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Offline Asid

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Re: Afghanistan '11
« Reply #30 on: August 11, 2017, 05:56:54 PM »
Afghanistan '11 - The MOAB update is out!

Before we talk about it, though, we want to announce that Afghanistan ’11 is now 34% off on our site, so if you still don’t have it and you are interested (of course you are, why else would you be here otherwise?) go grab it RIGHT NOW! The discount will last for a week.

But let’s get back to the update and talk about it!



The first and probably most important new feature is the MOAB!

The MOAB is a very interesting weapon: it costs a lot in terms of PP and HM but if used correctly it can be a huge asset. It disables the Taliban and Militia caves and kills enemy units in the bomb radius. High risk – High reward!

 
The second new feature helps your logistics: it carries your troops and vehicles around the map in a safer and more efficient way!

With Convoys you will be able to link up to 6 vehicles and move them together around the map while having the possibility to move each of these vehicles away from the convoy whenever you want.
Are you mad because enemy mines blow up your “Buffalo” every single time you move it out of the base? Are you sick of having to move each one of your 24 vehicles? This one is for you!


There are also many more features that will help to enhance your in-game experience, so let’s take a rapid look at them:

•   You can now drop Emergency UN Aid on villages
•   Explosions adjacent or on villages reduces HM
•   Helicopters can now rank up and have higher chance of surviving RPG fire
•   Added exit ambush stance to Infantry
•   Added hotkeys for Load (L) and Unload (U) actions
•   NATO icon colours changes after handover
•   Intel from villages now appear at less predictable intervals
•   There is no handover penalty if PP is negative
•   Repatriating units while PP is negative returns more PP
•   Added rappelling animation to SF unloading from helicopters in mountains
•   Units low on rations or fuel now warn the player before ending the turn
•   Units low on rations will leave ambush, observation point or sentry
•   Next / Previous unit buttons will work relative to the last unit selected
 
You can download the MOAB Update from the Members' Area.

And that about wraps it up for today we hope you enjoy this new update just as much as we did!
There are many more updates to come, so stay tuned and keep playing Afghanistan ’11!.[/quote]
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Offline Asid

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Re: Afghanistan '11
« Reply #31 on: September 11, 2017, 03:14:00 PM »
Afghanistan '11 - 1.1.3 Public Beta is available


Hi all!

Today we're releasing a new beta update for Afghanistan '11. If you're willing to give us a hand and test it please download it from here or from the Members Area, then report your findings on the forum.

Changelog:

• Added keyboard zoom (+/- on keypad and keyboard)
• Fixed vehicles disappearing after being auto-garrisoned from Maintenance Yard
• Fixed sandbox save games with more than 10k PP load with only 10k
• Fixed "Coroutine couldn't be started" crashes
• Various bug fixes
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Offline Asid

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Re: Afghanistan '11
« Reply #32 on: September 27, 2017, 02:36:20 PM »
The 1.1.3 update is here!
Afghanistan '11 - Alberto

Today we’re releasing the new update of Afghanistan ’11, bringing the game to 1.1.3. You can read the changelog below.


Changelog:
• Added keyboard zoom (+/- on keypad and keyboard)
• Fixed vehicles disappearing after being auto-garrisoned from Maintenance Yard
• Fixed sandbox save games with more than 10k PP load with only 10k
• Fixed "Coroutine couldn't be started" crashes
• Various bug fixes
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Offline Cougar11

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Re: Afghanistan '11
« Reply #33 on: September 27, 2017, 04:08:11 PM »
I really like this game. I get lost in it for his. Only problem is having hours to commit.

Sent from my XT1080 using Tapatalk

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Offline Asid

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Re: Afghanistan '11
« Reply #34 on: October 19, 2017, 05:49:55 PM »
Afghanistan '11 is coming to iOS!



From Matrix

We have a great surprise for you: Afghanistan ’11 is coming to iOS on October 24th!

Afghanistan ’11 is a game developed by Every Single Soldier who once again innovated a whole genre and brought their original COIN formula to a new level.

In Afghanistan ’11 you can play as the American forces while they attempt to stabilize the country with the support of the Afghan National Army. Success on the battlefield will be meaningless unless you can win the Hearts & Minds of the local population and maintain an efficient logistical network. But be wary, the enemy can strike from anywhere!

Afghanistan ’11 was released on PC and Steam in 2017, it has been hailed by game critics as being one of the best wargames out there and we’re now ready to bring it to a new platform! So join us on October 24th and be ready to play Afghanistan ’11 on your iPad!
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Offline Asid

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Re: Afghanistan '11
« Reply #35 on: October 24, 2017, 01:21:28 PM »

Afghanistan ’11, the counter-insurgency strategy game developed by Every Single Soldier, is now available on iOS!

