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Offline Asid

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Re: Holdfast: Nations At War
« Reply #135 on: October 30, 2020, 02:13:56 AM »
Beware. The Plague Doctor Arrives!
Thu, 29 October 2020



Douse the Jack-o'-lanterns and flee for your lives as this Halloween Holdfast: Nations at War’s battlefields are joined by a new foe… With a daunting crow beaked mask and the power to spread disease, the Plague Doctor class variant will briefly be available to play this Halloween.

To further celebrate this spooky season, Holdfast: Nations At War will be 40% off for the remainder of Steam’s Halloween Sale!


If the terrifying thought of a Plague Doctor chasing you down isn’t enough to scare you away, have a read of what else is to come in this update below.



Witch Doctor? Plague Doctor!
A new Surgeon class variant, the Plague Doctor will be playable in-game over the Halloween period by those who wish to scare unsuspecting infantrymen on the field of battle.

Skilled in alchemy, this doctor has the ability to spread disease to those unfortunate enough to be caught in his path. Whispers of these ghost-like figures with deadly powers haunting the battlefield have long been used to scare the fresh recruits. Those whispers are now coming to life...



In addition to the Plague Doctor class variant, players being healed by Surgeons will display a new particle emission to indicate they’re being healed.



For ‘Pump’-King & Country!
With sightings of evil ever-increasing, superstition has called for all the lanterns to be replaced by ghoulishly carved pumpkins in an attempt to scare him away… Simply equip your lantern as a lantern carrying class and bathe the world around you in a glow of pumpkin glory!

Eager pianists will also find special Halloween styled piano music that can be played on the pianos should anyone find facing the battlefield too gruesome this Halloween.



Linux & Colour Blind Modes
New colour blind options with support for multiple colour blind modes and official support for Linux-based game servers have been introduced to the game.

Support for Protanopia, Deuteranopia & Tritanopia types of colour blindness can be toggled through the game’s video settings and will hopefully be a welcomed addition for those who need it.

Linux servers are also being made available to providers officially after stability testing has been concluded. Join the Official Holdfast Discord and visit the #server-owners text channel to gather support should you require it. You’ll also find a setup guide on the Wiki to get you started.

Wiki Server Hosting - Linux
https://wiki.holdfastgame.com/Server_Hosting#Linux



Contest. Battlefield Forger
Two whole weeks have now passed since the Battlefield Forger contest first commenced. Already we have received some pretty creative entries into the competition and have seen plenty of splendid works in progress soon to be entered.

If you have not started on your battlefield yet there’s still plenty of time as you have until November 9th to finalise your submission. Should you already have submitted your battlefield and want to make changes and update your submission that is perfectly acceptable and you’ll be able to do so until November 9th when the entry period closes.

To clear up some questions that have been asked over the last couple of weeks here is a brief FAQ about the contest.

Can my map be larger than 500 x 500?

If you’re creating a Naval battlefield then a playable area larger than 500 x 500 is acceptable. However if you’re creating a land battlefield please keep to the set 500 x 500 playable area (This does not include background terrain, try not to exceed 1000 x 1000 for this though).

Can I use custom models?

Provided that you own a transferable license for the model, you created the model yourself and the model is up to a high quality standard similar to what is seen in Holdfast currently then you may use custom models. If you’re unsure if you own a transferable license for the model it’s best if you do not include it.

Want to participate? Take a read of the previous blog post that details everything you need to know about the contest. Keep being creative. We can’t wait to see what you come up with!

Blog Post - Battlefield Forger Contest
https://store.steampowered.com/newshub/app/589290/view/2904217486090272023

Cliff Tower by Leopard


Join Discord. Community!
If you haven’t done so already, do join us on Discord. It’s a great way to stay in touch with everything that goes on in Holdfast and perhaps join one of the many game clans by looking at the #regiment-registry channel while you’re at it.

discord.gg/holdfastgame







Changelog 60 - Game Version 1.10.7597.18857

Halloween Event

● With a daunting crow beaked mask and the power to spread disease, the Plague Doctor class variant will briefly be available to play this Halloween.

● Lanterns are replaced by ghoulishly carved pumpkins in an attempt to scare him away.

● Special Halloween styled piano music.


Quality of Life

● Players getting healed will now emit a particle effect informing them that another player is replenishing their health.

