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Author Topic: Graviteam Tactics: Mius Front  (Read 44131 times)

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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #30 on: February 14, 2016, 08:46:59 PM »
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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #31 on: February 15, 2016, 09:09:45 AM »


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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #32 on: February 20, 2016, 02:04:47 PM »






« Last Edit: February 20, 2016, 02:07:09 PM by Asid »
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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #33 on: February 21, 2016, 01:39:37 PM »
Update

MF is still a wargame with simulation elements, on the Eastern front in 1943. But the action takes place in the summer on the Mius Front.

Engine changes:
•   There are some changes in the engine architecture, for example:
•   A shorter way to start a "Quick Battle" and auto-battles in the operation phase (this feature was previously only available in SABOW).
•   The interface and advanced physics have been moved to separate dynamic libraries.
•   At this point both the operation editor and mod-utility have been removed as it did not meet expectations.
•   Added the ability to save and run the missions
•   Ability to change the game appearance. Removed lot of game options which that are not required.

Steay tuned for more.....
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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #34 on: February 21, 2016, 05:11:54 PM »
Panzer MkIV From left to right: G, G early, F2, F

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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #35 on: February 22, 2016, 12:05:01 AM »
Smoking





« Last Edit: February 22, 2016, 12:10:05 AM by Asid »
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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #36 on: February 22, 2016, 05:55:53 PM »






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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #37 on: February 22, 2016, 05:57:10 PM »
Graviteam Tactics: Mius-Front Teaser Trailer

Published on 22 Feb 2016

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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #38 on: February 23, 2016, 12:12:04 AM »
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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #39 on: February 25, 2016, 03:10:12 AM »
No surrender!

Battered and bruised but still in the fight!

« Last Edit: February 25, 2016, 03:17:41 AM by Asid »
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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #40 on: February 25, 2016, 08:44:30 PM »
Mius-Front Stukas bombing run

















































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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #41 on: February 27, 2016, 10:36:37 PM »
Release date?

March 9th 2016. According to this page: http://www.graviteam.ua/tactics/57-gt-mius-front.html

Will confirm
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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #42 on: February 28, 2016, 04:59:20 PM »
I confirmed yesterday with the devs that the March 9th date is NOT correct.

I will let you know as soon as i do.

Regards
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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #43 on: February 29, 2016, 07:00:39 PM »
Steam Page Live


 Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. Action takes place in the summer of 1943 at Mius river and Saur-Mogila tumulus area of over 140 sq. km. Four large-scale operations for the Red Army and Wehrmacht.
Release Date: Coming soon

Steam page: http://store.steampowered.com/app/312980/?snr=1_5_1100__1100

About This Game
Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.

Game is comprised of two modes:
•   Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
•   Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.

Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
•   New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
•   Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
•   High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
•   Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
•   Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
•   Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
•   Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
•   Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
•   Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
•   Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
•   Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
•   Advanced control of the off-map artillery, featuring various fuse settings and shell types.
•   Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
•   Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
•   Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.

Also, you can view detailed info on each unit in the interactive encyclopedia. Interactive tutorial explaining most aspects of the game is included.
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Offline Asid

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Re: Graviteam Tactics: Mius Front
« Reply #44 on: February 29, 2016, 07:22:28 PM »
Graviteam Tactics: Mius-Front Teaser 1



Published on Feb 29, 2016
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