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Author Topic: SOW: Patches/Updates  (Read 7873 times)

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Offline Asid

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SOW: Patches/Updates
« on: June 16, 2015, 03:21:26 PM »
Beta Patch 1

We are working on updating the readme then should be good to go for beta patch one. We see no risk at all in installing this. I will fix the crashes that people have reported. We've fixed all of them that we know of, so it's a good patch. There is a fix to the grog toolbar mod. I'll post the readme once it's done. We're doing this tonight, just got the last bugs worked out. It's only a crash fix, nothing new.

We are working with Matrix on the game install to fix the issue with the black boxes, as this can be set by the installer, and we're providing them a new starting resolution for those that have this issue. Once we have the bugs worked out we're going to work on getting out the SDK. Right now the team is hitting pakfront's tools hard. We'll get them to you soon.

SOWWL Beta Patch 1 (5.1MB) : http://www.norbsoftdev.net/NSDTeam/Downloads/SOWWLBetaPatch1.exe



Quote
Now the patch should have removed some files from the grog mod. Please check the grog mod folder and see if it worked.

Layout/Media/Language/LanguageEnglish.xml
Layout/Media/SOWWL_Media/ToolbarButtons.xml

There are other files in there now, but the two above should be gone now. It worked in our testing. It was the file that was causing the crash.

Posted by Norb

Note:
When I applied the patch. The files were still there so I manually removed them!

File locations:
Scourge of War Waterloo\Mods\Toolbar Expanded - Grog\Layout\Media\Language\LanguageEnglish.xml
Scourge of War Waterloo\Mods\Toolbar Expanded - Grog\Layout\Media\SOWWL_Media\ToolbarButtons.xml

This patch seems to have issues so better to wait for a full release.
« Last Edit: November 07, 2016, 02:42:36 PM by Asid »
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Offline Asid

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Re: Patches/Updates
« Reply #1 on: June 17, 2015, 06:45:07 PM »
Beta Patch 1 Do NOT install

This patch seems to have issues so better to wait for a full release.
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Offline Asid

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Re: Patches/Updates
« Reply #2 on: July 03, 2015, 08:07:27 PM »
The first official patch for Scourge of War: Waterloo is now available.


This patch fixes a number of crashes as reported by the community.


The patch can be downloaded using the automatic updater tool or by going here:
ftp://ftp.matrixgames.com/pub/ScourgeOfWarWaterloo/ScourgeOfWar-UpdateComp-v10006.zip


V1.0006

Bug Fix Patch Release
Fixed runtime crash.
Fixed crash on replay
Fixed crash on loading high scores screen and on opening modifications screen.
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Offline Asid

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Re: Patches/Updates
« Reply #3 on: November 19, 2015, 03:48:53 PM »
The game has been updated to version 1.0043!

This new version brings a lot of improvements and bug fixes! Among all a bug in cavalry column reserves formation have been fixed and now the advance of scripted French officers in initial stages of WL06 has been restricted so they don't approach too close to enemy lines!

Download here (38.2MB): ftp://ftp.matrixgames.com/pub/ScourgeOfWarWaterloo/ScourgeOfWar-UpdateComp-v10043.zip

Here's the full changelog:

V1.0043
• Patch Notes
• Fixed a bug with building “best” detail level on MP map Options settings.
• Fixed a tooltip text error on the Status item in popup.
• Fixed language errors in WL03 text.
• Fixed the La Haye Sainte occupy bug reported for WL04.
• Added missing units in the scenario introduction text for WL01
• Fixed the bug where Probe button was in an incorrect location on the toolbar.
• Added missing unit status tags in languages other than English.
• Fixed a bug where the end of scenario time for MP02 was missing.
• Fixed a bug in cavalry column reserves formation.
• Fixed the bug with some missing cavalry division ammo wagons.
• Fixed errors in about-face flags for some LVL6 infantry and cavalry formations.
• Fixed the bug that caused the “Compose Courier Message” screen to close if a courier message is received.
• Added two corps level formations per army. Corps movement is now possible through the in-game context menu or via the movement map. The error messages in SOWWL.log are of no significance.
• Added an “Additional Details” option to the OOB screen in main game. This is also used to see the unit summary at the end of battle.
• Changed the “Compose Courier Message” screen so that full names can be seen.
• Changed tooltips to dynamically re-size courier window.
• Added a courier message “Send” button to the OOB window.
• Added the full manual in Italian.
• Corrected uniform usage issues with Dutch commanders.
• Implemented a new Line-of-Sight battle starting formation.
• Increased the starting distance for LOS Sandbox battles and road battles in the Sandbox campaign.
• Restricted the advance of scripted French officers in initial stages of WL06 so they don't approach too close to enemy lines.
• Changed the scripted formation for skirmishers at beginning of certain Waterloo scenarios.
• Amended some cavalry parameters to reduce unrealistic results in cavalry vs. cavalry melees.
• Updated the Windmill model.
• Fixed the spelling of a number of officer, unit and map names.
• Reduced the stance auto-activation distance to 150 yards from the enemy for all troop types. The player has maximum control at this setting. The player must decide if and when to activate the AI full control without using TC by choosing a stance which provides for greater control over cavalry and artillery.
• Improved cavalry movement, edited attack distances and damage calculations.
• Improved infantry combat maneuvers, square formation\leaving square and unit overlap when near the enemy.
• Improved square vs. cavalry dynamics: squares can be formed at smaller distances, but now cavalry can try to break them if they are still in formation phase (when there is at least one sprite in movement) and at short range.
• Improved skirmisher behavior and reduced the maximum number per brigade.
• Some improvements to the combined arms unit strength calculations in the campaign AI and also retreat/regroup time.
• “Hold to the Last” stance now forces fewer autonomous movements by the AI for infantry and cavalry.
• Changed artillery wagon AI to auto supply batteries at divisional level.
• Updated the “Full French” mod to include corps fixes.
• Added a fix for the British/Prussian artillery wagon sprite clash.


