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Author Topic: SOW Waterloo Multiplayer 10/12/16 + AAR  (Read 12399 times)

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Offline Asid

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #15 on: December 12, 2016, 01:48:41 AM »

PS: How do you turn off the UI for screen shots?
Crop the image.

Great pics :)
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Offline Mr. Digby

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #16 on: December 12, 2016, 12:16:39 PM »
Gettysburg allows you to cycle thru several UI settings, one of which was to remove the toolbar and other interface items fully, so screenshots were easier, but Waterloo doesn't allow that.

I think you need to go into the options settings while in a game, there you'll find a checkbox to disable message pop-ups. I think this may be one of the settings the KS set-up notes recommend as I never see these annoying "courier spam" messages from the AI.
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Offline Asid

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #17 on: December 12, 2016, 03:36:59 PM »
Gettysburg allows you to cycle thru several UI settings, one of which was to remove the toolbar and other interface items fully, so screenshots were easier, but Waterloo doesn't allow that.
This is a shame. Why remove it? Doesn't make sense.



I think you need to go into the options settings while in a game, there you'll find a checkbox to disable message pop-ups. I think this may be one of the settings the KS set-up notes recommend as I never see these annoying "courier spam" messages from the AI.

It is not mentioned in the KS setup post.

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Offline Mr. Digby

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #18 on: December 12, 2016, 04:08:30 PM »
I wasn't sure if that note was in the instructions or not, I guess I was mistaken.

The whole GUI was changed for Waterloo for localised language purposes. Many people think this was a huge error by Norbsoft. It led to all kinds of complex repercussions. Many veteran gamers think the Gettysburg interface worked fine and there was no need to change. My GUI was the new software used and it has many shortcomings...
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Offline Tuna

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #19 on: December 12, 2016, 04:59:59 PM »
So do Free text courier messages still pop up, if you unchecked that?
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Offline Mr. Digby

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #20 on: December 12, 2016, 05:22:21 PM »
I have it unchecked and never see them. Make sure you close the message window after use, don't leave it open. They'll still flash up in an open window.

The KS Mod is written so they don't pop up, so I am very puzzled as to why you guys are seeing them.
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Offline Asid

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #21 on: December 16, 2016, 05:40:39 PM »
The results.

French (blue) 6 players
Asid
Tuna
Stardog
Panzerde
Longknife
Digby

Austrians (red)
AI

This was a tough battle. We were fighting on 2 fronts. Digby held them at bay to our east. They tried to flank us but failed. They managed to get into the village (objective) which was held by myself and Stardog. We did manage to push them out again!We were victorious.





























Download Replay file Click here

To play the file. Download and extract it to the C:\Users\Username\Documents\SowWL\Saved Games\Replay folder. Only place the ".rep" file in the folder.

Single player > Load Replay > Select file > Press "Load replay"


Download Battle stats Click here

To play the file.
Download and extract it anywhere.
Double click: SOW Outcome Calculator.exe
Click " Calculate overall score" at the top of the screen.
Selecting each named person on the left or right will reflect specific results.
« Last Edit: December 16, 2016, 05:43:58 PM by Asid »
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Offline Tuna

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Re: SOW Waterloo Multiplayer 10/12/16 + AAR
« Reply #22 on: December 16, 2016, 10:49:41 PM »
Peaceful town when we arrived from the North, battle has begun to our East



Then all hell broke loose when the enemy attacked us in force from the North West.



Next with reinforcements from Panzerde coming on from the North, we were able to clear that side.



Reinforcing the South West Flank later, but the battle was pretty much over by then, the enemy was spent.




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Offline Asid

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Re: SOW Waterloo Multiplayer 10/12/16 + AAR
« Reply #23 on: December 16, 2016, 11:23:27 PM »
Nice AAR Tuna. It was quite tough for a long while. It looked like we would get overwhelmed. Good job Panzerde pushed hard.
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Offline Mr. Digby

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Re: SOW Waterloo Multiplayer 10/12/16 + AAR
« Reply #24 on: December 16, 2016, 11:30:51 PM »
It was a fun battle, although I think Longknife had his hands full when he was attacked by both infantry and cavalry.

I was ordered to take the cavalry division south and scout out the town of Santo Domingo, our objective. I arrived on the wooded hill to the north of town to find it apparently empty. I sent my chasseur brigade down among the buildings to investigate:





I was ordered south-east out of the empty town to cover the right flank of the corps. Riding up a low ridge I reached the crest to find a dense complex of pinewoods and walled olive groves on the far slope. Austrian infantry were moving upon the down on the lower slopes. I ordered my two horse batteries to unlimber and open fire:



Over a period of about 40 minutes the enemy infantry division in the olive groves made several determined attacks, trying to drive me from my hilltop. All were beaten back by canister or counter-charges:





Unfortunately this enemy attack completely occupied my division for the whole battle and despite calls for cavalry support from my fellow officers I was unable to withdraw from my hill as doing so would have allowed the enemy to sweep into Santo Domingo from the SE as well as from the north.

Later in the action I looked behind me and was shocked to see the hill to the north of town by which we had approached about 90 minutes earlier, swarming with Austrian troops:

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Offline Asid

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Re: SOW Waterloo Multiplayer 10/12/16 + AAR
« Reply #25 on: December 16, 2016, 11:43:21 PM »

Unfortunately this enemy attack completely occupied my division for the whole battle and despite calls for cavalry support from my fellow officers I was unable to withdraw from my hill as doing so would have allowed the enemy to sweep into Santo Domingo from the SE as well as from the north.

Later in the action I looked behind me and was shocked to see the hill to the north of town by which we had approached about 90 minutes earlier, swarming with Austrian troops:

I think the right choice was made by having you engage the enemy to our SE. If you had not then the enemy could have possibly flanked us and caused all manner of problems.

Nice AAR Mr Digby :)

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