Forum > Mius Front
Graviteam Tactics: Mius Front
Asid:
Graviteam Tactics: Mius Front Unreleased.
Description:
Realistic wargame with advanced elements of a simulator covering the Eastern Front in summer 1942/1943.
Large, precisely recreated battlefield near the Mius river in southern Ukraine.
Carefully modelled vehicles that took part in the battles.
Detailed and realistic simulation of a battlefield, realistic ballistics, and armor simulation.
Many advanced tactical features, like smoke shields, night flares, tactical diagrams, and advanced orders.
Operational and tactical modes including a dynamic campaign.
Interactive vehicle encyclopedia.
Official site: http://graviteam.com/games/GT_Mius_Front.html
Official Forum: http://graviteam.com/forum/index.php?board=15.0
Manual Version 2016.03.09: Click Here
Official YouTube Channel: https://www.youtube.com/results?search_query=Graviteam+Tactics%3A+Mius-Front
Graviteam Tactics: Mius-Front Preview 01
Published on Nov 28, 2013
http://youtu.be/a_3QrZLXtTg?list=PLCgkhOKOvUA0izEPiyRmSy7YOrtmNt8t3
In the Mud
Further Info
ORIGINAL posted by: Krabb
Known bits of new features:
[*]organization of units depends on season and year in quick battles ((function(d,s,id){var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = "//connect.facebook.net/fr_FR/sdk.js#xfbml=1&version=v2.12";fjs.parentNode.insertBefore(js, fjs);}(document, "script", "facebook-jssdk"));
)
[*]updates to captured and collected enemy equipment system ((function(d,s,id){var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = "//connect.facebook.net/fr_FR/sdk.js#xfbml=1&version=v2.12";fjs.parentNode.insertBefore(js, fjs);}(document, "script", "facebook-jssdk"));
)
[*]quick missions ((function(d,s,id){var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = "//connect.facebook.net/fr_FR/sdk.js#xfbml=1&version=v2.12";fjs.parentNode.insertBefore(js, fjs);}(document, "script", "facebook-jssdk"));
)
[*]revised algorithm of equipment repair ((function(d,s,id){var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = "//connect.facebook.net/fr_FR/sdk.js#xfbml=1&version=v2.12";fjs.parentNode.insertBefore(js, fjs);}(document, "script", "facebook-jssdk"));
)
[*]new troop management system (source (function(d,s,id){var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = "//connect.facebook.net/fr_FR/sdk.js#xfbml=1&version=v2.12";fjs.parentNode.insertBefore(js, fjs);}(document, "script", "facebook-jssdk"));
and (function(d,s,id){var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = "//connect.facebook.net/fr_FR/sdk.js#xfbml=1&version=v2.12";fjs.parentNode.insertBefore(js, fjs);}(document, "script", "facebook-jssdk"));
)
[*]renewed interface (source)
[*]global air strikes in operations, controlled by Main Command, not relative to player ((function(d,s,id){var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = "//connect.facebook.net/fr_FR/sdk.js#xfbml=1&version=v2.12";fjs.parentNode.insertBefore(js, fjs);}(document, "script", "facebook-jssdk"));
)
[*]Main Command Reserve pool - units from it can be moved to any active platoon ((function(d,s,id){var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = "//connect.facebook.net/fr_FR/sdk.js#xfbml=1&version=v2.12";fjs.parentNode.insertBefore(js, fjs);}(document, "script", "facebook-jssdk"));
)
[*]simple control (and selection) for heavy weapons in squads ((function(d,s,id){var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = "//connect.facebook.net/fr_FR/sdk.js#xfbml=1&version=v2.12";fjs.parentNode.insertBefore(js, fjs);}(document, "script", "facebook-jssdk"));
)
[*]improved sound system with sound waves relative to objects (projectiles) speeds ((function(d,s,id){var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = "//connect.facebook.net/fr_FR/sdk.js#xfbml=1&version=v2.12";fjs.parentNode.insertBefore(js, fjs);}(document, "script", "facebook-jssdk"));
)
[*]automatically selected battle place in operations is default behavior ((function(d,s,id){var js, fjs = d.getElementsByTagName(s)[0];if (d.getElementById(id)) return;js = d.createElement(s); js.id = id;js.src = "//connect.facebook.net/fr_FR/sdk.js#xfbml=1&version=v2.12";fjs.parentNode.insertBefore(js, fjs);}(document, "script", "facebook-jssdk"));
)
Artificial intelligence versus human!
https://www.facebook.com/notes/graviteam/artificial-intelligence-versus-human/651129698279641
[/quote]
on YouTube.
Constantly updated screenshots.
Graviteam
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Asid:
Update posted on Graviteams FB page 09 March
Frankie:
The graphics are getting better and better. Very crisp. Almost photo-realistic.
Lumituisku:
Is this their newest tank sim?
Asid:
--- Quote from: Lumituisku on March 20, 2015, 06:18:54 PM ---Is this their newest tank sim?
--- End quote ---
Yes... out soon :)
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