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Offline Asid

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Re: Patches/Updates
« Reply #4 on: November 07, 2016, 02:34:52 PM »
The game has been updated to version 1.01! April 12, 2016

This new version brings a lot of improvements and bug fixes! Among all a bug in cavalry column reserves formation have been fixed and now the advance of scripted French officers in initial stages of WL06 has been restricted so they don't approach too close to enemy lines!

Download(149MB): ftp://ftp.matrixgames.com/pub/ScourgeOfWarWaterloo/ScourgeOfWar-Update-v101.zip


Here's the full changelog:

•   V1.01 – April 12, 2016
•   Patch 3 Release

•   AI, Gameplay and UI Additions:
•   Added new slider Toolbar for player feedback (mod menu)
•   Added the 'targeting' logic for cavalry squadrons (see slider toolbar)
•   Improved Hannover flags added.
•   Removed the ability for cavalry to capture and bring enemy guns into action.
•   Removed auto-run reaction of troops under fire.
•   Increased melee penalty for skirmishers.
•   Skirmishers now fall back at shorter distance from nearest enemy if supported.
•   Improved control of TC units when near the enemy and under fire.
•   Improved Cavalry and Infantry Square logic and dynamics.
•   Improved brigade command AI.
•   Reactivated cavalry orders in courier menu.
•   Added new battle statistics screen on 'end of battle' screen.
•   Improved AI stances when stationary and when at long range from the enemy.

Modding improvements:
•   Historical variant adjustments for WL10 and WL20
•   Modding improvements
•   Enabled modder access to skills level and defensive ground bonus with three new AI functions: DBonusVal(), GetLevel() and GetPoints().
•   Added two new variables: #unitAItype, #onlyoffAItype.
•   Fixed dump of 'dumpoobscen' command.
•   Fixed problem with additional column for French unit names in the scenario files created using 'dumpscen' or 'dumpoobscen'.
•   Corrected ORDTACDivPlay AI function.
•   Corrected 'friendcloseyds()' AI function.
•   Corrected GetOrders() AI function - brigade AI is now more under player control when using stances, stationary and far from the enemy.

Corrections:
•   Fixed typos in WL04 biography text.
•   Fixed typo on WL01 scenario description map.
•   Fixed typo in WL02 scenario intro text and description map.
•   Fixed WL02 courier message typo
•   Fixed WL03 scenario intro typo.
•   Fixed fort crash with 54/2 ligne in WL05.
•   Fixed deployment issue for Domons 2nd cavalry division in WL10 and WL20
•   Fixed incorrectly assigned cavalry uniforms in WL OOB.
•   Removed Teste's division from Wl10 scenario.
•   Fixed bridge on Waterloo map.
•   Fixed issue in WL tutorial with skirmishers entering forts.
•   Fixed display issues with casualties and tooltips.
•   Fixed multiplayer 'battle replay' issue with unit positions on map.
•   Added a new fix for character symbols appearing in commander names.   o Corps formations now correctly assign spots in formation to unit subtypes. o Added tooltips for wheat and terrain.
•   Removed dysfunctional Play March Music option from Options screen.

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Offline Asid

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Re: SOW: Patches/Updates
« Reply #5 on: August 10, 2017, 05:15:59 PM »
V1.02 – May 23, 2017 (released 10 Aug 2017)

Patch 4 Release

•   Mod for expanded toolbar is now included
•   Fix for Italian version of mods
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