DCS 1.5.5 changelog
DCS World
• Introduced user Tactical Marks on the F10 map view.
• New flight dynamics of Stinger and Igla missiles.
• ME. Attack point circle on the map restored
• Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
• Added clickable radio-menu
• AI UH-1H will not able to fly with broken tail rotor
• IL-78 refueling pod lights: functionality added
• Fixed visibility some map objects through haze
• The LOD of destroyed Kamaz-43101 model has been fixed
• Simulation ESC menu. Added Audio Option panel button
• Simulation ESC menu. Added Quit to Desktop button
• Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s fixed
• Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
• MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
• MP. Lobby. The task column was replaced with an airfield column.
• MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
• MP. Player kick button will visible only on server
• MP: increased default timeouts to 300 seconds
• Network protocol changed (version 1.5.5 incompatible with 1.5.4)
• Added new 3D models: KRAZ truck and Merkava 4 MBT.
• Il-78 tanker. Added lights animation to UPAZ refueling pod.
DCS FC3
• Su-33: Autopilot mode indication will work
• Su-33. Digital fuel indicator repaired
• Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
• F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
• F-15C. TDC will not be slewed by mouse to outside the scan zone
• Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
• Su-27. Flight control system with AOA and G-limiter has been adjusted
• Su-27. Autopilot has been adjusted
• Su-27. Tires strength has been adjusted
DCS A-10C
• Steerpoint marker on HUD will not floating
• The parasitic elements of external 3D model were removed from cockpit
• Fixed click sound for some cockpit switches
• UHF radio tone sound will not heard without electrical power
• A-10C Piercing Fury Campaign corrections
DCS Hawk by VEAO
• Aden gun pod fire and ejector positions updated.
• Brake pressure gauges now functional.
• Transponder panel now active (for future functionality).
• Gun and stores stick flaps animated correctly.
• External textures optimized.
• Kneeboard updated for authentic Hawk checklists.
• Rear seat switching implemented for single player including functionality:
• Press 2 and 1 to switch cockpits (can also assign to joystick).
• Click spots updated for rear seat functionality.
• Flap and gear control (clickable and joystick) implemented, including emergency flap and gear.
• Flap and gear indicators functional.
• Hydraulics and brake pressure gauges implemented.
• Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented.
• HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented.
• All rear cockpit dash gauges implemented.
• HSI Tacan / ILS navigation and glideslope functions implemented.
• Beacon light and test implemented.
• Accelerometer reset implemented.
• CWP indicators functional including test switch.
• Attention light reset switches implemented.
• Land/Taxi light switch implemented.
• Cockpit lighting switches, including dimmers, implemented.
• Cockpit lighting WIP for FPS improvements.
• CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit).
• Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle).
• Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump).
• Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front).
• Weapon override switch functional (set to override to disable firing of weapons).
• Weapon jettison button functional.
• Multi-Crew. Ability to ride-along in the rear seat in Player 2 slot on multi-player servers.
DCS L-39
• Anti-ice system switch will be OFF at cold start
• ADI failure lamp will lit when AC power is missing
• Corrected latitude value on GMK-1
• Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy.
• Emergency generator extension will be visible on net phantoms.
P-51D High Stakes Campaign
• 2nd mission: 1st waypoint condition simplified
• 7th mission: targeting becomes more explicit for player
DCS F-5E
• Inverted spin has been simulated.
• UHF Radio - Hinged Access Door will be opened.
• AIM-9 tone will not be heard if both wingtips gone off.
• Landing gear audible warning will be heard when warning test switch enabled.
• TACAN channel selector animation corrected.
• Fixed RWR sound issues with new contacts.
• Wing bend and twist due to G-loads has been corrected.
• Changing TACAN channel will not interrupt current radio chat.
• Input: Added some axis commands for TDC, rudder trim, lights etc.
• With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft.
• Aileron limiter now disabled at cold start.
• Single player missions added.
• Added inert and training stores.
• Added wing damage with high G overload
• Drag chute can not be fully deployed without any airstream
• Drag chute model corrected
DCS UH-1H
• External F2 camera will do not zooming out on certain angles
• The missing a pilot's skin fragments were restored
• Side machineguns control by TrackIR and mouse has been refactored
• ‘Hot start’ fire is now visible for other clients in multiplayer
• Search and landing lights will be synchronized between clients in multiplayer
DCS Black Shark
• Fire exhaust effect for Ka-50's APU has been added
• Searchlight will be synchronized between clients in multiplayer
DCS F-86
• Fixed incorrect effect of flap deflection on pitching moment
DCS Mi-8MTV2
• Taxi & landing lights will enabled when hot start on ground at night
• APU exhaust fire is now visible for other clients in multiplayer
DCS C-101 by AvioDev
• Fuel reset knob animation was inverted.
• DRM button added to Module Manager.
• Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions).
• Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect).
• Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons.
• Fixed cockpit mechanism.
• Removed -1000 ft limit for altimeters.
• Reworked ejection seat model and labels.
• Updated autostart sequence.
• Fixed and finished all cockpit texture.
• Now GPU can only be connected by using radio menu, deleted its keyboard function.
• Re-saved Quick Start and Single Caucasus missions to avoid hang on restart.
• Fixed problem with the front cockpit being clickable from the rear one.
• Fixed cockpit specular texture.
• TACAN will work in all theaters now.
• TACAN panel animation and clickability updated.
• TACAN ID audio can be switched on/off now via intercom in the rear cockpit.
• Terrain masking is correctly accounted now.
• AA TACAN is functional now.
• Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode.
• TACAN ranging function can be turned off by pulling TACAN DME circuit breaker.
Bugs fixed since Open Beta 1.5.5. (last week)
• MP. Tactical marks will be able to delete
• Ground unit will not fall through roof of buildings. Manpads for example.
• Sometime manpad unit does not fire. Fixed.
• F-5E. Fixed missing right wing light halo
• F-5E. Corrected training missions triggers (setting course).
• F-5E. Some corrections to Flight Manual
• F-5E. Added pilot to cockpit
• F-5E. Fixed fuel pressure lights simultaneously going off after single engine start
• F-5E. Fixed oxygen pressure gage showing 0 after turning off supply lever
• F-5E. Fixed chaff program execution when single flare is selected
• F-5E. Added IFF input commands
Known major issues:
• Mouse cursor is visible on mission start in FC's cockpits
• L-39: RadioCommandDialogPanel error when MP client second time occupied the rear cockpit
• Oculus: bottom buttons on multiplayer GUI are not clicable