KS Napoleon Mod II 1.22Set Up for SOWWL NAPOLEON GAMES For Kriegspiel styleBy: Uncle Billy on Thu Jun 18, 2015 7:20 pm
You will need to register to download. It is worth it.
http://kriegsspiel.forumotion.net/t1451-set-up-for-sowwl-napoleon-games-for-kriegspiel-styleThis version of the mod is compatible with SowWL version 1.01. It will not work with the older version of the game, 1.0043.This mod significantly changes the gameplay of Scourge of War Waterloo.1. Many additional flags from Gunship's Road To Wagram & Peninsula mod (for Gettysburg).
2. Added more courier orders to the Orders Menu and re-arranged them into a slightly more logical order. British-only formations have been added to the courier menu.
3. All mini-maps have been redrawn in a more period style.
4. Road errors on all maps have been fixed.
5. Morale loss from taking fire from flank and rear has been greatly increased.
6. Four types of cavalry have been instituted; heavy, medium, light and lancers. Heavy cavalry will do the greatest damage to infantry. Light cavalry is the fastest of the three.
7. All formations have been rewritten for smoother deployment. The Chinese fire drill is gone.
8. Skirmish formation has been changed & its abilities have been increased. They are faster and significantly better marksmen than line troops. Skirmishers are now a real threat and need to be countered, not left to shoot away at your close order formations.
9. Skirmishers deploy automatically when they move into range of the enemy.
10. Formations on the 'Combat' toolbar maintain their formation when moving. They do not change into road column before moving.
11. OOBs are modified to take advantage of skirmisher abilities.
12. Overall artillery fire is much more effective. Canister has a range of 400-500 yd. However, unlimbered guns will not rotate; they remain fixed in the direction the battery unlimbers. This allows flank attacks on artillery. Frontal attacks on artillery will be very costly. Battery commanders given a stance and not TC'd will still shift their battery to a better firing position however.
13. Flags removed from individual guns. Now the only flag of an artillery unit is the battery commander. We felt this restriction was in keeping with a game that addresses command at division and corps level. It also looks better.
14. Many more flags added thanks to the RebBugler Flag Works including his new Hanoverian ones.
15. Limited information concerning the progress of the battle has been instituted. This better reflects the reduced information a 19th century general would have had during a battle.
16. Formation movement speeds have been reduced. Also infantry double time speed has been reduced by 22%.
17. A more functional toolbar has been created.
18. Courier message spamming in MP has been removed.
19. The company-size auto-skirmisher creation has been disabled. The KS Mod uses a single battalion-sized unit within each brigade to represent the combined skirmishing capability of that brigade. This unit can be thought of as representing converged light or other flank companies, attached jager companies, or third-rankers from some units (notably Austrians and Prussians). Our national characteristics also mean that some nations at certain periods have very limited or no skirmish capability (such as 1806 Prussians, 1807 Russians and 1808-1809 Spanish). French formations will always have a second unit that can skirmish if necessary which represents their adaptive training and their tactically identical use of fusilier and leger regiments. We decided this was a better tactical tool given the division and corps command levels of the game than splitting companies off from every battalion. It also allowed us to show different national and period characteristics.
20. Cannon capture has been largely eliminated so as to not decrease the capturing unit by 30 men. The guns will now rout before being captured. They can be captured while being routed but this will not cause the capturing unit to lose 30 men and the routed gun will be eliminated instead.
21. Numerous maps have been added (more than 40). These have been ported over from Gettysburg and were the free mod- and add-on maps from that game. Additionally if you own Gettysburg and any of its add-ons, you can use those maps as well in Waterloo (giving another 20 maps). In addition several maps have variants which include such things as impassable rivers (except at road crossings) and fieldwork defenses (using the Gettysburg breastworks sprite).
22. A number of scenarios which can be played in SP or MP. For SP or co-op MP, there is one side that is recommended for the player(s) to command. There is a initial situation map in each scenario folder for the human side. It gives the position of that side's troops.
23. Suicidal advance of artillery into the enemy's lines has been mostly eliminated. Guns also will not fire when friendly troops are in front of them.