● Introduced colour blind modes for those that require it.
» Protanopia
» Deuteranopia
» Tritanopia


Linux Servers

● Providers now have access to Linux-based game servers after stability tests where concluded.
» You can find a setup guide detailing their installation on the Wiki.
» Wiki Server Hosting - Linux


Bug Fixes

● Solved an issue with spawns breaking due to forward positions.

● Solved an issue with neck pieces floating when using cannons.

● Solved an instance where your uniform would sometimes appear darkened when spawning with modded characters.


Look forward to what more we have in store for Holdfast: Nations At War. Until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey


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Re: Holdfast: Nations At War
« Reply #136 on: November 20, 2020, 02:02:21 AM »
Battlefield Forger Contest Ends!
Thu, 19 November 2020



Everyone here at Anvil Game Studios would like to say a big congratulations to everybody who participated in the first-ever Holdfast: Nations At War mapping contest. Members of the modding community both new and old showed great passion, creativeness and support for others throughout the duration of this contest. It was truly admirable!

Over the course of the month that the contest was running we received a massive 24 entries into the competition which made whittling them down to a top three rather challenging indeed. They were all brilliant in their own unique ways.


77th Ed’s Prussian Hills

Winners Announced!
Judging commenced on the night of the 15th of November 2020 and lasted a good number of hours as Refleax, Rycon, Harper and Storey took their time analysing each map one by one in all their creativity. Despite each map showing their brilliance in their own way, the top 3 had to be given the highest honours.

So without delay here are our Battlefield Forger winners!



1st place is awarded to
Willy - Aspern

This countryside battlefield really stood out to us as it incorporated all aspects of Holdfast: Nations At War within one map. It’s rolling hills, fields of wheat and beautifully designed village lent itself brilliantly in making a hybrid urban and rural battlefield. We look forward to seeing this officially added into the game.





2nd place is awarded to
Davwado - Port City

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Re: Holdfast: Nations At War
« Reply #137 on: December 22, 2020, 04:16:34 AM »
Winter Update. 3 New Maps & Regiment Prestige!
Mon, 21 December 2020



Here comes a new content update! Introducing 3 new maps, regiment prestige mechanics, new soldier ranks, the long-awaited Guard DLC uniforms and much more. Holdfast continues to expand and improve thanks to the community’s ongoing support.

So shoulder your musket and sit by the fire while you take a read of what is coming to Holdfast: Nations At War this Holiday season! Don’t forget to clean the chimneys and prepare a cup of hot milk and cookies for the ‘man in red’ to drink though.



Regiment Prestige!
Expanding upon the game’s regiment registry system, regiments are now able to prestige should they reach the new rank limit of 70. It will be possible to prestige your regiments through 3 additional ranks once you have obtained that level.

Of course, as fitting for the time, there will be a special way to recognise regiments that manage to achieve such heights in the form of shiny new decoration around your regiments banner both in the registry and in-game. You can take a look at these decorations below.

Additionally, the curve for collective experience required has changed, this may mean your regiment’s level has also been altered but the experience gathered has remained the same. Be sure to capitalise on these new features and changes as Holdfast official servers will boast an increased XP weekend starting Thursday the 31st of December 2020 and running until Monday 4th of January 2021.

Congratulations to the [45e], BB and KRA for reaching the maximum legacy regiment rank. Let’s kick this new year off with a bang!

Regiment Banners - Level 1, Level 50 & Level 70


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Re: Holdfast: Nations At War
« Reply #138 on: December 24, 2020, 03:03:14 AM »
Winter Update. Bug Fixes
Wed, 23 December 2020



Following yesterday’s content-filled update, we’ll be pushing another featuring bug fixes and other additions based on feedback. Come have a read of our latest blog post for all the details and while you're at it, feel free to join our Discord.

Join Discord!

If you are experiencing issues with launching the game, or crashing please try verifying the integrity of your game files through Steam. You're also welcome to reach out to us on Discord for assistance.

Steam - Verify Integrity of Files

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28169799/56ca75be1b6108ef265b7843fdfbf534a0e149b5.png


Changelog 62 - Game Version 1.12.7662.23499

New Map - Glacier

● Solved an issue with one of the areas being blocked by an invisible collider next to a house.

