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Offline Asid

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Combat Mission Black Sea
« on: March 24, 2015, 11:37:37 AM »
Combat Mission - Black Sea



Flashpoint Ukraine! Combat Mission - Black Sea
Story

Combat Mission: Black Sea is a military simulation depicting a fictional 2017 conflict between NATO and Russia in Ukraine. Following the events in Crimea and Eastern Ukraine in 2014, the Kiev government and Russia continue to clash over the status of the contested regions. This culminates several years later in a dramatic announcement by Ukraine that they will be joining NATO and the EU. Tensions explode as Russia perceives a direct threat to Russian citizens and deploy troops to the Ukrainian border again, while Western governments, welcoming a chance to expand NATO and EU influence eastward, mobilize as well. The escalation continues until the summer of 2017, when a large firefight erupts between Ukrainian and Russian troops in the Donetsk region. The next day fighting flares up on the border, and on a dark early morning in June 2017, pre-positioned Russian and NATO forces roll forward into Ukraine.

Setting

Ukraine, June to August 2017. For our first Black Sea release, the emphasis will be battles fought in central Ukraine, in the region around the Dnieper River. Ukraine features a wide variety of terrain for modern forces to battle in, from open farmland to rolling forested hills to dense urban environments.


Official site: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=335&Itemid=579
Official forum: http://community.battlefront.com/forum/99-combat-mission-black-sea/
Manual: http://community.battlefront.com/index.php?app=core&module=attach&section=attach&attach_id=2921
Price: $55.00 (Digital download)
Buy Here: http://www.battlefront.com/index.php?page=shop.cart&func=cartAdd&product_id=483&option=com_virtuemart&Itemid=26
Black Sea Grogheads Flash Review: http://grogheads.com/?p=7451


Combat Mission Black Sea Demo
For those of you who want to take some modern equipment out for a test spin on the virtual battlefield, the wait is over!  You can now download the latest and greatest version of Black Sea in demo form.  The demo includes two fully playable scenarios in either single or 2 player modes.  If you like what you see, then you're going to love the full version.  Download links are here:

Size: 807.9 MB
Download: https://battlefront.sharefile.com/download.aspx?id=se6d8366f1b446e2b#


Description

Conceived and written before real conflict arrived in 2014, Combat Mission: Black Sea is a military simulation depicting a fictional 2017 conflict between NATO and Russia in Ukraine. Command American, Ukrainian, or Russian ground forces in the increasingly sophisticated and deadly environment that is modern combined arms warfare.

Combat Mission: Black Sea is an all new standalone game and does not require any of the other Combat Mission titles. Black Sea depicts three modern militaries in extreme detail, including the United States Army, Ukrainian Ground Forces, and Russian Ground Forces. Included are the combat formations and equipment used by infantry, armored, Stryker, motor rifle, and tank brigades.

Black Sea also comes with all new game engine features, including:

    Amphibious vehicles
    Unmanned Aerial Vehicles (UAVs)
    Electronic warfare
    Precision artillery munitions
    Active protection systems
    Surface-to-Air Missiles (SAMs)
    Expanded night vision systems

For more details about the game, an overview of the new features, and a bunch of beta screenshots, jump right here to the Combat Mission: Black Sea game page:
http://www.battlefront.com/blacksea

Black Sea full mission, part 1/2


Black Sea full mission part 2/2
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Offline Asid

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Re: Combat Mission Black Sea
« Reply #1 on: April 12, 2015, 03:31:42 AM »
Black Sea Patch v1.03 Preview

Original post: http://community.battlefront.com/topic/119209-black-sea-patch-v103-preview/

Posted Today, 06:37 PM by ChrisND Battlefront.com Staff

"Hey guys,

We are about to enter final candidate testing phase for Patch 1.03 for Combat Mission: Black Sea.

Some of you may be wondering: "what happened to patch v1.02?!" ;) We've decided to call the Black Sea demo's engine version v1.02, and thus this moves the upcoming patch to v1.03. So you guys will move from v1.01 to v1.03. (and yes, v1.03 contains everything from v1.02, all of which is detailed below)

Here's a look at what the patch will contain. This is a close-to-final change list. Everyone please thank the beta testers for their unceasing diligence in rooting out problems and reporting them, and my thanks to the players for the continued feedback on Black Sea!

