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Author Topic: A deeper look at Strategic Command WWII War in Europe  (Read 4985 times)

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Offline Asid

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A deeper look at Strategic Command WWII War in Europe
« on: October 25, 2016, 03:11:57 PM »

Monday, October 24, 2016
By: JC
Strategic Command WWII War in Europe - Coming Out on 17 November!

After almost 15 years of successful releases of strategic-level war games, Fury Software is getting ready for its latest, Strategic Command WWII War in Europe (SCWiE). This time under the strategy games publishing powerhouse Slitherine/Matrix Games.

Strategic Command WWII: War in Europe (SCWiE) is a turn/hexes-based strategic level war game in which the player commands the Allies or the Axis. The scale of the land units is at the corps/army level (with some occasional garrison units here and there), naval battle groups, flotillas, fleets and air force squadrons.

The core assets of SCWiE are its compact design and its sharp focus.

The game is easy to play, but is packed under the hood with combat mechanisms, modable AI routines, randomly triggered events and other goodies that will easily go unnoticed by the un-initiated. I'm no expert in modifying any of the above, but I certainly appreciate the end result of them: a believable, wholesome strategic work out. WWII style!

The sharp focus of SCWiE is a trademark of the main game designer. Many strategy-level games out there loose focus when they start creeping features in. As a result of this, the player ends up drowned with minutia that are strategically irrelevant. One example is research, in which many other games  put a nation's leader in chief expert scientist or engineer roles . Research and development, as it turns out, is nothing like climbing a technology tree. What is all about is to provide leadership and strategic goals. SCWiE avoids putting you into a research lab or a technology center and instead puts you in charge of the direction, not the route to be taken.

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