 from 3 to mitigate the problem where players were selecting a spawn but are then unable to spawn due to faction balancing discrepancy. This will be permanently fixed in a future update which will allow spawn section spots to be locked once chosen.
•   Increased the number of supported aspect ratios to include 4:3, 5:4, 16:10 and others
•   Greatly optimized the main menu scene.The main menu scene shouldnt lag anymore on low end computers.
•   Fixed graphical issues in the main menu that sometimes appeared when launching the game.


Big thanks for your support! We’re listening to your feedback.

PS: Work on melee combat is also ongoing.

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #53 on: September 27, 2017, 05:53:52 PM »
New North American Official Servers Launched
26 SEPTEMBER   - AGS | REFLEAX

3 official servers hosting the Army Battlefield and Coastal Siege game modes have just been launched. They are located in North America. You're welcome to have a go at playing on these servers if you're from that region.

Thanks again for all of your support. Enjoy!

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #54 on: September 27, 2017, 06:03:34 PM »
Holdfast - Changelog 4
Holdfast: Nations At War - AGS | Refleax

Holdfast: Nations At War has been updated! In this update, you will find a variety of bug fixes, quality of life changes, game balancing along with the implementation of server side debugging tools to help us narrow down the issues with high latency on servers. Work on the latency issue is constantly ongoing and will continue until the problem is completely solved.

We’re aware of the issues with melee combat. As soon as the above is solved, we’ll move forward with more direct improvements towards this mechanic.


Change Log:
•   Fausberg Forest has now been included in the official Army Battlefield server rotation.
•   The Server Browser now correctly reflects the total number of players in a server.
•   The name of the server you are currently connected to is displayed at the top-left part of the screen. A new User Interface option has been added to toggle it.
•   Servers in the Server Browser are now pinged only when they are first shown in the Server Browser instead of pinging all of the servers at the same time. This will result in better performance whilst browsing through servers.
•   Bots that are spawned on the server are now not included in the Server Browser player count.
•   Fixed an issue with the friendly_fire parameter for the Server Configuration file. Administrators can now enable or disable friendly fire in a round.
•   Added 4 new available regions for the servers: China, Japan, Russia and South Korea. Change the server_region parameter in the server configuration file to one of the following: China, Japan, Russia or SouthKorea for the respective flag to become visible in the server browser.
•   Removed the Crew Reinforcements from ships on the Naval Battlefield game mode.
•   Fixed a bug where the Scoreboard was only togglable with the Tab key since the key bind from the Options was being ignored.
•   Fixed a number of exceptions that occurred with the ocean system when a Naval Map level is rotated.
•   Teams now spawn slightly closer to each other on the Army Battlefield game mode.
•   Teams now spawn slightly closer to each other on the Army Siege game mode.
•   Fixed an issue where players could go underneath the bridge on Highlands.
•   The rowboat now takes a total of 55 seconds to sink instead of 5. This solves the issues were you sometimes get dragged downwards along with the boat and die.
•   The rowboat now sways more along with the waves.

Thanks again for all of your support! May good health be yours.

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #55 on: September 28, 2017, 12:54:21 PM »
Join us! Testing Latency Fixes On Battlefield Eu1

We're currently testing fixes for high latency issues on Battlefield Eu1. You're welcome to join in and give us a helping hand! All you need to do is play on there while we monitor the server.

When this issue is out of the way, we will be placing our direct focus towards the melee combat.

Thanks again for your great support!

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #56 on: September 30, 2017, 10:37:34 PM »
Holdfast - Changelog 5
30 SEPTEMBER - AGS | REFLEAX

Another update for Holdfast: Nations At War has been released! This time around, we will be pushing more fixes towards server latency issues as part of our ongoing dedication towards improving melee combat.

You will also find new VOIP specific functionality available in this update along with performance optimisations.


Change Log:
•   Multiple server-side fixes to continue reducing latency on servers. Work on this is still ongoing.
•   Added a new Round Players window accessed with the ‘P’ key which shows a list of each player in the round with the ability to mute specific individuals.
- In the Round Players panel, players speaking nearby using VOIP will be shown in green.
- Through this, server administrators can also easily gather the ID of a player used to kick or ban someone from a server. We’ll continue adding functionality to this panel in order to facilitate administration in the future.
•   Added a new Microphones dropdown in the Audio options to allow for microphone selection. This might help resolve some issues that players were having when not being able to talk with VOIP in-game.
•   A new VOIP icon is shown on nearby teammates when they are speaking with their microphone. This icon can be toggled on and off through the game options.
- Officers and Captains will show a red VOIP icon while other classes will be shown in white. This is so that other players can more easily distinguish the commanding classes.
•   A new VOIP mini-icon is now displayed next to your health bar when you are using your microphone.
•   Reduced the overall volume of the in-game voice commands.
•   Changed the default full screen mode to be FullScreen-Exclusive instead of FullScreen-Window (Borderless). This might help with increasing ingame performance when running the game in FullScreen-Exclusive.
- Note: Players who want to use FullScreen-Window (Borderless) instead of FullScreen-Exclusive will now need to use a command line argument when launching the game: -window-mode borderless.
•   Fixed a bug where the map ambiance audio sounds were being cut off when a lot of other sounds are playing at the same time.

