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Author Topic: Book Of Demons  (Read 8981 times)

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Offline Asid

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Re: Book Of Demons
« Reply #45 on: December 06, 2018, 03:15:53 PM »
Die, Demons Die! (Book of Demons song)


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Offline Asid

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Re: Book Of Demons
« Reply #46 on: December 13, 2018, 06:23:35 PM »
Demons are out of Early Access! Woohoo!
13 December

There comes a time in the life of most of the games when they have to spread wings and leave the nest. Yes, I'm talking about exiting Early Access and this time is now.

For this occasion we have prepared a launch trailer narrated by the Archdemon himself:

Book of Demons launched in Early Access two years ago. Since then we worked on improving and completing the game with unyielding support from many of you. You were amazing and together you created the best community we have seen on Steam.

It was an amazing adventure that doesn't end here. We will need a few weeks to prepare the post-launch roadmap so meanwhile let me tell you about the stuff we are adding in today's launch update.

Read On

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Offline Asid

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Re: Book Of Demons
« Reply #47 on: January 01, 2019, 12:20:07 AM »
Happy New Year update!
31 December, 2018 - Konstanty

To set a good example for the upcoming 2019 we are rolling out an update with some quality of life improvements and various bug fixes that the community reported over the holidays.

Besides the minor stuff like missing strings and credits not being displayed most notable fixes are:
•   The Arachgod spiders that wouldn't come out of an ambush will now behave as expected. The ones already on maps won't be fixed but ones in newly generated dungeons will be bolder.
•   Added option to collect cauldron's prizes with a stick on a controller, now each prize will be highlightable.
•   We also changed the useless extra magical parameter on legendary Fan card to something much more useful (it will be swapped in already found cards).
•   Last but not least, we have disabled Razer Chroma support to do some testing. We are in touch with guys at Razer and it will be back as soon as we are sure it's stable.

Full changelog
Version 1.00.17927+ 31st December 2018
•   Fix problem with Arachgod not always getting out of hiding
•   Fixed incorrect number of stars in the equipped projectile tooltip
•   Legendary Fan Card now have more useful magical companion variant
•   Add prize collection under pad stick
•   Crows in Town are once again usable with a controller (Left Trigger + Thumbstick)
•   Fixed a possible crash in upgrade window when displaying a tooltip
•   Fixed card upgrade window not refreshing after a card was downgraded
•   Fix to language change restart doesn't save the game
•   Fix algorithm fixing scroll allocations in the roguelike mode
•   Fixed confusing avatar research related tooltip
•   Fixed missing string on Avatar research screen when using the controller
•   Fixed incorrect upgrade cost in the variant window (was calculated based on equipped variant)
•   Fixed Fortune Teller's gossip sometimes not unlocking properly
•   Fixed missing credits
•   Fixed Healer's missing VO
•   Supporters added to credits

Happy New Year
Have an awesome 2019 everyone, we wish you many ducks and a calm and satisfying year. And, most importantly, stay safe in paper dungeons

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Offline Asid

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Re: Book Of Demons
« Reply #48 on: January 24, 2019, 02:10:03 PM »
What’s next for Book of Demons and R2G?
Book of Demons - Konstanty

It’s been a whole month since Book of Demons went out of Early Access and the launch dust has settled a bit, so we feel it’s the right moment to talk about the future. Also, it’s the beginning of a new year, so what better time to make new and bold plans? But before we jump to the point, let’s take a step back and look at what we’ve accomplished so far (and why getting here took us so long).

Read on

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Offline Asid

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Re: Book Of Demons
« Reply #49 on: February 07, 2019, 12:10:52 AM »
Online Battles timed event is live!
6 Feb - Konstanty

One recurring request during Early Access was to add multiplayer to the game. We researched that and experimented but in the end, it became obvious we can't do it without rewriting the game from scratch. However, while experimenting we came up with a multiplayer competitive mode that works and we had a surprising amount of fun playing it.

We decided to share this experiment with you. So, without further ado, we present...

Online Battles

What are Online Battles? It's a timed event that will run for a week starting now. Two players are matched together. Both competing heroes share the same class, same random cards, and the same dungeon.

After initial 20 seconds for picking a hand out of random cards, the battle begins. Each time a player slays a monster, a shadow of this monster will spawn in opponent's dungeon. Shadows are tinted red and while they can deal damage and be killed they don't count against total monsters count. Whoever kills all the enemies (excluding shadows spawned by the opponent) wins! There is no way to interact with the other player besides throwing your defeated enemies at him. Watch your opponents moves, time your kills well to throw a wrench in his plans. Two men enter, one man leaves

Why? For fun and science!

It's very important to stress that this is not a completely finished product. It's more of an experiment we put together and are sharing after hewing the roughest of edges. This is our first attempt at multiplayer so we hope it will work reasonably well and you will have fun with it.

We would love to include multiplayer in all future games and we are looking forward to learning a lot from this experiment.

Looking forward to hearing your thoughts and feedback.

Changelog for version 1.00.18019
•   Experimental Online Battles mode
•   Fixed walking in the dungeon using WASD keys not working when mouse cursor was over the lower bar
•   Fixed issue when the player could walk in the dungeon with stats window open
•   Fixed card Relic of Rage showing incorrect initial trigger value
•   Disenchanting currently not equipped card variant won't switch the current variant to common while resetting charges to zero anymore
•   Fixed issue when crosscut was scrolling simultaneously with opened frame scrollbar
•   Fixed typos in multiple translations

As always,
Stay safe in the paper dungeons (and slay faster than the other guy) 

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