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Author Topic: Holdfast: Nations At War  (Read 22340 times)

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Offline Asid

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Re: Holdfast: Nations At War
« Reply #105 on: June 15, 2019, 09:02:08 PM »
Public BETA V2. Constructible Defences
15 Jun @ 7:08pm - AGS | Refleax



The very last stretch before the update sees a full release! We’ve been hard at work bug fixing, polishing and implementing various additions based on community feedback. Come check out our latest BETA release featuring player-built defences.

What To Expect? A Brief Rundown
Here’s a list of some of the changes and additions that we have undergone during this update. The sooner we get the testing done, the faster our update release schedule goes so please do join us in the BETA!

Player-Built Defences
•   Server administrators can now configure limitations per buildable object as well as the starting material points. Take a look at out our Wik https://wiki.holdfastgame.com/Holdfast_Nations_At_War_Wiki for more information on how to make use of these new additions.
•   Solved an issue which caused players to get stuck on map load.
•   Explosions caused by explosive barrels are no longer able to kill teammates.
•   Solved an issue with UI remaining on screen after another player opts to replenish ammo from a spawn-able firearm ammo box.
•   Increased the palisade’s health points so they take longer to destroy.
•   Solved an issue with incorrect sandbag placement when positioned on earthworks.
•   Sappers can make use of the larger deconstruction hammer to damage enemy defences.
•   Solved an issue with explosions occurring on an incorrect position when an explosive barrel does its deed.
•   Solved an issue where two players could carry and ignite a barrel at the same time causing an exception to occur.
•   Players now gather score when killing enemy players with an explosive barrel.
•   Players can now press the ‘F’ key to quickly access the mode selector. This allows the Sapper to switch between constructing, deconstructing, digging and un-digging.
•   Solved multiple issues with the destruction of buildable objects.
•   Solved multiple issues that occurred when repairing destroyed artillery pieces.
•   Solved multiple issues with buildable chairs. Just make sure you have a Sapper about and you’ll finally be able to gather a good rest as mayhem ensues.
•   Solved an issue that occurred when players collided with the palisade.
•   Redesigned the palisade model so players can better distinguish the position the platform attaches to.
•   Introduced multiple audio and particle effects to compliment the new player-built defences mechanic.
•   Carriable swivel guns are no longer able to fire round shot.
•   Improved the effectiveness of the smaller variation of the grapeshot. This was done by increasing its effective range and shots it fires.

Other Additions
•   Training dummies now provide feedback when shot at. They can also be spawned using the spawn override commands.

Naval Gameplay
•   Reduced the health points of all coastal cannons. If you manage to land a single shot, the cannon will be no more.
•   Reduced the coastal cannon’s range and projectile travel velocity.
•   Increased the time it takes to reload coastal cannons by 2 seconds.
•   Solved an issue with a red-line showing underneath the water in naval scenarios.
•   Solved an issue which caused swivel guns present on all coastal scenarios to be indestructible.
•   Reduced the health points of Fort Imperial’s walls.



Participate In The BETA!
Would you like to have a go at what’s to come? Join us in the BETA! Hop in on our Community Discord to do so. You'll find all the details in the #announcements channel. It’s a great chance for you to provide us with feedback before the update sees a full release and help us make sure that everything is working as intended while you’re at it.

Everything present in this BETA is still a work in progress and bugs are to be expected.

https://discordapp.com/invite/holdfastgame



Once again, thank you for your support and until next time, may good health be yours.

We're working on the next update.

- Anvil Game Studios


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Offline Asid

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Re: Holdfast: Nations At War
« Reply #106 on: June 23, 2019, 03:14:22 PM »
New Class. Sapper! Fortify Your Position
21 Jun @ 4:44pm - AGS | Refleax   




Equip hammer in hand and fortify your position with the new sapper class! Construct well-placed defences, earthworks and artillery to turn the tide of battle in your favour. Carry explosives to breach the adversary’s strongholds, repair damaged artillery pieces and more.

Come check out our latest update release! There’s more to this update than what has been mentioned above but before you do so, have a look at the trailer.