INFANTRY WEAPONS:
 
* Makarov pistol ammunition is now listed as "9mm".
* RPG-7 rounds now self-detonate at a distance of 920 meters.
* The dismounted AT-14 Kornet can now be fired from inside buildings, albeit with a suppression penalty.
* The M25 CDTE is now better at estimating range, allowing it to more accurately airburst rounds over walls.
* Under barrel rifle grenade launcher (M320, GP-25, GP-30) grenadiers are now better at "dialing in" the range to target, allowing them to fire more accurately adjust range after firing successive grenades at the target.
* FIXED: Incorrect muzzle flash for SVD and PSR rifles.
* FIXED: Problems with max detection range of some US Army infantry thermal weapon sights.
* FIXED: Javelin missile would appear a meter to the right of the tube when the launcher was facing a specific cardinal direction.
* FIXED: Tripod-mounted M240L machineguns had to pause firing every 50 rounds, as opposed to every 200 rounds.
 
VEHICLE WEAPONS:
 
* Previously overly restricted BM Oplot AAMG should now be able to fire over most of the frontal arc of the vehicle.
* BMP-2M and BTR-82A now use the same modernized 30mm APFSDS ammunition as the BMP-3M.
* US now uses only HEDP grenades for Mk.19 grenade launcher. HE grenades have been removed.
* Russian 12.7mm ammo is now AP-I, instead of AP.
* Vehicle airburst rounds are now better at estimating range, allowing them to more accurately airburst rounds over walls.
* FIXED: Humvee-mounted US Army .50 caliber machineguns were using Mk. 211 ammunition instead of AP-I.
* FIXED: T-72 rotating cupola with attached AAMG failing to rotate and use the MG.
* FIXED: Rare issue that could cause ATGMs from a vehicle to consistently swerve off course.
* FIXED: Vehicles firing a direct trajectory gun (such as APFSDS ammo) at the same elevation as the target were occasionally hitting the target's top armor or hull deck.
 
VEHICLE PROTECTION:
 
* All T-90 variants have increased hull side protection.
* All T-90 variants have slightly increased front hull armor protection.
* BM Oplot lower front hull armor protection was slightly reduced.
* The T-90AM now simulates 10 main gun rounds being protected in a turret bustle with blow out panels. In effect this will make the T-90AM somewhat less prone than the T-90A and T-72 to catastrophic explosions after being penetrated.
* The single layer of Abrams turret side ERA (M32 scutum ERA tiles) is now less effective against tandem HEAT warheads.
* Duplet ERA on BM Oplot tanks is now more effective against tandem HEAT warheads.
* FIXED: ERA on a few vehicles occasionally not functioning properly.
* FIXED: Some rare issues with T-72B3, T-90AM, and BM Oplot armor protection.
* FIXED: Occasional issue where a tank's frontal hit location would be reported incorrectly.
* FIXED: Issues with smoke grenade launchers for some Russian vehicles, causing them to form insufficient smoke screens to their front.
* FIXED: Shtora deploying smoke grenades twice in a row.
 
FIRE SUPPORT:
 
* The flight path of Air-to-Surface Missiles (ASMs) such as the Hellfire now have a steeper attack angle, removing their vulnerability to active protection systems and making them less likely to hit terrain obstacles.
* Krasnopol precision artillery round accuracy has been slightly increased, while Excalibur accuracy has been slightly reduced.
* Electronic Warfare settings of Medium or higher will no longer prevent laser-guided precision artillery missions from happening. These missions will continue to suffer the usual delivery time penalties due to communications interference.
* AAA fire (such as the cannon fire from Tunguskas) can now be seen in the sky by the enemy when they are fired at aircraft. This matches the current behavior of SAMs.
 
UNIT BEHAVIOR:
 
* Troops will now "Cower" less readily after being shot at if they are in a low suppression state.
* Small arms fire and ricochets from friendly units will no longer cause units using the Hunt command to stop moving.
* Units are better at targeting the exposed portions of a hulldown vehicle.
* Units with handheld AT weapons are more willing to attack APS-equipped vehicles on their own without needing an explicit Target command.
* IFVs (such as BMPs or Bradleys) are now better at choosing the optimal weapon system for engaging enemy IFVs. In most cases this means that they will favor immediate use of autocannons over ATGMs.
* FIXED: Vehicles with a dismounting vehicle commander (such as a BMP's squad leader who also doubles as a vehicle commander) not getting the proper benefit of having a trained crew commander when the leader was in the vehicle.
* FIXED: Passengers in the bed of a M1152 Humvee not recognized as valid small arms targets.
* FIXED: Infantry on the move that had their next waypoint adjusted would sometimes turn around and run back to the last waypoint before continuing with their orders.
 