24. Cavalry will not attack troops in cavalry unfriendly terrain, e.g. woods, rough, stone walls and towns.
25. Nations available:
Prussia and France (1806)
Russia and France (1807)
Austria and France (1809) - Italian and Danube theaters
Russia and France (1812)
Anglo-Portuguese-Spanish and France (Peninsular 1808-1814)
Anglo-Dutch-German, Prussia and France (1815)
In addition the following minor nations have some sprites to allow some of their units to be fielded. Use of different flags allows further nationalities to be represented (e.g. Neapolitans and Italians, Portuguese Legion, Irish Legion, etc):
Baden - line infantry
Bavaria
Brunswick
Dutch-Belgians
Hanover - flag only, use British sprites
Italy - flag only, use French, Westphalian or Wurttemberg sprites
Naples - flag only, use French, Westphalian or Wurttemberg sprites
Nassau (Coalition) - line and light infantry
Nassau (French Ally) - line and light infantry
Orange-Nassau - line infantry
Poland - uhlans
Portugal - line and light infantry
Saxony - 1806 infantry, later infantry, cavalry
Swiss - line infantry in French service
Westphalia - line infantry
Wurttemberg
The 1806 Prussian army uses sprites from the 1745 Fontenoy Gettysburg Mod. We know these are not correct but they are better than nothing. We are still working on improving them.
You will need the latest versions of both the game, KS Sprites Mod, KS Napoleon Mod II and KS SOW Supplemental Maps.
The latest game patch, 1.01 can be found here: Patch 1.01
ftp://ftp.matrixgames.com/pub/ScourgeOfWarWaterloo/ScourgeOfWar-Update-v101.zipKS Sprites Mod 1.03:Download location for KS Napoleon Mod II: KS Napoleon Mod II 1.22
It is compatible with SowWL Version 1.01
The third mod to install is the KS SOW Supplemental Maps. This is a collection of free maps done over the years and gathered up in one place. It is not a stand alone mod, (it doesn't have the mini-maps inside it), but is for use with either the Napoleon mods for both Waterloo and Gettysburg or our ACW mod for Gettysburg, Courier & Maps.
Here is the link: KS SOW Supplemental Maps Mod 1.14
Other mods can sometimes be used, but care must be exercised, as they may conflict with the required mods. Those which are known to be safe for use are: Realistic Smoke Mod, GCM/Jolly's Terrain. It is always best to ask before using an unlisted mod.
Setup the Mods.Start the game and make sure the three mods on your modification screen are selected, (check mark in the box beside them). Click the Use Selected Mod(s) button and exit the game. When you restart the game, the mods will be ready to use. Note: the mods will not work with the single player SOW scenarios that come with the game.
Game Option Settings.SOW is both CPU, (computer brain), and GPU, (graphics brain), intensive. We have found through trial and error option settings that give reasonable performance and keep the game visually appealing.
On the Options screen page 1Disable Context Menu: checked (Otherwise you will have to click somewhere on the toolbar before you can select another command such as a formation.)On the Options screen page 2% trees showing: 75
Display off map trees: unchecked
Max transparent trees: 80
Make walls transparent w/trees: unchecked
Max terrain draw distance: Best
Show Map Objects: Best
Show off-map terrain: unchecked
Max # artillery hit decals: 50
Max units draw distance: 1000
Max trees draw distance: 1000
Max objects draw distance: 1000
If you are hosting the battle these are the host option settings.
Preset difficulty levels: Custom
Map icons display level: Bare Map
Max camera distance from you: 2 (set in sowwl.ini file, see below)
Orders by courier at this command level and above: Brigade
Uniform quality: Best
Show map objects: Best
Sprite ratio: 5 or 6
Now it's time to make a few manual changes to the sowwl.ini file. It will be found in the My Documents\SowWL folder. Open it and scroll down until you find the section titled [Custom]
Find and change the value found for MPplyrradius to MPplyrradius=10
You can also change the value of plyrradius to plyrradius=10 This way you can practice commanding in single player at this camera height.
Now find the section titled [Initialization]
Add the following line: aicount=55
It doesn't matter where you put it in that section. This will make the AI a bit more clever.
Now save the changes you just made. You are finished and ready to play.
To participate in a game you will need to join the KS TeamSpeak channel. Go to the TeamSpeak website and download the free program: TeamSpeak URL
NEW SERVER
The address and password for our server is:
Address: ts85.gameservers.com:9195
Password: 20thmaine
To set up TeamSpeak whisper channels so you can privately communicate with the commanders you are next to on the field, read this thread: Whisper Keys Setup
We also have a replay viewer for our games. Information about it and the download link can be found in the first post of this thread:
Replay ViewerOfficial discussion + Download links: Click hereRegister on the KS forum to download this great mod.I have met a few of the guys from KS. They are a good bunch 