● Solved an issue with an invisible collider blocking an entrance leading to a cave.

● Solved an issue with one of the swivel guns floating on Glacier.

● Solved an issue where players could reach an area on the map which wasn't meant to be accessible.

● Introduced an additional ladder leading to the rooftops on one of the houses.


New Map - Fort Al Farid

● Solved an issue where the tower's cannon wasn't getting destroyed when the tower itself is reduced to rubble.

● Solved an issue with one of the pillars being incorrectly textured.

● Solved an issue where players couldn't fire the tower's cannon after it was loaded.

● Solved an issue where cannons present on Fort Al Farid were not required to be rammed before firing.

● Solved an issue where players sometimes went underneath the terrain when aiming cannons on Fort Al Farid.

● Players now face towards the fort when spawning as the attackers on Fort Al Farid.

● Solved an issue with the carriable rocket launcher on Fort Al Farid.


New Map - Port Nile

● Solved an issue where the player didn't run smoothly on the staircases leading to the edges of the map.

● Solved an issue where certain objects went invisible when looking towards a specific area on the map.

● Solved an issue with one of the docked Brig-Sloop's missing its front mast.

● Solved an issue with an error popping up when shooting at the barrel on Port Nile.

● Player spawn locations on both base spawn for either faction have been spread out.

● Introduced another staircase next to the base spawn leading to the garden on Port Nile.


Soldier Medals

● Changed the colouring of the Gold, Decorated and Valour medals.

● Players can now better distinguish between Bronze and Valour medals.

● Solved an issue where soldier medals overlapped in the scoreboard.


Regiment Banners

● Solved an issue where sometimes a regiment's banner didn't show above the player's head.

● Solved an issue where certain banners were not tiling correctly.


Regiment Medals

● Awarded the [45e], KRA and BB with a unique medal for having reached the maximum regiment rank of 50 prior to the introduction of prestige.


Naval Warfront

● Solved an issue with textures flickering on the Naval Warfront game mode.


Once again we thank you and until next time, may good health be yours.


- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

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Re: Holdfast: Nations At War
« Reply #139 on: December 24, 2020, 03:03:41 AM »


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Re: Holdfast: Nations At War
« Reply #140 on: December 30, 2020, 01:35:59 AM »
In Memoriam. A Friend’s Farewell
Tue, 29 December 2020



During this joyful time of year, the Holdfast community lost a stalwart and an icon to mental health struggles. Jon_Snow was nothing but a kind soul. It is not just the community that is at a loss but indeed everyone who was as fortunate as all of us that have met him.

A memorial in remembrance of E|C Jon_Snow has been erected on the map Highlands. Please don’t forget to reach out if you’re having a rough time.

Here’s our final salute to you good friend.

Jon's Highlands Watch


Our heartfelt thanks go to everyone who spared their precious time and paid their respects to the departed.

Jon's Service




Do share with us and the community a few anecdotes of your ventures with Jon on Discord should you wish to do so.

https://discord.com/invite/holdfastgame




Changelog 63 - Game Version 1.13.7668.21840

New Features

● Erected a memorial in remembrance of Jon Snow on the map Highlands.


Bug Fixes

● Solved an issue which caused framerate to drop when a player played a tune on the piano.

● Solved an issue with the ocean turning invisible when selecting the 'Low' graphical preset setting.


Rest in peace, Jon_Snow.

Until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

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Re: Holdfast: Nations At War
« Reply #141 on: December 31, 2020, 11:44:17 PM »
New Year Brawl! Increased XP Event
Thu, 31 December 2020



If the turkey, stuffing balls and roast potatoes weren’t enough to fill you up this festive season then this most certainly will. Put musket to hand as Holdfast: Nations At War is running an increased XP event from Thursday the 31st of December until Monday the 4th of January 2021 to see us into the new year.

It is a perfect time for players looking to climb the leaderboards to gain some extra experience on their way to the top.



Gathering Experience
Ram your shot and fix bayonets because over the duration of the event you will be able to gather an additional 50% of experience upon completion of a round! Rank up your favourite classes or stake your claim as the best Carpenter around with this final festive treat for the new year.

Not only will you be able to rank up your soldier at an increased pace but you’ll also be able to collect medals along the way. With the recent addition of the valour medal, this event puts it slightly easier within your grasp.