QUICK BATTLES:
 
* All vehicles equipped with Active Protection Systems (APS) now also cost Rarity points in Quick Battles, which under normal settings will further limit the amount that can be purchased.
* A variety of IFVs and APCs with advanced sensor and defensive systems now cost more points in relation to older vehicles with less sophisticated equipment (such as thermals and night vision).
* Russian vehicles equipped with APS now cost less points in Quick Battles, bringing the cost of APS in line with equivalent US Army systems.
* T-90AM now costs more points in Quick Battles relative to the T-90A.
* Most infantry units now cost less points in Quick Battles.
* FIXED: Attacker Electronic Warfare setting in Quick Battles would apply to both sides.
 
ARTWORK:
 
* US Soldiers now visually carry their pistols in thigh drop holsters. (this was previously slated for release, but due to animation issues the implementation had to be pushed off until a patch)
* Russian and Ukrainian rifle grenadiers equipped with GP-25 and GP-30 grenade launchers now use a unique hand grip animation.
* More vehicles and weapons have normal maps.
* Numerous tweaks to vehicle 3D models.
* Russian night vision goggles are now worn over the left eye.
* FIXED: Some black textures: gear stowed in back of UAZ 469 appearing as black, M1152 steering wheel, Igla-S missile, and occasionally Ukrainian tanker helmets.
* FIXED: Some buildings in a small number of maps had an invisible second floor.
 
MISC:
 
* Removed laser designator from Russian recon squads.
* Amphibious capability for a vehicle is now noted with text in the Vehicle Info Panel.
* Micro UAVs will no longer make a large explosion when they crash.
* BM Oplot tank is now equipped with TIUS-NM navigation support system.
* FIXED: Various crashes.
* FIXED: Elevation changes improperly calculated in some maps under specific circumstances.
* FIXED: A variety of bugs caused by vehicles moving onto or under bridges.
* FIXED: An independent house had a couple windows that could not be seen through."
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Offline Ligthert

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Re: Combat Mission Black Sea
« Reply #2 on: April 14, 2015, 12:31:24 AM »
I really love this game!

The controls are horrible and the engine can use some serious optimization. Despite that it really draws out the CO in you. I just love how this game gives you an overview of the battlefield without spoiling the player! Filled with a ton of options it really allows you to get drawn in and feel the loss when mortar takes out a platoon, an mg nest wipes out a section or your tank decides to roadkill the medic.

It has a lot of potential and it shows. There arent any large scale engagements due to the limitations of the engine. But it doesn't take away from the challange.

COOP play would be nice! ;-)

So who is up for some play by mail? :-)
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Offline Asid

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Re: Combat Mission Black Sea
« Reply #3 on: May 02, 2015, 06:45:40 PM »
Combat Mission: Black Sea v1.03 Released

"We are pleased to report that the v1.03 patch is now available!  It contains a large number of tweaks, fixes, and customer suggestions for improvements. In fact, it is so packed full of goodies that we decided to skip v1.02 (which the Demo is based on) and go right to v1.03. "

Location: http://www.battlefront.com/index.php?option=com_content&task=view&id=2293&Itemid=587


CMBS v1.03 WHATS NEW

INFANTRY WEAPONS:

    Makarov pistol ammunition is now listed as "9mm".
    RPG-7 rounds now self-detonate at a distance of 920 meters.
    The dismounted AT-14 Kornet can now be fired from inside buildings, albeit with a suppression penalty.
    The M25 CDTE is now better at estimating range, allowing it to more accurately airburst rounds over walls.
    Under barrel rifle grenade launcher (M320, GP-25, GP-30) grenadiers are now better at "dialing in" the range to target, allowing them to fire more accurately adjust range after firing successive grenades at the target.
    FIXED: Incorrect muzzle flash for SVD and PSR rifles.
    FIXED: Problems with max detection range of some US Army infantry thermal weapon sights.
    FIXED: Javelin missile would appear a meter to the right of the tube when the launcher was facing a specific cardinal direction.
    FIXED: Tripod-mounted M240L machineguns had to pause firing every 50 rounds, as opposed to every 200 rounds.

