Big News, 0.6.0.0 Now Live!
Community Announcements - Slayer_2
Hello everyone,
I've been busy working away on 0.6.0.0 over the past two weeks. I wasted nearly half that time trying to update the game engine from 4.13 to 4.14, but sadly it was crashing too much to be used. This means achievements are gonna have to wait even longer until I can figure this out.
Now the good news, there are a lot of huge changes in this version. You can check out the change log below if you want to see them all, but what I'm most excited about is laying the foundation for a fishing system that will allow the player to go fishing. Note that this is not in the 0.6.0.0 build, but it will be coming in the next patch. For now there are some pretty new schools of fish to look at. Also, from now on I'm doing all builds without packing the files, which allows for much faster update times, and also for mod support (something I'm a big supporter of). It also is one more step to me going completely DRM free, which is another goal of mine.
Now the downside of the update, it is a fair size at about 2GB. Also your old save games may not work. I recommend starting a new game to enjoy all the new features and fixes.
Change Log
• NEW FEATURE: I changed the build settings for the game. Now the files are unpacked, which I think should allow modding/user content. Note there is no workshop support for this yet, but it will be coming eventually. Another big upside is that updates will now be far quicker, as before they took forever because the .pak file had to be edited.
• NEW FEATURE: you can now pour gas from one canister to another by looking at them and holding left mouse button.
• NEW FEATURE: when you get too sick you start coughing, which creates noise and can give away your position.
• NEW FEATURE: added a bunch of fish to the ocean and more coral and rocks underwater. I also laid the foundation for a fishing system that will allow you to craft a rod and go fishing. That will be coming in the next update.
• NEW FEATURE: you can now boil dirty water at camp fires to turn it into purified water.
• Added some more points of interest to the world, including a sunken submarine and WW2 airplane. Both have some good loot near them.
• Finally found an unarmed jump animation that looks half decent, I think we can finally tick this one off the list!
• Made the gas pouring sound 3D and affected by game pauses.
• Tweaked and improved the placement of various bits of loot at several points of interest.
• Fixed up some collision boxes for a few buildings to be more accurate and to let you shoot between some gaps in the wood planks.
• Fixed a bug where several enemy AI units were still present in pacifist mode, unfortunately a new game start will be required to fix this.
• Removed the delay for when the Early Access intro message appears when you start a new game. Timing this with interacting with other UI could cause potential issues.
• Added a branch to the use function after initial line trace, to confirm a hit happens, and to stop the trace if not.
• Removed some placeholder code that would injure you if you pressed J.