Soldier Rank


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Re: Holdfast: Nations At War
« Reply #142 on: January 26, 2021, 01:05:03 PM »
Update. Game Additions
Tue, 26 January 2021



Another update makes its way to Holdfast: Nations At War! Version 1.14 will see bug fixes targeting cavalry mechanics, map-related issues solved amongst other minor additions. We’re also pushing all necessary back-end changes required to move official game servers over to a Linux infrastructure.

Come have a read of our blog post for more about this release.

Get Involved
Should you have any questions about Holdfast or wish to participate in the community more, why not join the official Discord server? It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more.

Click below to join today!

https://discord.com/invite/holdfastgame








Changelog 64 - Game Version 1.14.7691.21021

Official Game Servers

● Necessary back-end changes required to move official game servers over to a Linux infrastructure are present in this update.
» It enables us to more quickly update official game servers to the latest version when a new game update is rolled out.

● Introduced a function allowing server hosts to place servers in hibernation mode if no players are connected to it. This will reduce CPU utilisation for idle game servers.
» Input the following commands in the server configuration file to make use of this function: server_hibernation_enabled true and server_hibernation_fps 5.


Standalone Windows Server

● A dedicated Windows OS server for Holdfast: Nations At War is now available.
» Download the server files through your Steam Library. Ensure that you have 'Tools' selection.


Cavalry Fixes

● Reduced the ghost range when striking with melee weapons while on horseback.

● Adjusted the horse’s hitbox to be more representative of the model.

● The ‘Horse Effects’ graphics setting toggle no longer mutes horse audio effects.

● Attempted fix towards an instance which sometimes caused horse-related audio effects to cut off.


Client Optimisations

● Minor optimisations targeting player movement.

● Minor optimisations targeting audio-related functions.

● Performed minor optimisations on Port Nile.


Bug Fixes

● Solved an instance which caused the server to crash.

● Solved an issue with featured servers not un-featuring themselves.

● Solved an issue causing players to get stuck when detaching their bayonet and interacting with a cannon.

● Prevented entry to certain locations on Port Nile which were not meant to be accessible.

● Solved an issue with the floor turning invisible on one of the destructible models on Fort Al Farid.

● Introduce free-flight camera colliders on Glacier.

● Solved an issue with forward positions on Glacier.

● Solved an issue with one of the wall structures next to the church on Lamarsh Fen.

● Solve an issue with an excessive amount of Cannoneers on Marquette.

● Solved an audio-related error that occurred when players hit with a cannon one of the gatehouses present on Canyon and Marquette.

● Solved an issue which caused players to fall underneath Fort Imperial when one of the houses was destroyed.


Game Balance

● Increased the defender’s reinforcements on Fort Darial by 15.

● Increased the reinforcements on Fort Al Farid for the defenders by 40. They also get 30 additional build points.


Atmosphere

● Musket and pistol sounds now come with added base for an additional kick when firing volleys.

● The weather audio slider will now default to 100 from 30 for players launching the game anew.


Graphical

● Changed the white circular banner displayed above player’s heads.


We do most certainly hope that you’re having a decent start of this new year. Stay tuned for more Holdfast updates! Expect new maps, player-suggested additions and major game-play focused updates throughout the year.

Thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey



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Re: Holdfast: Nations At War
« Reply #143 on: January 26, 2021, 01:05:31 PM »


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Re: Holdfast: Nations At War
« Reply #144 on: April 30, 2021, 11:56:06 PM »
Update. Fixes & Optimisations
Fri, 30 April 2021


Following the release of the Kingdom of Italy, we'll be pushing a smaller update targeting bug fixes, optimisations and other additions.

Should you have any questions about Holdfast or wish to participate in the community more, why not join the official Discord server? It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more. Click below to join today!

discord.gg/holdfastgame






Changelog 66 - Game Version 1.15.7790.3438


Optimisations



Optimised the Italian flag’s cloth of which shader was causing performance degradation.


Shortened the Italian flag to match the standard French size. Server administrators must update their game servers for the weapon’s melee reach to match the new size.


Optimised various uniforms across multiple factions.


Optimised the weapon models.


Optimised the carriable ladders to reduce garbage collection and therefore improve performance.