VEHICLE WEAPONS:

    Previously overly restricted BM Oplot AAMG should now be able to fire over most of the frontal arc of the vehicle.
    BMP-2M and BTR-82A now use the same modernized 30mm APFSDS ammunition as the BMP-3M.
    US now uses only HEDP grenades for Mk.19 grenade launcher. HE grenades have been removed.
    Russian 12.7mm ammo is now AP-I, instead of AP.
    Vehicle airburst rounds are now better at estimating range, allowing them to more accurately airburst rounds over walls.
    FIXED: Humvee-mounted US Army .50 caliber machineguns were using Mk. 211 ammunition instead of AP-I.
    FIXED: T-72 rotating cupola with attached AAMG failing to rotate and use the MG.
    FIXED: Rare issue that could cause ATGMs from a vehicle to consistently swerve off course.
    FIXED: Vehicles firing a direct trajectory gun (such as APFSDS ammo) at the same elevation as the target were occasionally hitting the target's top armor or hull deck.

VEHICLE PROTECTION:

    All T-90 variants have increased hull side protection.
    All T-90 variants have slightly increased front hull armor protection.
    BM Oplot lower front hull armor protection was slightly reduced.
    The T-90AM now simulates 10 main gun rounds being protected in a turret bustle with blow out panels. In effect this will make the T-90AM somewhat less prone than the T-90A and T-72 to catastrophic explosions after being penetrated.
    The single layer of Abrams turret side ERA (M32 scutum ERA tiles) is now less effective against tandem HEAT warheads.
    Duplet ERA on BM Oplot tanks is now more effective against tandem HEAT warheads.
    FIXED: ERA on a few vehicles occasionally not functioning properly.
    FIXED: Some rare issues with T-72B3, T-90AM, and BM Oplot armor protection.
    FIXED: Occasional issue where a tank's frontal hit location would be reported incorrectly.
    FIXED: Issues with smoke grenade launchers for some Russian vehicles, causing them to form insufficient smoke screens to their front.
    FIXED: Shtora deploying smoke grenades twice in a row.

FIRE SUPPORT:

    The flight path of Air-to-Surface Missiles (ASMs) such as the Hellfire now have a steeper attack angle, removing their vulnerability to active protection systems and making them less likely to hit terrain obstacles.
    Krasnopol precision artillery round accuracy has been slightly increased, while Excalibur accuracy has been slightly reduced.
    Electronic Warfare settings of Medium or higher will no longer prevent laser-guided precision artillery missions from happening. These missions will continue to suffer the usual delivery time penalties due to communications interference.
    AAA fire (such as the cannon fire from Tunguskas) can now be seen in the sky by the enemy when they are fired at aircraft. This matches the current behavior of SAMs.

UNIT BEHAVIOR:

    Troops will now "Cower" less readily after being shot at if they are in a low suppression state.
    Small arms fire and ricochets from friendly units will no longer cause units using the Hunt command to stop moving.
    Units are better at targeting the exposed portions of a hulldown vehicle.
    Units with handheld AT weapons are more willing to attack APS-equipped vehicles on their own without needing an explicit Target command.
    IFVs (such as BMPs or Bradleys) are now better at choosing the optimal weapon system for engaging enemy IFVs. In most cases this means that they will favor immediate use of autocannons over ATGMs.
    FIXED: Vehicles with a dismounting vehicle commander (such as a BMP's squad leader who also doubles as a vehicle commander) not getting the proper benefit of having a trained crew commander when the leader was in the vehicle.
    FIXED: Passengers in the bed of a M1152 Humvee not recognized as valid small arms targets.
    FIXED: Infantry on the move that had their next waypoint adjusted would sometimes turn around and run back to the last waypoint before continuing with their orders.

QUICK BATTLES:

    All vehicles equipped with Active Protection Systems (APS) now also cost Rarity points in Quick Battles, which under normal settings will further limit the amount that can be purchased.
    A variety of IFVs and APCs with advanced sensor and defensive systems now cost more points in relation to older vehicles with less sophisticated equipment (such as thermals and night vision).
    Russian vehicles equipped with APS now cost less points in Quick Battles, bringing the cost of APS in line with equivalent US Army systems.
    T-90AM now costs more points in Quick Battles relative to the T-90A.
    Most infantry units now cost less points in Quick Battles.
    FIXED: Attacker Electronic Warfare setting in Quick Battles would apply to both sides.

