Forum > Mods/Tools/Tweaks/Patches

Kriegspiel Mod (K.S)

(1/5) > >>

Asid:
Set Up for SOWWL NAPOLEON GAMES For Kriegspiel style

You will need to register to download. It is worth it.
http://kriegsspiel.forumotion.net/t1451-set-up-for-sowwl-napoleon-games-for-kriegspiel-style

This mod improves the play of Scourge of War Waterloo.
1.Many flags used from Gunship's Road To Wagram & Peninsula mod.
2. It adds a more courier orders to the Orders Menu and re-arranges all of them into a slightly more logical order.  British-only formations have been added.
3. All mini-maps have been redrawn.
4. Road errors on all maps have been fixed.
5. Flank and rear fire morale loss has been greatly increased to reflect reality.
6. Cavalry will do great damage to infantry caught in the open and not in square.
7. Three types of cavalry have been instituted, heavy medium and light.  Heavy cavalry will do the greatest damage to infantry. Light cavalry is the fastest of the three.
8. All the formations have been rewritten for smoother deployment.  The Chinese fire drill is gone.
9. Skirmish formation has been changed & its abilities have been increased.  They are faster and significantly better marksmen than line troops.
10. Skirmishers deploy automatically when they move into range of the enemy.
11. Formations on the 'Combat' toolbar maintain their formation when moving.  They do not change into road column before moving.
12. OOBs are modified to take advantage of skirmisher abilities.
13. Overall artillery fire is much more effective.  Canister has a range of 400-500 yd.  However, unlimbered guns will not rotate.
14. Many more flags added thanks to the RebBugler Flag Works.
15. Limited information concerning the progress of the battle has been instituted.  This better reflects the reduced information a 19th century general would have had during a battle.
16. Formation movement speeds have been reduced.  Also infantry double time speed has been reduced by 22%.
17. A more functional toolbar has been created.
18. Courier message spamming in MP has been removed.
19. The company size auto-skirmisher creation has been disabled.
20.Cannon capture has been largely eliminated so as to not decrease the capturing unit by 30 men.  The guns will now rout before being captured.  They can be captured while being routed but this will not cause the capturing unit to lose 30 men.

You will need the latest versions of both the game, KS Sprites Mod, KS Napoleon Mod II and KS SOW Supplemental Maps.

The latest game patch, 1.043 can be found here: Patch 1.043

KS Sprites Mod 1.02: KS Sprites Mod 1.02

Download location for KS Napoleon Mod II 1.15: KS Napoleon Mod II 1.15

The third mod to install is the KS SOW Supplemental Maps.  This is a collection of free maps done over the years and gathered up in one place.  It is not a stand alone mod, (it doesn't have the mini-maps inside it), but is for use with either the Nappy mods for both games or the ACW mod, Courier & Maps.
Here is the link: KS SOW Supplemental Maps Mod 1.09

Other mods can sometimes be used, but care must be exercised, as they may conflict with the required mods. Those which are known to be safe for use are: Realistic Smoke Mod. It is always best to ask before using an unlisted mod.

Setup the Mods.

Start the game and make sure the three mods on your modification screen are selected, (check mark in the box beside them). Click the Use Selected Mod(s) button and exit the game.  When you restart the game, the mods will be ready to use.  Note: the mods will not work with the single player SOW scenarios that come with the game.

Game Option Settings.

SOW is both CPU, (computer brain), and GPU, (graphics brain), intensive. We have found through trial and error option settings that give reasonable performance and keep the game visually appealing.

On the Options screen page 1
Disable Context Menu: checked (Otherwise you will have to click somewhere on the toolbar before you can select another command such as a formation.)

On the Options screen page 2
% trees showing: 75
Display off map trees: unchecked
Max transparent trees: 80
Make walls transparent w/trees: unchecked
Max terrain draw distance: Best
Show Map Objects: Best
Show off-map terrain: unchecked
Max # artillery hit decals: 50
Max units draw distance: 1000
Max trees draw distance: 1000
Max objects draw distance: 1000

If you are hosting the battle these are the host option settings.

Preset difficulty levels: Custom
Map icons display level: Bare Map
Max camera distance from you: 2 (set in sowwl.ini file, see below)
Orders by courier at this command level and above: Brigade
Uniform quality: Best
Show map objects: Best
Sprite ratio: 4 or 6

Now it's time to make a few manual changes to the sowwl.ini file. It will be found in the My Documents\SowWL folder. Open it and scroll down until you find the section titled [Custom]
Find and change the value found for MPplyrradius to MPplyrradius=10
You can also change the value of plyrradius to plyrradius=10 This way you can practice commanding in single player at this camera height.
Now find the section titled [Initialization]
Add the following line: aicount=55
It doesn't matter where you put it in that section. This will make the AI a bit more clever.
Now save the changes you just made. You are finished and ready to play.