Bug Fixes



Solved an issue with players appearing to be standing up when swapping their weapon.


Solved a few grammatical errors visible which were visible when the player opened the voice acting panel.


Quality of Life



Regiment leader names now load in order of the regiment’s rank on the registry.


Graphical



Ramrods now detach from the weapon model as the player reloads the musket.


Thank you for your support and until next time, may good health be yours.





- Anvil Game Studios


Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

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Re: Holdfast: Nations At War
« Reply #145 on: August 05, 2021, 11:45:23 PM »
Game Update. Map Voting Is Here!
Thu, 5 August 2021



A welcome and thank you to all the new players who took to the frontlines for the first time over the Steam Summer Sale! As we discussed in our previous blog post, map voting has finally arrived.

One of the community's most highly requested features, map voting, makes its way onto all Holdfast servers this update but that’s not all. New quality of life features are being implemented, new game mechanics introduced and in this same update, the Holdfast SDK is getting an upgrade too.

This update takes us one step closer to letting the community play Holdfast exactly how they want to. Take a read below to find out more about how these changes and additions will achieve this.

Player Map Voting!
The long-awaited map voting update is here! At the end of the round players will be given the option to select the next battlefield to be played and whichever map receives the most votes will then be played thereafter.

At the end of the round players are now presented with 4 battlefields to pick from. The map's gamemode and factions are also shown. Players are then given a period of time to vote on the map they wish to play next after which the results are then tallied and a winner is selected. It is only at this point that the amount of votes each map gets is shown.







Map voting will also be available to community and private servers. We have provided additional rotation inputs so server owners can customise their map voting exactly as they desire. Likewise, support for custom maps has been integrated into the system to ensure any custom maps loaded with the map voting system will correctly display their name.

New Gameplay Mechanics
Someone taking too long in the outhouse? Kick the door in style and let them know their time is up! This new mechanic allows players to kick down doors in dramatic fashion and really make their entrance as they take buildings and forts alike. Additionally, cannoneers with a ramrod equipped will now receive a 5% speed buff when ramming their cannon. So get kicking and ramming till your heart’s content.



Quality Of Life Additions
This update also brings along a plethora of new console commands and player menu options to further aid server administrators running events on community servers.

Server admins can now be added to a whitelist which will automatically grant them administrator privileges as they join the server. They will no longer have to log in via the console. Using the new ‘serverAdmins.txt’ file will enable a whitelist allowing the players inputted in this file to access administrative privileges without having to enter a password.

Admins that are whitelisted will be able to join the server directly should it be full. However, this is limited to a maximum of 5 additional slots dedicated for them. Server admins are also given the option to revive fallen men via the Round Players ‘P’ menu. It will instantly respawn them in the location they died.



In contrast to giving life with the new revive feature, the new slap server admin command gives administrators the ability to damage individual players for an amount of damage they specify. Simply type out the command below to slap someone.

rc serverAdmin slap <id> <dmg> <reason>


Linebattle Stalemates
Linebattle organisers will be able to place a capturable flag that if captured will give the win to the capturing team. This flag can be configured to be spawned after a specific amount of time and act as an anti-camping tool during linebattle events that are taking slightly longer than desired.

Similar to map voting this feature can be configured via rotation inputs. This flag can also be triggered and spawned directly by an rc command. Take a look at these below.

Server Config Commands

●dynamic_capture_point_enabled true/false <default: false>

●dynamic_capture_point_position -11.90 6.26 -59.10 <default: 0 0 0>

●dynamic_capture_point_auto_active_time 120 <default: 0>

●dynamic_capture_point_capture_duration 360 <default: uses map settings>

●dynamic_capture_point_max_capture_player_count 10 <default: uses map settings>


RC Commands

●rc set triggerDynamicCapturePoint

We look forward to seeing this new mechanic put to good use during events.



Holdfast SDK Update
The latest Holdfast SDK update is the largest update to the SDK since its release. It exposes the ability for the modding community to receive code events when specific actions happen and gives mod creators the option to tag their work making it easier to find on the workshop.

This first step in exposing elements of the game for modders to use. It will give the community the foundations for creating new game modes, conversion modifications, and much more for everyone to enjoy. We have been running a closed-beta with some modding community members running up to the release of this portion of the update which has already yielded some fantastic and very creative results.