ARTWORK:

    US Soldiers now visually carry their pistols in thigh drop holsters.
    Russian and Ukrainian rifle grenadiers equipped with GP-25 and GP-30 grenade launchers now use a unique hand grip animation.
    More vehicles and weapons have normal maps.
    Numerous tweaks to vehicle 3D models.
    Russian night vision goggles are now worn over the left eye.
    FIXED: Some black textures: gear stowed in back of UAZ 469 appearing as black, M1152 steering wheel, Igla-S missile, and occasionally Ukrainian tanker helmets.
    FIXED: Some buildings in a small number of maps had an invisible second floor.

MISC:

    Removed laser designator from Russian recon squads.
    Amphibious capability for a vehicle is now noted with text in the Vehicle Info Panel.
    Micro UAVs will no longer make a large explosion when they crash.
    BM Oplot tank is now equipped with TIUS-NM navigation support system.
    FIXED: Various crashes.
    FIXED: Elevation changes improperly calculated in some maps under specific circumstances.
    FIXED: A variety of bugs caused by vehicles moving onto or under bridges.
    FIXED: An independent house had a couple windows that could not be seen through.
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Offline Asid

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Re: Combat Mission Black Sea
« Reply #4 on: October 21, 2016, 02:27:51 PM »
Combat Mission: Black Sea v1.04 Released

The v1.04 patch provides a large number of important improvements and fixes to Black Sea v1.03.  This is not an inclusive patch, so please make sure you are running v1.03 prior to patching to v1.04.  NOTE!  there is no v1.02 patch!   

Download: http://www.battlefront.com/index.php?option=com_content&task=view&id=2322&Itemid=587


CMBS v1.04 WHATS NEW

INFANTRY WEAPONS:
•   Makarov pistol ammunition is now listed as "9mm".
•   RPG-7 rounds now self-detonate at a distance of 920 meters.
•   The dismounted AT-14 Kornet can now be fired from inside buildings, albeit with a suppression penalty.
•   The M25 CDTE is now better at estimating range, allowing it to more accurately airburst rounds over walls.
•   Under barrel rifle grenade launcher (M320, GP-25, GP-30) grenadiers are now better at "dialing in" the range to target, allowing them to fire more accurately adjust range after firing successive grenades at the target.
•   FIXED: Incorrect muzzle flash for SVD and PSR rifles.
•   FIXED: Problems with max detection range of some US Army infantry thermal weapon sights.
•   FIXED: Javelin missile would appear a meter to the right of the tube when the launcher was facing a specific cardinal direction.
•   FIXED: Tripod-mounted M240L machineguns had to pause firing every 50 rounds, as opposed to every 200 rounds.

VEHICLE WEAPONS:
•   Previously overly restricted BM Oplot AAMG should now be able to fire over most of the frontal arc of the vehicle.
•   BMP-2M and BTR-82A now use the same modernized 30mm APFSDS ammunition as the BMP-3M.
•   US now uses only HEDP grenades for Mk.19 grenade launcher. HE grenades have been removed.
•   Russian 12.7mm ammo is now AP-I, instead of AP.
•   Vehicle airburst rounds are now better at estimating range, allowing them to more accurately airburst rounds over walls.
•   FIXED: Humvee-mounted US Army .50 caliber machineguns were using Mk. 211 ammunition instead of AP-I.
•   FIXED: T-72 rotating cupola with attached AAMG failing to rotate and use the MG.
•   FIXED: Rare issue that could cause ATGMs from a vehicle to consistently swerve off course.
•   FIXED: Vehicles firing a direct trajectory gun (such as APFSDS ammo) at the same elevation as the target were occasionally hitting the target's top armor or hull deck.

VEHICLE PROTECTION:
•   All T-90 variants have increased hull side protection.
•   All T-90 variants have slightly increased front hull armor protection.
•   BM Oplot lower front hull armor protection was slightly reduced.
•   The T-90AM now simulates 10 main gun rounds being protected in a turret bustle with blow out panels. In effect this will make the T-90AM somewhat less prone than the T-90A and T-72 to catastrophic explosions after being penetrated.
•   The single layer of Abrams turret side ERA (M32 scutum ERA tiles) is now less effective against tandem HEAT warheads.
•   Duplet ERA on BM Oplot tanks is now more effective against tandem HEAT warheads.
•   FIXED: ERA on a few vehicles occasionally not functioning properly.
•   FIXED: Some rare issues with T-72B3, T-90AM, and BM Oplot armor protection.
•   FIXED: Occasional issue where a tank's frontal hit location would be reported incorrectly.
•   FIXED: Issues with smoke grenade launchers for some Russian vehicles, causing them to form insufficient smoke screens to their front.
•   FIXED: Shtora deploying smoke grenades twice in a row.

