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Author Topic: HITS (Headquarters in the Saddle)  (Read 4425 times)

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Offline Asid

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HITS (Headquarters in the Saddle)
« on: November 22, 2016, 01:46:00 PM »
HITS (Headquarters in the Saddle)

The camera cannot be moved from the commander you are playing. This is “HITS,” or “Headquarters in the Saddle.” In “HITS,” you will  only be able to swivel the camera from right to left and rotate it up and down. It is the closest simulation of Napoleonic War battlefield command in the world today.  “Historical” and “Grognard.” difficult levels default to the HITS system.


Max Camera Distance from You This setting adjusts the distance
the camera may be moved from the commander you are playing. Set the value to “10,” the lowest
setting, to lock the camera to
you (called “HITS,” or “Headquarters in the Saddle”).


HITS Move (p57 of manual)
“Hits Move” makes it possible for a player playing HITS to move his commander using keyboard commands. (“Headquarters in the Saddle,” is the ultimate “you are there” playing style. When a player is playing HITS, the camera follows the player’s commander: the camera may pivot and look about, but it may not move away.) “HITS Move” can be enabled only from the In Game Options Screen. From the main game screen, click on Menu, the Options. On the right side, set the HITS Move slider to a number, this number represents the number of yards that the player will move unless halted.


W: Move the player forward.
S: Make the player do an about-face.
A: Change the player’s facing counter-clockwise.
D: Change the player’s facing clockwise.
Left shift: Double-time the player’s movement.
Space: Halt the player.

To disable HITS Move, open the In Game Options screen
and set the distance back to zero.
NOTE: For players who have not edited keyboard.csv, camera control is restricted to mouse movement when HITS Move is activated, since the WSAD keys may not be used for camera movement.


The following commands are useful when playing“HITS” (“Headquarters in the Saddle”), when the camera is anchored on your commander and you cannot see the desired destination to double-click on it.

Number 1: The selected commander and all subordinate units
advance 300 yards in the direction(s) they are currently facing unless halted or engaged.
Number 2: The selected commander or unit (only) advances 300 yards in the direction it is currently
facing unless halted or engaged.
Number 3: The selected commander and all subordinate units advance 300 yards in the direction(s)
they are currently facing unless halted, engaged, or good defensive terrain is found.
Number 4: The selected commander or unit (only) advances 300 yards in the direction it is currently
facing unless halted, engaged, or good defensive terrain is found.
(Commands “3” and “4” are the ideal commands for advancing troops to defensive positions such as
breastworks, walls and fences.)
ALT. Hold down this key and right-click to add a waypoint to
the movement path of any commander or unit.


To practice, just set the "Max Camera Distance from You" to a high value. Say 40 then work you way down to 10. You may have difficulty with the default pointer as it is awkward to see. If this is the case then use the "New pointer mod" http://dogsofwarvu.com/forum/index.php/topic,3577.0.html.

HITS lost some of its refinement when it went from GB to Waterloo.
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