As mentioned above, mod makers can now set tags for their creations. When you go to upload your mod via the SDK you will be presented with a menu that allows you to fill out your mod's title, description and select multiple tags that best suit it. Tagging and appropriately naming your modification will make it easy for players to find and subscribe to.



Modding Community
Want to give the latest SDK update a go? Then the Holdfast official Discord server is the place to be! It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, game modding, and more. Click below to join today!

Subscribe to the @artisan role
from the #getting-started channel to get going.

https://discord.com/invite/holdfastgame







Changelog 69 - Game Version v1.18.7887.29184


New Features

●Player Map Voting!
At the end of the round players will be given the option to select the next battlefield. Event hosts can make use of this function to allow players participating in their event to vote for a map of their own choosing.
» Input the following commands in the server configuration file to make use of this new functionality.
» » map_voting_enabled true
» » map_voting_duration 15
» » map_voting_allow_same_map false
» » map_voting_history_count 3
» » map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege

●Custom modded maps can also be made part of the voting selection.

●Linebattle organisers will be able to place a capturable flag that if captured will give the win to the capturing team. Can be configured to be spawned after a specific amount of time and act as an anti-camping tool during linebattle events that are taking slightly longer than desired.
» Input the following command per map rotation to configure this new function.
» » dynamic_capture_point_enabled true or false
» » dynamic_capture_point_position -11.90 6.26 -59.10
» » dynamic_capture_point_auto_active_time 120
» » dynamic_capture_point_capture_duration 360
» » dynamic_capture_point_max_capture_player_count 10

●Use the command below to force spawn the capturable flag while the match is ongoing.
» rc set triggerDynamicCapturePoint


Holdfast SDK

●Artisans may now tag their mod before uploading it to Steam providing it with better visibility.

●Exposed the ability for the modding community to receive code events when specific actions happen.
» Wiki - Script Modding Guide

●Join the Holdfast Discord and apply for the @artisan role to get started with modding.
» discord.gg/holdfastgame


Gameplay

●Explosive barrels now deal less damage to siege walls providing the defenders with a better fighting chance at holding their ground.

●Someone taking too long in the outhouse? Kick the door in style by pressing the ‘F’ key and let them know their time is up! You are unable to break doors with this method when the Army Siege or Coastal Siege is in play.
» You are unable to kick-open large double doors.

●Win condition interactable object now works in ArmyDeathmatch. Message also displays when the victor is announced.

●A smooth quick zoom animation will play when the player looks through the spyglass.

●Players equipping a ramrod will now load cannons at a faster pace. They will receive a 5% bonus increase when doing so.


Server Administration

●Players can now view the official server rules through the Round Players ‘P’ menu. Administrators can customise this message by using the following command. Use a similar syntax to that of the welcome message to format it.
» server_rules_message <message>

●Using the serverAdmins.txt file will now enable a whitelist allowing the players inputted in this file to access administrative privileges without having to enter a password. Define the location of the serverAdmins.txt file through the following launch parameters.
» serverAdminsFilePath=<path>

●Up to 5 administrators defined in the serverAdmins.txt file are now able to connect to a game server even if it reaches its maximum player count. This will ensure administrators are always able to oversee an event.

●Administrators are now able to revive others through the Round Players ‘P’ menu or by using an rc command.
» rc serverAdmin revive <id> <reason>

●Administrators can now use the command below to despawn all horses from the map. You may still define to spawn just a singular horse by passing an ID.
» rc vehicleDespawn

●Administrators can now use the command below to damage a player.
» rc serverAdmin slap <id> <damage> <reason>

●Administrators can now send a broadcast message without having it show in the middle of the screen. It will only display in the player’s chat.
» rc serverAdmin say <message>

●Administrators may now privately message a player through the rc console instead of just the Round Players ‘P’ menu.
» rc serverAdmin privateMessage <player_id> <message>

●The characterWeaponDamageScale command now also impacts player bullets hitting other players or vehicles in addition to melee damage.
» rc set characterWeaponDamageScale <modifier>

●Introduced a new command allowing players to disable the mechanic used to differentiate between upper body and lower body melee damage.
» rc set meleeLegHitSystemEnabled false

●Administrators may now define an unlimited timer in the Army Deathmatch game mode.