FIRE SUPPORT:
•   The flight path of Air-to-Surface Missiles (ASMs) such as the Hellfire now have a steeper attack angle, removing their vulnerability to active protection systems and making them less likely to hit terrain obstacles.
•   Krasnopol precision artillery round accuracy has been slightly increased, while Excalibur accuracy has been slightly reduced.
•   Electronic Warfare settings of Medium or higher will no longer prevent laser-guided precision artillery missions from happening. These missions will continue to suffer the usual delivery time penalties due to communications interference.
•   AAA fire (such as the cannon fire from Tunguskas) can now be seen in the sky by the enemy when they are fired at aircraft. This matches the current behavior of SAMs.

UNIT BEHAVIOR:
•   Troops will now "Cower" less readily after being shot at if they are in a low suppression state.
•   Small arms fire and ricochets from friendly units will no longer cause units using the Hunt command to stop moving.
•   Units are better at targeting the exposed portions of a hulldown vehicle.
•   Units with handheld AT weapons are more willing to attack APS-equipped vehicles on their own without needing an explicit Target command.
•   IFVs (such as BMPs or Bradleys) are now better at choosing the optimal weapon system for engaging enemy IFVs. In most cases this means that they will favor immediate use of autocannons over ATGMs.
•   FIXED: Vehicles with a dismounting vehicle commander (such as a BMP's squad leader who also doubles as a vehicle commander) not getting the proper benefit of having a trained crew commander when the leader was in the vehicle.
•   FIXED: Passengers in the bed of a M1152 Humvee not recognized as valid small arms targets.
•   FIXED: Infantry on the move that had their next waypoint adjusted would sometimes turn around and run back to the last waypoint before continuing with their orders.

QUICK BATTLES:
•   All vehicles equipped with Active Protection Systems (APS) now also cost Rarity points in Quick Battles, which under normal settings will further limit the amount that can be purchased.
•   A variety of IFVs and APCs with advanced sensor and defensive systems now cost more points in relation to older vehicles with less sophisticated equipment (such as thermals and night vision).
•   Russian vehicles equipped with APS now cost less points in Quick Battles, bringing the cost of APS in line with equivalent US Army systems.
•   T-90AM now costs more points in Quick Battles relative to the T-90A.
•   Most infantry units now cost less points in Quick Battles.
•   FIXED: Attacker Electronic Warfare setting in Quick Battles would apply to both sides.

ARTWORK:
•   US Soldiers now visually carry their pistols in thigh drop holsters.
•   Russian and Ukrainian rifle grenadiers equipped with GP-25 and GP-30 grenade launchers now use a unique hand grip animation.
•   More vehicles and weapons have normal maps.
•   Numerous tweaks to vehicle 3D models.
•   Russian night vision goggles are now worn over the left eye.
•   FIXED: Some black textures: gear stowed in back of UAZ 469 appearing as black, M1152 steering wheel, Igla-S missile, and occasionally Ukrainian tanker helmets.
•   FIXED: Some buildings in a small number of maps had an invisible second floor.

MISC:
•   Removed laser designator from Russian recon squads.
•   Amphibious capability for a vehicle is now noted with text in the Vehicle Info Panel.
•   Micro UAVs will no longer make a large explosion when they crash.
•   BM Oplot tank is now equipped with TIUS-NM navigation support system.
•   FIXED: Various crashes.
•   FIXED: Elevation changes improperly calculated in some maps under specific circumstances.
•   FIXED: A variety of bugs caused by vehicles moving onto or under bridges.
•   FIXED: An independent house had a couple windows that could not be seen through.


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Offline Red2112

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Re: Combat Mission Black Sea
« Reply #5 on: October 21, 2016, 03:21:30 PM »
Thank you Aisd! Downloading...

If anyone fancy΄s some gameplay give us a call  ;)
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