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Offline Asid

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Scourge of War Waterloo SDK
« on: June 22, 2015, 12:25:30 AM »
Scourge of War Waterloo/SDK Pre Release

From Norb:
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OK, this is just to help out until we can get a full installer with our tools. Many have asked for the files, so here they are. As well as the MyGUI tools that we built and the translated documentation. In the end we did a mix of using the tools and editing the xml directly. The skin editor was the toughest, as it messed up the files a lot, but the other tools were helpful. This is really a great product, as it worked very well once we understood what was going on.

There's not a lot of support for this. Jim is working on the docs, so it's use at your own risk. You should grab the SDK folder in the zip file and put that in your game directory. I think then the tools will work. They need access to their folders of resources.

SDK Pre Release: http://www.norbsoftdev.net/NSDTeam/Downloads/SOWWL-SDK-Pre-Release.zip

Original post: http://www.norbsoftdev.net/forum/waterloo-modifications/68669-sdk-pre-release
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Offline Asid

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The long awaited full WL SDK. Released.
« Reply #1 on: September 02, 2015, 10:28:50 AM »
The long awaited full WL SDK. Released.

In addition to what we included in the beta release is a very full manual. The work that went into this thing is pretty crazy. We are all very lucky to have Jim on this team as he is very thorough and you can see the manual to understand. But it's all there.

Tim wrote a scenario editor and has put a ton of hours into it. He is going to work with you guys on these forums to get it to a place where it gets everyone writing scenarios. Only our team has seen it so far and we have tunnel vision by now. It's pretty cool and has a ton of helpful features that should make the process much more fluid.

All of the MYGUI tools and resources as well as the source for the AI DLLs (including the campaign), all of our csv data and scenario files. It's all here.

Download SDK here (17.1MB): http://www.norbsoftware.com/Downloads/SOWWL/SowWLSdk.exe

A couple of things that we had to put off for now so that we can move on with the patch.
1. map editor is not ready for prime time yet, we have a lot of requests and we want you guys making maps, it's just that we need to clean it up some more as anyone that has used our map editors knows that they are very rough and take a lot of time to master.
2. we expect that once Tim is ready, we'll release the source for the scenario editor as well

Scenario editing forum section:
http://www.norbsoftdev.net/forum/scenario-editor
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