To participate in a game you will need to join the KS TeamSpeak channel.  Go to the TeamSpeak website and download the free program: TeamSpeak URL
The address and password for our server is:
Address:  ts8.gameservers.com:9107
Password:  20thmaine

To set up TeamSpeak whisper channels so you can privately communicate with the commanders you are next to on the field, read this thread: Whisper Keys Setup

We also have a replay viewer for our games.  Information about it and the download link can be found in the first post of this thread: Replay Viewer


Will stock scenarios work?
Uncle Billy (creator of mod)

"The stock scenarios should be playable, but what may differ is the outcome. In NSD-land, the final numerical score solely determines the level of defeat or victory. This number was arrived at by averaging the scores of the people who tested the scenario using the vanilla game. Given the large number of changes made by the KS mod, that number may be ridiculously easy to achieve or impossible."

However, if you play the scenarios with a view that a real life commander would take; have I achieved my objective and do I still have a fighting force left, then the scenarios may still hold a lot of entertainment value.

Asid:
KS Napoleon Mod II 1.16 and KS SOW Supplemental Maps 1.10

Version 1.16 has now been released. Version 1.10 of Supplemental Maps has been released.

1) Amended the artillery AI so that guns pull back or rout away at closer distances from charging enemies than before. This makes guns harder to force back.

2) Disabled guns routing from infantry advances. Infantry now have to charge guns to displace them away.

3) Guns no longer rout away if a friendly unit is nearby and an enemy attacks it. Previously our supporting units logic was not working correctly.

4) We have slowed heavy cavalry charge from 14mph to 12mph and light from 16mph to 14mph in order to lower their extreme effectiveness. We thought cavalry was becoming too dominant and this speed reduction allows a defending infantry player more response time. This also increases cavalry fatigue as it will spend longer in fatiguing terrain and so take more fatigue hits for crossing rivers and woods, etc.

5) Several maps added.

6) Replaced the Austrian marching music.

7) Edited some French and Spanish sprite classes to reduce the number/variation of sprites used.

We've playtested the new artillery morale/cavalry speeds and the game seems more balanced now.

v1.16 is available in the links given here: http://kriegsspiel.forumotion.net/t1451-set-up-for-sowwl-napoleon-games-for-kriegspiel-style

KS Forum thread:
http://kriegsspiel.forumotion.net/t1614-ks-napoleon-mod-ii-1-16-and-ks-sow-supplemental-maps-1-10#17427

Asid:
The stock scenarios can be played with the mod if you do a little work.
By Uncle Billy
Original post: Here

You have to download the SDK for the game. There is a link for it on the NSD forum. Then create a folder inside the game's Mods folder, name it Stock Scenarios. Inside that, copy the Scenarios folder from the SDK to your Stock Scenarios folder. Now go into the \StockScenarios\Scenarios folder and rename all the scenarios by removing the WL from the sub-folder names. When you start the game, you should see the names of the stock scenarios when you click on the User Scenarios button. Remember these scenarios were created for use with the stock game so the gameplay balance may be off when you use them with the mod. Don't forget to activate this mod. pale

I believe the stock campaign works with the mod. I've not tried it, but I think someone else on the forum has done so successfully.

The next version of the KS Napoleon Mod will have a number of scenarios added to it. These are battles that were created for our casual games that are played during the week, usually as players vs AI. The next version will be released soon. We are just finishing up final testing of a new Nappy map created specially for us by Mark Tewes.

Asid:
KS Napoleon Mod II 1.17 and KS SOW Supplemental Maps 1.11

Changes:

1. The first SOWWL map named Meckel, created by Mark Tewes is included. Mark made the Gettysburg maps for the original SOWGB game. It contains numerous villages with strong points. The attacker does not have an easy time on this map. Meckel has a west German theme and is based on one of the original 19th century German staff Kreigspiel maps and to see the map in digital form has been a long ambition of Martin James, one of our groups leading members.

2. A large number of scenarios have been added. These are ones that the KS group has played in their MP games. They are fully playable in SP also. You will find them when you press the User Scenario button in the game. They all begin with 'KS'. The country name indicates which side should be the human side in SP or co-op MP play. Most of these will also give good PvP battles.

Download: http://kriegsspiel.forumotion.net/t1451-set-up-for-sowwl-napoleon-games-for-kriegspiel-style#14783

Asid:
KS Napoleon Mod II 1.18 and KS SOW Supplemental Maps 1.12



Download: http://kriegsspiel.forumotion.net/t1451-set-up-for-sowwl-napoleon-games-for-kriegspiel-style#14783

Navigation

[0] Message Index

[#] Next page

Go to full version