Read on

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Offline Asid

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Re: Holdfast: Nations At War
« Reply #107 on: June 24, 2019, 11:30:18 PM »
Bug Fixes. Player-Built Defences
24 Jun @ 5:08pm - AGS | Refleax



Holdfast: Nations At War has been updated! This patch brings with it multiple bug fixes after the release of a major update featuring the Sapper class during the previous week.

Here’s the full changelog.



Changelog 34 - Game Version 0.32.7114.28816

Bug Fixes
•   Solved an issue that allowed players to place down defences with the Sapper class even after they met an unfortunate end.
•   Solved an issue with moveable field guns and carriable swivel guns being present in an incorrect location or turning invisible while in spectate or free flight.
•   Solved an issue with an error occurring on the client due to an incorrect hand pose.
•   Solved multiple issues related to audio.
•   Removed various debug logs.

Game Balance
•   Decreased the health points of the constructible palisade walls and platforms.

Thank you for your support and until next time, may good health be yours.

Feel free to join in on our Discord[discordapp.com].

We’re working on the next update.

- Anvil Game Studios


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Offline Asid

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Re: Holdfast: Nations At War
« Reply #108 on: July 16, 2019, 02:03:41 AM »
Public BETA V1. Class System
14 Jul @ 6:02pm - AGS | Refleax   



Yet another major update hits the BETA with more game-play focused content! Valiantly lead men into battle as you issue orders to the rank and file, a unique system composed of multiple traits and abilities to define, distinguish and characterise the relatively huge selection of classes and so much more.

Come have a read at our latest blog post. You can also perhaps gather a first-hand play through for this recent BETA release. There’s plenty of new additions to check out which are by no means limited to what has been mentioned above!

What To Expect? A Brief Rundown
There wasn’t much that helped distinguish the great selection of classes that Holdfast: Nations At War features prior to this update. Officers, line infantryman, guards, grenadiers, musicians, rifleman, marines and indeed all of the classes in the game which make part of either the army, naval or coastal military branches are now assigned specific roles that distinguish them from the rest in the field of battle.

Take lead of others in the rank and file with the Infantry Officer class! Order those good men in the ranks to fire volleys while standing shoulder to shoulder or gloriously charge with bayonet equipped. Officers can request others in high-command to come to their aid which will certainly come of use while performing strategic manoeuvres or when suffering heavy losses in defence of pivotal positions.



If leadership isn’t your forte, heed your nation’s call and do your duty in the ranks! Line infantryman, grenadiers and guards receive additional bonuses by following an officer’s command. These range from benefits in firearm accuracy to improve your chances of hitting your intended target or increasing your melee damage.

Officers purchasing their commission for the sake of fame and glory at the cost of needless loss of life in the ranks due to strategic blunders was certainly of no shortage during those times. We’ve made sure to focus our design on allowing players to cease taking orders from these murdering officers. You are by no means required to follow the lead of an officer whilst playing with one of the classes in the rank and file but are rather encouraged to do so.

Not too keen on standing in ranks? Select one of the skirmishing classes. Riflemen excel at picking targets at longer ranges while light infantrymen move about faster on the battlefield and benefit from an increase in firearm accuracy thanks to one of their traits.



Speaking of traits, you’ll find over 17 different traits designed with the intent to further distinguish and characterise one class from the other. It’ll end up being a relatively long list to go through all the traits and we’re already exceeding what one would consider a brief rundown.



Support roles now gather score for their good deeds as they play an equally important role. You will receive points for healing other players with the surgeon class or assisting with the operation of artillery pieces.

There’s plenty more to check out in this update including a whole slew of new firearms and melee weapons to choose from! You’ll also find additional game-play features of which there’s no hint or mention of in this blog post. We’ll leave it up to those fellows participating in the BETA to discover them before the update sees a full release.



Participate In The BETA!
Would you like to have a go at what’s to come? Join us in the BETA! Hop in on our Community Discord to do so. You'll find all the details in the #announcements channel. It’s a great chance for you to provide us with feedback before the update sees a full release and help us make sure that everything is working as intended while you’re at it.

Everything present in this BETA is still a work in progress and bugs are to be expected. We’ll be undergoing balance changes as development progresses.

https://discordapp.com/invite/holdfastgame



Once again, thank you for your support and until next time, may good health be yours.

You'll be hearing from us again soon.

- Anvil Game Studios   


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