Watch the trailer


After the huge success of Vietnam ’65 Every Single Soldier innovated on the concept and brought their COIN formula to a new level and a new setting.

In Afghanistan ’11 you can play as the American forces while they attempt to stabilize the country with the support of the Afghan National Army. Success on the battlefield will be meaningless unless you can win the Hearts & Minds of the local population and maintain an efficient logistical network. But be wary, the enemy can strike from anywhere!

Afghanistan ’11 was released on PC and Steam in 2017, it has been hailed by game critics as being one of the best wargames out there. Now play it anywhere on your iPad!

To celebrate the iOS release we’ll be streaming the game at 4.30 pm on our ! Make sure to drop by for we’ll be giving away free copies of the game for iOS to some lucky viewers!
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Offline Asid

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Re: Afghanistan '11
« Reply #36 on: November 29, 2017, 03:10:16 PM »
Afghanistan '11 PC Update v1.1.8
Afghanistan '11 - Muso;


We're releasing a new patch for Afghanistan '11 with some fixes for the game, bringing the game to the version 1.1.8!

Here's the change log:


v1.1.8
• Fixed intermittent crash after tweens
• Fixed a crash when hidden enemies move under certain conditions.
• Fixed missing tent from field hospital
• Fixed the unit details icon click-through bug
• Improved Enemy AI model
• Improved tooltip placement around the Action Query buttons
• Fixed tooltip corruption

v1.1.7
• Fixed occasional crash when multiple mines are detonated by husky
• Fixed occasional crash when enemy infantry become visible for the first time

v1.1.6
• Fixed Sniper Crash

v1.1.4
• Fixed long delays when attacking Taliban SUVs
• Fixed helicopter occupancy crashes
• Various bug fixes
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Offline Asid

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Re: Afghanistan '11
« Reply #37 on: April 21, 2018, 10:30:57 PM »
V1.1.10 Public Beta available
11 APRIL   - EVERYSINGLESOLDIER

* Automatic Political Victory with consecutive turns with HM above 70
* Political Points penalty for over-garrisoned FOB's
* Combat bonus to troops in detection radius of own Special Forces
* Fixed vehicle reverse bug
* Fixed Video card incompatibility
* Fixed convoy bugs
* Various small bug fixes and optimization
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Offline Asid

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Re: Afghanistan '11
« Reply #38 on: May 22, 2018, 02:38:57 PM »
Afghanistan '11 - Update v.1.1.12 is released!
Afghanistan '11 - Alberto

We are releasing a new update for Afghanistan '11!

Please note that we're only releasing it for PC and Steam, the iOS version will be released at a later date.

Changelog:

- Added political victory
- Special forces give combat bonuses to all friendly infantry in visual range
- Added a political point penalty for over garrisoned FOBs
- Fixed crash on when vehicles reverse under certain conditions
- Fixed rare crash when starting a game on an older video card
- Fixed convoy crashes under certain conditions
- Fixed info panel showing for village
- Fixed missing cursor edge panning
- Fixed unlimited airdrops in a single turn under certain conditions
- Fixed combat casualties not loading with save game
- Fixed CTD when starting the game under certain conditions
- Fixed popping animation on Taliban/Mil Infantry
- Fixed stored units teleporting between FOBs under certain conditions
- Various bug fixes
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Offline Asid

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Re: Afghanistan '11
« Reply #39 on: May 26, 2018, 01:39:52 AM »
Afghanistan '11 and Vietnam '65 sale



Starting from today, both COIN masterpieces from Every Single Soldier, Afghanistan '11 and Vietnam '65, will be on sale.

Don't miss this occasion, grab them now while they are at 50% off! The offer is valid on our store and on iTunes, and will last until June 3rd!

http://slitherine.com/products/product.asp?gid=641

http://slitherine.com/products/560/details/Vietnam.65
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Offline Asid

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Re: Afghanistan '11
« Reply #40 on: August 07, 2018, 12:21:08 PM »
Afghanistan '11 - v1.1.14 Update
Afghanistan '11 - Alberto

Afghanistan '11 is getting updated, reaching version 1.1.14. This one consists of some fixes, but stay tuned: we'll have some juicy news very soon!


Changelog:

- Fixed crash in direct combat under certain conditions
- Fixed crash in loading scene
- Fixed occasional crash when moving convoy.
- Fixed button tooltip not showing
- Fixed various crashes.
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Offline Asid

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Re: Afghanistan '11
« Reply #41 on: August 27, 2018, 10:52:45 PM »
Afghanistan '11: Royal Marines is announced!




We have great and unexpected news today: Afghanistan '11 will be greatly expanded with tons of new content, a new campaign, a new faction, new mechanics and more!

Royal Marines, the first expansion for Afghanistan '11, will introduce Her Majesty's finest to the game.

