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Author Topic: SOW Waterloo Multiplayer 10/12/16 + AAR  (Read 12401 times)

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Offline Asid

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SOW Waterloo Multiplayer 10/12/16 + AAR
« on: December 10, 2016, 05:43:05 PM »

SOW Waterloo Multiplayer 10/12/16 @ 21:00GMT


Friendly and relaxed session.




This is a friendly multiplayer mission. The mission will be decided by the players. It will employ the HITS system.

Mods:


KS Modl: Click here

Realistic smoke is optional: Click here

NOTE:
D.O.W. are using the KS mod on many occasions. It is possible that we will use this as our standard mod. I advise you to download and have it installed in-case we use it.

Please arrive at least 10 minutes before game start time of 21:00GMT

********************************
**                      Notes                       **
********************************
SOW Version: Waterloo 1.01
Mission Name:
Created by:
Modified by:
Largest command: Army
Smallest command: Brigade
Mission Duration: 150 minutes approx
Minimum number players: 2
Date: Saturday 10/12/16
Time: 21:00GMT
Time (local) approx: Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War

Player Skill/Ability:
Using HITS so a good understanding of UI
« Last Edit: December 16, 2016, 05:44:22 PM by Asid »
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Offline Longknife

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #1 on: December 10, 2016, 07:48:02 PM »
I can play but I might need to duck out early. I have a function to attend this evening so would need to leave at 2300 GMT.
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Offline Asid

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #2 on: December 10, 2016, 08:19:13 PM »
Latest KS MOD

KS Napoleon Mod 1.23
Supplemental Maps 1.15 Update
KSSpritesMod 103

Here: Click here
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Offline Asid

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #3 on: December 10, 2016, 11:58:19 PM »
Great game 6 players V AI.

More info to follow  :)
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Offline Tuna

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #4 on: December 11, 2016, 12:43:12 AM »
That was awesome! Thanks for letting me participate!  8)
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Offline Stardog765

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #5 on: December 11, 2016, 01:53:24 AM »
Ya great fun!

Was a hairy mess for a while but we pulled it together.  Great job all.
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Offline Longknife

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #6 on: December 11, 2016, 03:36:18 AM »
It was great fun for me as well & a significant learning experience! As I said as I was ducking out I wish I could make the AAR to discuss some of the things I saw. I also wish I would have saved the replay so I could see how the battle developed. I believe I heard Stardog say we won just as I disconnected from TS.

For my part I got bogged down on the left flank. I was supposed to approach the town on the far western flank unfortunately just as I was deploying my troops 2 battalions of cavalry hit my left rear flank. It was my 1st time dealing with cavalry! I boxed my formations & was able to drive them off but my brigade was split. I received orders to attack the cavalry. I really didnt know how to do that so instead stood my ground hoping to anchor the left flank which I was mostly successful at until 5 battalion of infantry came marching down the road to me. Now I was between a rock & a hard spot. The cavalry I swear was operated by a human & not AI because of its timing. It seemed like every time I tried to maneuver they charged. Finally when I deployed my men in line to meet the approaching infantry they charged again & for the 1st time did grievous damage catching my line in the left flank.

I recieved orders to witdraw to the rest of the group & fought a fighting retreat back up the hill harried by cavalry & infantry.

All in all I rely enjoyed myself & now I'm hooked!

BTW sorry panthera I realized about 3/4 of the way through the game I wasnt sending you messages. I didnt know after you clicked on the name you had to press enter to select it. Consequently I think Stardog got most of the messages meant for you. Im not totally sure even now that I have the messaging system completely figured out.
For example towards the end of the game about every 5 sec I had the same message pop up. It did it non stop for the last 20min of the game. Message attached,
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Offline Asid

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #7 on: December 11, 2016, 12:26:24 PM »
Hi Longknife

I sent you the replay. Follow the instructions.

The courier: There is a whole section on it in the manual (p69). For mp games communicating with humans all you need to do is

1. Hit "message recipient" tab
Select recipient by double click. Make sure their name appears on the right hand side section.

2. Hit "Free text" tab
Type your message. Press enter. The message moves to the right hand side. If you do not hit enter then you will send a blank message.

3. Hit "Send message" button on the bottom right.


The message you attached. It is an intercepted enemy message from one of their couriers by you.
« Last Edit: December 11, 2016, 12:28:18 PM by Asid »
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Offline Tuna

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #8 on: December 11, 2016, 01:43:39 PM »
I eventually started using the OOB after sending bad messages to StarDog. Opened the OOB, selected the recpient, then there is a courier icon on the top right. That opens your message addressed to that person.

Longknife I was also getting 'those' messages every 5 seconds near the end of the battle, eventually they went away.
« Last Edit: December 11, 2016, 01:45:34 PM by Tuna »
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Offline Mr. Digby

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #9 on: December 11, 2016, 11:14:13 PM »
Hi guys,

About the mass of AI messages some players said they were getting towards the end of the battle - were these actually popping up and OPENING a new message received window, or were they just "clicks" indicating a message received that players were then opening to see what they were? Or do people leave the received message window open so those messages keep showing up?

I am trying to work out what actually was going on because the KS Mod stops those messages from "popping up" - you still get them but the player has to open them manually.
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Offline Asid

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #10 on: December 11, 2016, 11:33:12 PM »
Hi Mr Digby

It happened to me while the message was open. New ones would overwrite it.

Also when I closed down the window then new messages would pop up.

I did think that the KS mod had fixed the "message spamming" issue.

Regards
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Offline Mr. Digby

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #11 on: December 11, 2016, 11:56:33 PM »
Correct, this does not happen with the KS Mod; we fixed it.

I recommend you play with the message window closed.

If you do that and find that AI messages still "force" the window open, let me know. But I doubt it will happen.

I was in a KS MP game tonight and had dozens of AI messages arrive but they all stay "closed" - you hear the click of a message arriving but know you can safely ignore it.
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Offline Tuna

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #12 on: December 12, 2016, 12:27:23 AM »
They were "Popping Up" on the screen over and over, everytime I would hit X to close.
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Offline Longknife

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #13 on: December 12, 2016, 01:18:02 AM »
They were "Popping Up" on the screen over and over, everytime I would hit X to close.

Ditto
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Offline Longknife

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Re: SOW Waterloo Multiplayer 10/12/16
« Reply #14 on: December 12, 2016, 01:46:45 AM »

I sent you the replay. Follow the instructions.



Thanks brah!

I just watched it. It was amazing to see how much was going on & seeing "the big picture" of the battle. Having the limited view of HITS is really very cool & really emphasizes the fog of war.
Seeing the boxes moving around really didnt give a good impression of the carnage on the western flank.

Cavalry hits my unprotected flank as I form up into line for the approaching infantry.



Infantry Charge



Both units break



I really enjoyed myself & am looking forward to the next one!

PS: How do you turn off the UI for screen shots?
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