●Map names have been added to the scorelog.txt file.

●Introduced additional functionality for spawned ‘firearm ammo boxes’ and ‘firearm weapon boxes’ to have infinite uses when the max value is set to 255.
» Wiki - Weapon Racks


Bug Fixes

●Tentative fix on ‘Look Vector’ warnings being displayed when Marquette is in play.

●Solved an issue where the Press ‘E’ to Mount tag was shown at the 0,0,0 coordinate rather than nearby mountable horses.

●Solved an issue with warnings being thrown when a cavalry unit spawns on round start.

●Reduced instances of cavalry units being able to go through map borders.

●Solved an instance where players unintentionally faced their demise when standing on one of the house’s rooftops situated on Aspern.

●Solved an issue where text messages sometimes disappeared from chat.

●Solved an issue where sometimes cavalry units equipping a Russian piston can be seen equipped with a ramrod and sometimes not.

●Solved an issue where the incorrect trampling kill log icon was being shown.

●Replaced one of the ammo boxes on Heartmound with one which contains ammo to load swivel guns with.

●Players are no longer able to spawn on captured flag positions when the Army Conquest is in play on Aspern.

●Solved an issue where two of the mortars on Linburg were slightly angled making the trajectory deviate from their originally intended position.

●Solved an issue where the player's swimming animation on Marquette was elevated.

●Solved an issue where carriable ammo boxes placed through the SDK floated when dropped.

●Solved an issue where players spawned on trees on Marquette.


Misc.

●Introduced a tip informing players they can no longer spawn on an officer’s flag once its reinforcements deplete.

●Introduced more prop variants to the Holdfast SDK.

●Players that fall under the terrain will now face their demise after a short while.

●Reduced mod loading time.


Once again we thank you for your support and until next time, may good health be yours.

We're working on the next update. You're more than welcome to give us a follow on our new Steam developer page.

https://store.steampowered.com/developer/anvilgamestudios



- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

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Re: Holdfast: Nations At War
« Reply #146 on: August 16, 2021, 11:15:23 PM »
Game Update. Bug Fixes & Community Spotlight!
Mon, 16 August 2021



Since the release of the map voting update, it has been rather splendid watching players voting for their favourite maps and controlling the official public servers in a way not possible before.

Additionally, we’d like to extend a thank you to those who submitted bug reports post the release of the update. We are pleased to announce that a good portion of these bugs have now been addressed with the release of this bug fix update along with some small changes to the map voting setup.

Along with reading the changelog, why not also take a look at what the community has been up below to since the release of the map voting and SDK update.

Community Spotlight
With the recent addition of modded scripts to the SDK the modding community of Holdfast wasted no time creating some already impressive scripts to assist gameplay on community run servers.

There is some real talent within the modding community and we look forward to seeing what is to come next for Holdfast modding. To celebrate this talent we caught up with some of the modders and map makers to showcase some of their brilliant work.

Auto Admin Script by eLF



eLF has been an active member of the Holdfast map making and modding community since the SDK’s release and with the release of the scripting update they have already been hard at work making an auto admin script for private events to manage things such as ‘fire out of line’ and other rules. Take a look at the gif above to see the script in action. We also asked eLF what got them into modding Holdfast, here’s what they had to say.

“Between running linebattle events and competitive matches, I often find myself spending as much time hosting events as playing the game. So once I got invited to the beta for the SDK update, I became focused on automating as much as I could before the update was released. So far I'm very pleased with my AutoAdmins results in the linebattle testing it has completed.”


Modded uniforms by UberJuice



Like eLF, UberJuice has been at the forefront of Holdfast modding since almost its conception and has produced some stunning maps and uniforms during their time.

“Creating mods for Holdfast has motivated me to dive deeper into 3D work. In this past year of making maps and uniforms I have learned a ton of new skills and ultimately a new passion. Regardless if I’m trying to recreate a uniform from an old painting or dressing a chimp up in a British uniform - the creative outlet feels limitless. The greatest reward for it all is seeing a battlefield of players enjoying my work.”


Join The Community
Whether you’re interested in modding Holdfast, hosting your own community events or just wanting to get involved deeper within our great community, the Holdfast official Discord server is the place to be. It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more.