With a new 10 scenarios long campaign, a new faction, the British Army, plenty new units, new mechanics such as civilian vehicles, car bombs, roadblocks and much more, Royal Marines is a must-have for all Afghanistan '11 players.

The expansion has been in testing for a while now and we are pretty close to its release. It will be out on Steam and iTunes on September 6th!

For all information on Royal Marines, please visit its product page.

There is more: Paradogs Gamer will be streaming Royal Marines live on our
for an exclusive first look preview on Monday September 3th at 7 pm CEST! Don't miss it!




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Offline Asid

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Re: Afghanistan '11
« Reply #42 on: August 29, 2018, 01:58:50 PM »
ABOUT THIS CONTENT



Afghanistan ’11 is back with a new expansion and COIN strategy has never been this intense!
Royal Marines brings back the winning formula of Afghanistan ’11 and innovates on it with plenty new features. A new campaign, a new faction, plenty new units, civilian vehicles, car bombs, roadblocks, Afghan police… Royal Marines is a must-have for all Afghanistan ’11 players.

Available: 6 September

New UK faction
Lead the British forces in their attempt to stabilize the region, with plenty new units such as the Warthog (capable of traversing mountains), the Scimitar or the Jackal.

New UK Campaign
A new scenario campaign is included for the UK Army, following the deployment of the Royal Marines into Afghanistan. From Operation Ptarmigan to Operation Ghartse Dagger, the new campaign adds 10 new unique scenarios for dozens of hours of additional fun.

Civilian vehicles
Civilian vehicles will now randomly spawn on the Highway and the Roads connected to it and travel across it to other villages. But beware of…

Car Bombs
Civilian vehicles might be carrying explosives which will detonate upon reaching their destination village.

Roadblocks
Build roadblocks to stop and search vehicles and you might be able to prevent a car bomb attack. Doing so will give you Hearts & Minds as well as give you Intel.

Afghan Police
Win enough H&M in a village and you will receive an Afghan Police unit, capable of taking part to Roadblocks as well as to gather Intel in villages without the need of infantry.

Intelligence from Villages
The window of opportunity for gathering intelligence from villages now occurs randomly and only remains available for a random period of time after the fire first starts to burn. This represent the village elders having a meeting and then disbanding.

FOB Capacity
FOBs now have limited capacity to house troops and vehicles. Whenever a FOB is overcrowded, the player will incur PP costs for every unit over the limit.

Automatic trigger of ISAF handover
Whenever a player has an overall H&M score of above 70 for four (4) consecutive turns, the ISAF handover process is automatically triggered.

Special Forces proximity combat modifier
Whenever regular infantry are within the spotting range of a SF unit, they will receive an additional combat bonus.

Uniform
A unique and separate uniform displaying new awards, badges and medals for the UK army has been added.













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Offline Asid

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Re: Afghanistan '11
« Reply #43 on: September 06, 2018, 02:37:31 PM »
Afghanistan '11: Royal Marines is out!




Royal Marines, the first expansion for Afghanistan '11, is now out on PC and iOS!

Afghanistan '11, just like its prequel Vietnam '65, revolutionized the wargame genre by representing counter-insurgency warfare with an original formula. Your goal isn't to destroy enemy units on the battlefield: by organizing logistics, intelligence, controlling territory, building infrastructure and training Afghan national forces you will be able to engage in nation building and stabilize Afghanistan. But you will succeed only if you'll manage to win the Hearts & Minds of the locals.

With Royal Marines the co-in formula is back!

With a new faction (the UK Army), plenty of new units and vehicles, a brand new campaign featuring the lenght of British involvement in Afghanistan, new mechanics such as civilian vehicles, car bombs, roadblocks, Afghan national police, Royal Marines is sure to entertain you and give you dozens of hours of additional fun.

It is a must-have for every Afghanistan '11 players, so get it now! If you are new to Afghanistan '11 this is your chance to get the base game, too, which will be discounted at 40% off for one week. Don't miss this opportunity!

Last but no least: commander Agrippa will lead the British forces for the first time ever on the hills and valleys of Afghanistan. Tune in on our
at 7 pm CEST and stay with us for our release live stream!
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Offline Asid

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Re: Afghanistan '11
« Reply #44 on: October 31, 2018, 01:02:26 PM »
Version 2.0.3 is available!
Hi Everyone,

We have a new Afghanistan '11 update for you with some fixes and adjustments.

The list of changes:

•   Fixed rank not showing correctly under certain conditions
•   Fixed crash when previewing election candidates during elections
•   Fixed missing music in main menu
•   Fixed game end sometimes showing as neither victory nor defeat
•   Fixed Afghan police spawning back at HQ when reloading a game
•   Fixed Afghan police count in HQ menu
•   Fixed occasional crash when missiles/rockets are fired.
•   Added roadblock ability to Warthog and ASV vehicles


Enjoy!
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