Known Issues:
•   Sometimes, you might spawn in the middle of the ocean instead of on a ship. Kindly respawn again if this occurs. This will be solved in the next patch.
•   The winning and lose conditions for the Naval Battlefield game mode are not working as intended. They are sometimes displaying the incorrect faction in the victory screen.

Thanks again for all of your support! May good health be yours.

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #57 on: October 08, 2017, 04:46:28 PM »
Holdfast NaW - New Map! Changelog 6
Holdfast: Nations At War - AGS | Refleax

Holdfast: Nations At War has been updated! Within this update, you’ll be seeing all the improvements and content from the previous Beta changelogs. A new map, additional tunes for the violinist, fifer and drummer, server-side optimisations to improve stability, gameplay balancing, bug fixes and more!

Be sure to keep an eye out for one of our blog posts next week! You will be able to vote for the next faction that is introduced into the game.




Changelog 6 - Game Version 0.6.6489.6717
•   A new map has been included into the game! Fort Christina. It is playable on the Army Battlefield, Assault, Siege & Deathmatch game modes.



•   Added two new Fife and Drum tunes, one for the British and one for the French. Go play to your heart's content!
•   Added three new tunes for the Violinist.
•   Improved the performance and clarity of sound of the VOIP system on the client and server. This is a part of our ongoing efforts to improve stability on servers and better melee combat.
•   New particle effects for the smoke that goes out of the pan when firing a musket have been included.
•   Added a different VOIP over-head icon for Officers and Naval Captains. They are now more distinguishable on the battlefield.
•   Fixed a bug with the Naval Battlefield game mode where the server was incorrectly determining the winner of the round.
•   The Server Browser now sorts by player count automatically the first time it is displayed.
•   Added new Server Browser filter options to toggle full and empty servers.
•   Added a new Search input for the Server Browser to make finding specific servers easier.



•   Reverted the default FullScreen (Exclusive) change that was done in the last patch to now use the FullScreen (Borderless) again. This was done because some players reported that their game wasn't able to launch with FullScreen (Exclusive).
- Players who wish to make use FullScreen (Exclusive) to benefit from an increase in performance can now do so by following the steps below. Kindly note that your system might not support this feature. If so, kindly remove this launch option.
- Right click on 'Holdfast: Nations At War' in your Steam library > Select 'Properties' from the drop-down menu > Click on 'Set Launch Options' > Insert the following parameter: -window-mode exclusive > Click OK.
•   Decreased the audio volume of other player's warcry noises.
•   Renamed the 'Toggle Melee Mode' keybind option to 'Toggle Melee/Firearm'.
•   Increased the height of the Instrument Songs panel to have the songs all fit without a scrollbar.
•   The VOIP mini icon that is displayed next to your health bar now shows in white instead of green.
•   Attackers now spawn closer to the defenders in the Coastal Siege game mode.
•   Fixed an issue with collision on Fort Imperial.
•   Fixed an exploit on Fort Imperial which allowed you to enter underneath the Fort.
•   Improved the graphical quality and performance of the Main Menu scene.
•   You shouldn’t be able to climb up the rocks and jump onto the city walls on Desert Ruins anymore. Instead, the attackers now have a ladder where they can do this from.
•   Another path near the bridge crossing on Highlands has been included.
•   Adjusted the Battlefield game mode spawn positions on Desert Ruins.
•   Added more cover on the Desert Ruins map.
•   You are now able to continue reloading while climbing one of the ladders on Arendan River.
•   Performance on all maps has been slightly improved.
•   Cannons can now rotate more on the South Sea Castle and Martello Tower maps. This is to reduce the blind spots that the defensive positions have.
•   Another cannon has been included near the Windmill and Barn Spawns on South Sea Castle.
•   Snow is now less bright during night time.
•   Included more Cannons on the Martello Tower Map.
•   There should now be fewer instances where you can accidentally swim underneath the terrain when you try to get on shore.
•   More cliffs have been included to the front of the Martello Tower making it harder to scale.
•   Attackers now spawn slightly closer to the defenders on Desert Ruins in the Army Siege game mode.
•   Fixed an issue where you could spawn mid-air sometimes and fall to your death.
•   Holdfast: Nations At War should now launch more quickly.
•   Ships now spawn slightly closer on the Naval Battlefield open waters map.
•   Fixed a bunch of client-side errors on South Sea Castle which was causing performance to degrade over time.
•   Fixed an issue on the server related to melee combat which was causing a memory leak when a new round started.
•   Fixed the problem with VOIP that occurred in the first build of the beta branch where not everyone could hear each other talk.
•   Fixed an issue with performance drops on Fort Christina.
•   The walls on Fort Christina can now take more damage before they're destroyed.
•   Fixed an issue with being able to fire the swivel guns in rapid succession on Fort Christina.
•   Reduced the reinforcements for Army Battlefield game mode to 600.
•   Fort Christina has now been included in the official server rotation.
•   Reduced the defender’s reinforcements from 300 to 275 in the Army Siege game mode.

