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Author Topic: Mius Front: Patches/Updates  (Read 64586 times)

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #165 on: October 06, 2023, 12:01:11 AM »
Update 10/05/2023
Thu, October 5, 2023



1) Update DLC Typhoon Raising (small changes in Soviet OOB, added 120mm mortars, event descriptions)
2) DLC Operation Moduler update (event description added)
3) Added 6-Pdr gun to the armor penetration diagram

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #166 on: October 10, 2023, 12:05:58 AM »
Update 10/09/2023
Mon, 9 October 2023



Updated DLC The Day of the Olifant - added description of events


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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #167 on: October 12, 2023, 12:40:17 AM »
Update 10/12/2023
Wed, 11 October 2023



Updated DLC Raging Bridgehead
- added description of events
- added minefields
- minor landscape changes
- organisation of some Red Army units have been changed

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #168 on: November 20, 2023, 02:17:21 AM »
Update Stalemate on Donets 11/17/2023
Fri, November 17, 2023



1) Changed the presentation of mortar regiments in the DLC Stalemate on Donets
2) Changed the presentation of ATARs in the DLC Stalemate on Donets
3) The number of artillery barrels in tank and motorized rifle brigades has been adjusted
4) Minor corrections in the texts and names of units in the DLC Stalemate on Donets
5) Added 57mm Churchill tank gun to the encyclopedia

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #169 on: November 20, 2023, 02:18:52 AM »
Update 11/17/2023
Fri, November 17, 2023



1) Furtive Spring DLC update (event description added)
2) The dependence of the decline in morale among troops under fire in shelters has been changed.
3) Hit vectors in statistics for bullet hits are smaller than for shell hits.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #170 on: December 22, 2023, 09:19:42 AM »
Update 12/22/2023
Thu, December 21, 2023



1) Added 76.2mm F-32 cannon.
2) Added the KV-1 tank M41 with the F-32 cannon.
3) The movement of signalmen during cable laying is carried out without a covert movement modifier.
4) The algorithm for moving AI BGs along the borders of the battlefield in the operational phase has been changed. They don't go to the battlefield area.
5) The algorithm for connecting the command hierarchy in tactical combat has been changed for operations using BGs. The hierarchy is built taking into account the actual membership in the BG, without taking into account the general OOB (a capable BG commander is the commander of all platoons included in this BG). The only exceptions are battalion commanders, who can head the command hierarchy for coy BGs in the same unit (battalion).
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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #171 on: December 31, 2023, 05:17:07 PM »
Public Beta 2.0
Sun, 31 December 2023



Public beta with updated operational phase is available (public-beta-na).

There is no need to switch to it if you are not ready for difficulties. To use this version, it is strongly recommended to create a new profile, since changes, including in operations, will be irreversible.

In this version, territory capture and initial deployment are based not on squares, but on grid nodes of the operational phase.

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Offline Asid

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Re: Mius Front: Patches/Updates
« Reply #172 on: March 10, 2024, 08:43:20 PM »
Update 03/10/2024
Sun, March 10, 2024



The game is moving to an updated operational phase system. 1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant change will result in the disappearance of signs of entrenchment, and other less significant changes in active operations.

The principle of troop deployment before battle will also change; the areas in which deployment is available will be reduced and tied to the location of the battle group on the operational map.

The algorithm for accounting for the level of fire has also been adjusted, various small changes have been made to various aspects of the game and the display of special effects.

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