Click below to join today!

discord.gg/holdfastgame







Changelog 70 - Game Version v1.19.7894.19868


Bug Fixes


●Solved a server-side error log related to cavalry units when swapping maps.

●Solved an issue with mods not loading in the correct order.

●Solved a warning on the spawn menu with modded uniforms.

●Removed all unnecessary logs from the map vote system.

●Solved an issue with the new revive admin tool not working as intended due to Discord integration.

●Solved an issue with the new revive admin tool not working as intended when reviving a cavalry unit.

●Solved an issue with the new revive admin tool not working as intended when two administrators revived the same person.

●Solved an issue with the new revive admin tool placing the team’s score on the negative.

●Solved an issue with modded maps using capture points not loading.

●Solved an issue with some gabions having the wrong physics layer applied.

●Solved an issue when striking to the right from horseback. It could sometimes get stuck.

●Solved an issue where mounted attacks from horseback would let go despite the player holding the attack.

●Solved an issue where score applied for healing other players when a map is changing would apply on the next map.

●Solved an issue with some stairs on Port Nile speeding up the player.

●Solved an issue with the Russian officer sword dealing less damage than intended with the up attack.

●Horse to horse collision is now more reliable.

●Attempted a fix for the Officer reinforce order running out prematurely.


Misc


●Solved an issue with the american servers experiencing latency issues.

●Changed the map voting history count on official servers from 3 to 5 maps.


Once again we thank you for your support and until next time, may good health be yours.

You're more than welcome to give us a follow on our new Steam Developer Page.


- Anvil Game Studios


Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

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Re: Holdfast: Nations At War
« Reply #147 on: December 20, 2021, 11:57:08 PM »
Holiday Update! Its Christmas Time
Mon, 20 December 2021



Head back from the frontlines and let the festivities commence! Yet another year of Holdfast is coming to a close, but do not fear as there is plenty still to come with this update and in the new year.

As it is the time for giving, Holdfast: Nations At War will soon be on sale and has now already been updated to introduce a new rewards system for regular returning players. We’ll also be giving some more information away about this “Big Update” this blog post so be sure to read until the end.

Daily Rewards
Climb the ranks to eternal Holdfast glory with the addition of daily XP rewards for all players to enjoy. Featuring x2 and x3 experience multipliers, along with future undisclosed in-game rewards, your player score can now be boosted by simply playing Holdfast: Nations At War.

Those who reach at least 2000 xp gained per day for a minimum of 3 days of the week will gain access to the weekend bonus multipliers.



Be sure to check out the new experience panel in the main menu as it will keep track of your progress towards the weekend bonus rewards.

Themed Content
Keep warm by a roasting fire, build an army of snowmen, fire giant snowballs out of cannons, sing carols and ride on the back of a ‘reindeer’ while fighting off foes. There’s plenty to get you in the spirit of the holidays this winter sale.



Practice the age old craft of snowman-ship by constructing makeshift snowmen with the sapper class. These brave snowmen whilst not doing much as they are just for ‘snow’ will offer some comfort, and cover, during the cold winter wars.

Read on: https://steamcommunity.com/games/589290/announcements/detail/4450117468963559240

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Re: Holdfast: Nations At War
« Reply #148 on: February 06, 2022, 05:35:10 PM »
Holdfast: Frontlines - Announced!
Sat, 5 February 2022



Prepare to march into the Great War in Holdfast: Frontlines! A total-conversion DLC releasing for free
as a show of thanks to our beloved community.


In the same update we’ll also be dishing out graphical improvements to the game’s Napoleonic front. Stay tuned as there’s plenty more in store for Holdfast! Look forward to the release of a new faction joining the battlefield later on this year.

Get involved with the community on Discord. Play on the 17th of February 2022.




discord.gg/holdfastgame


- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

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Re: Holdfast: Nations At War
« Reply #149 on: February 17, 2022, 11:25:48 PM »
Holdfast Breaks Concurrent Player Peak!
Thu, 17 February 2022



We just broke our concurrent player peak!

A big well done to everyone at Anvil Game Studios and a heartfelt thanks to our beloved community.

Look forward to more from us this year. Until then, may good health be yours. 💕






- Anvil Game Studios


Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey & Winston (The Cat).
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