Known Issues
•   Sometimes, you might spawn in the middle of the ocean instead of on a ship. Kindly respawn again if this occurs.
•   Certain props on Fort Christina are floating. This will be fixed with the next patch.
•   The Naval and Coastal servers can periodically go offline. We're working on a fix.

A big thanks to everyone who joined the BETA server to help us test out the game! May good health be yours.

- Anvil Game Studios
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #58 on: October 12, 2017, 09:29:14 PM »
Developer Blog 19 - Post launch update. Thank you!
12 OCTOBER   - AGS | REFLEAX



Between hitting the front of Twitch, flooding our servers over capacity, reaching the top sellers on Steam and the discovery of latency issues, our release and following fortnight was interesting, to say the least!

Continue reading by Clicking Here! http://www.holdfastgame.com/News/Post?p=1028
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Offline Asid

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Re: Holdfast: Nations At War
« Reply #59 on: October 15, 2017, 02:28:02 AM »
Holdfast: NaW - Beta Changelog 3
Holdfast: Nations At War - AGS | Refleax

Another beta patch for Holdfast: Nations At War has been released. This time around you’ll be seeing better administration tools to facilitate the hosting of events, major changes to smoothen gameplay on servers which have been online for a long period of time, incentives to promote team play and more!

We have also upgraded the game’s engine which in itself was a massive undertaking during this week. Why have we done so you might ask? Because it provides us with further capabilities to continue improving performance and stability on both the server and client. Both of which are necessary pre-requisites before we move forward with direct improvements on melee combat.

New maps are also currently in the works. We’re looking forward to bringing more content into the game!


Changelog 3 - BETA - Game Version 0.7.6495.37891
•   Updated Holdfast: Nations At War to Unity Engine 5.6. This major undertaking is in an effort to continue improving client and server side performance. It also opens new ways for us to increasing player count.
•   Fixed a server-side issue which caused the Naval and the Coastal Siege servers to crash every 15 rounds.
•   Steam friends now appear with a yellow marker on the minimap to facilitate playing with friends. We greatly encourage team play to take place!


•   Reinforcements now do not deplete if a player respawns while still alive. This will allow players to change classes easier while preventing malicious players from wasting tickets by respawning many times.
•   Fixed an issue where ships would sometimes get stuck in the terrain while sinking which prevented them from ever disappearing from the game. This bug also prevented players from spawning on these ships and unnecessarily cluttering the spawn menu.
•   Added server-side optimizations to allow for smoother sessions over longer periods of time.
•   Fixed a server side issue where the performance of the player’s wave-spawning event would get progressively worse over time, causing a server lag spike whenever a large number of players would spawn.
•   Fixed an issue where the rain ambience audio would sometimes get cut when many other sounds are playing simultaneously.
•   Fixed an issue with the Round Players panel which inverted the sorting every time a player connected/disconnected from the round. You can now more easily mute someone from using VOIP.
•   Fixed an issue where the full VOIP bandwidth of the server was being transmitted to players who have joined the server but not yet spawned.
•   Fixed an issue where the banned players list would sometimes write in the last appended line in the file rather than always writing in a new line.
•   Added the ability to spectate specific players through the Round Players window for server administrators. We’ll be adding more functionality to facilitate the hosting of events in the future!


•   Added server-side chat and VOIP muting functionality that will allow server owners to better administer their servers. When a player is chat-muted, all his chat messages will also be removed from the chat.
» Server administrators can do this by inputting the below rc commands. This will also be included in the Round Players panel for easier access in the future.
rc serverAdmin chatMute <id>
rc serverAdmin chatUnmute <id>
rc serverAdmin voipMute <id>
rc serverAdmin voipUnmute <id>
•   Fixed multiple issues with floating props on Fort Christina.
•   Fixed a bug which caused players not to be able to aim while on the windmill stairs on Fort Christina.
•   Fixed an issue which caused players to get stuck then having to jump on the bridge leading to Fort Christina.
•   Fixed an issue with tessellation cracking on Fort Christina’s terrain.
•   Snow particle effects show now no longer be seen inside the buildings on Fort Christina.
•   The walls on Fort Christina are now stronger and can take more artillery fire.

Changelog 3 - BETA - Game Version 0.7.6496.17388 (Hotfix)
•   Fixed an issue were you could see other players respawn on their death location instead of their actual spawn.

Known Issues
•   The first time you join a server hosting the Naval or Coastal game modes, you will spawn in the middle of the ocean instead of on a ship. Kindly respawn again when this occurs. We're working on a fix.

Join the BETA Server!
You can access the Public Beta branch yourself through Steam by right clicking on ‘Holdfast: Nations At War’ in your Steam game library, select ‘Properties’ from the drop-down menu, go to the ‘Betas’ tab then select the beta version of the game from the drop-down menu. After the download is done, you’ll be able to join the ‘Anvil Game Studios Official EU8 - BETA’ server.

Once again, thank you very much for your support! You're welcome to join us on the BETA server and until next time, may good health be yours.

- Anvil Game Studios
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