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Sensor as a Virtual Machine | Petr Mácha
« on: December 28, 2016, 09:31:06 PM »
Sensor as a Virtual Machine | Petr Mácha



Published on 19 Dec 2016

SENSOR AS A VIRTUAL MACHINE
Abstraction for describing agent’s environment focused on the mass AI-content production

Showing approach of the decomposition of the real AI problems into primitive tasks and constructing sensoric lego, which is easier to operate for the junior AI designers or the programmers without a specific AI education. Motivation: be cost-effective in AI making. Presenting architecture which was successfully applied in free RTS game 'nota' and also in a commercial products for the military customers.

PETR MÁCHA
Designer, Bohemia Interactive Simulations, AI developer, one of the creators of the VBS Control AI toolkit.
PEPE AMPERE
CEO of notAlab, RTS games developer and producer.
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