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Offline Asid

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Re: Zulu Response
« Reply #30 on: November 10, 2016, 11:53:30 PM »
My thoughts so far approx 15 hours of play V0.96

This has a ways to go. It is early days. The game uses the Unreal 3 engine. Everything is just to shiny. The dev seems to be responsive and has changed quite a few things I have suggested. Below are some problems and observations.

•   Having issues with smoke. It is very blocky and just appears or disappears.

•   I can't hold breath to aim. This has never worked for me.

•   The aiming down the sight is very difficult.

•   The "fright system is annoying. The soldier bounces up and down a little.

•   When you heal someone a roll of tape appears in your hands. Like gaffer tape...Dump I say.

•   Healing is just going up to a soldier and pressing F5. Then they are healed. I say hold a key and watch health return. Say 5 seconds.

•   You can't enter buildings....Strange. They would add to the flexibility and excitement when you are getting over run.

•   The map is very dark and small. Make it bigger and brighter so at least it does something useful.

•   The volume of voices fluctuates when they should not.

•   Horse animation...Yeah. Not good.

At this point in its development. The game feels like a mod. It can get better and I believe it will with time. The strong point for this game is the subject matter. The game does have a good link to the period. Uniforms, bugle, weapons, historic facts. However history is the strong point and should be used as much as possible.
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Offline Asid

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Re: Zulu Response
« Reply #31 on: November 11, 2016, 02:56:24 AM »
Dial/Wheel Order Movement

Here's a prototype we are working with. Please bear in mind the layout and design can change it is not final but thought I'd release a picture to give you more of an idea.

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Offline Asid

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Re: Zulu Response
« Reply #32 on: November 13, 2016, 03:41:48 PM »
Next Update 0.97

At this stage the next patch will include the following, as per previous patches I'll update this list as things are added or change:

•   adjust fear system so its more of a tremble and for a shorter period
•   fix an issue with players AI and movement after the attack status has been set to On Command and Zulu are within close proximity
•   Fix an issue where a players AI were not being credited with a kill in some circumstances
•   Lighten character selection images
•   History text added non transparent background
•   Enhanced hold breath and updated default key to leftshift. Recoil and shot spread for the pistol and rifle are now scaled to movement speed + aim + breath
•   British AI to remain in boundary of walls preventing a player from healing the soldier if he has an impaled spear (intended for update but may slip to the following patch)

It may be possible to add the Command dial in this update however I don't want to set too much of an expectation as this could easily slip and be made available in the subsequent patch.

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Offline Asid

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Re: Zulu Response
« Reply #33 on: November 21, 2016, 12:14:34 AM »
Some extras which I thought |'d let you know about:

•   From the command wheel the zulu can move to a rally point and remain still or you can select a charge mode where they will move about (similar to now) except they will move in a wider area
•   The ranged attack which can be ordered from the command wheel for the Zulu where you can set a target area and they will send a volley of spears to the location
•   Fixes for blood and spear collisions

The command wheel is being tested and all being good should be available in this patch reeady for later on this week
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Offline Asid

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Re: Zulu Response
« Reply #34 on: November 25, 2016, 06:40:28 PM »
Update 0.971 Available
24 NOVEMBER

We've just made available to download the latest patch v0.971

Key changes include the Command Dial for ordering your AI, enhanced blood effects and new movement and attack options for the Zulu player's AI.

The full list of changes:
•   adjust fear system so its more of a shiver and for a shorter period
•   fix an issue with players AI and movement after the attack status has been set to On Command and Zulu are within close proximity
•   Fix an issue where a players AI were not being credited with a kill in some circumstances
•   Lighten character selection images
•   History text added non transparent background
•   Enhanced hold breath and updated default key to leftshift. Recoil and shot spread for the pistol and rifle are now scaled to movement speed + aim + breath
•   British AI to remain in boundary of walls preventing a player from healing the soldier if he has an impaled spear (intended for update but may slip to the following patch)
•   From the command wheel the zulu can move to a rally point and remain still or you can select a charge mode where they will move about (similar to now) except they will move in a wider area
•   The ranged attack which can be ordered from the command wheel for the Zulu where you can set a target area and they will send a volley of spears to the location
•   Fixes for blood and spear collisions
•   New 1st person animations
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Offline Asid

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Re: Zulu Response
« Reply #35 on: November 29, 2016, 02:29:34 AM »
Forthcoming Update 0.98

The next update we have the following planned:
•   Merge the Custom and Graphics tabs in the options menu
•   Amended animations for 1st and 3rd person
•   Removing impaled spears or healing as the medic now requires a press and hold on the key for a few seconds, a health bar appears to indicate progress
•   Enlarged Hud icons
•   Added ability to hide the hud for those wanting to take screen shots, press alt + h
•   Delayed 1st wave attack at Mibilini sp
•   Sped up horse sword stab
•   Fix an issue where the game menu may open after the dial menu closes
•   Amended collisions on some bushes
•   Reduce the fear shiver time on MP maps
•   Fix an issue on Rorkes Drift MP maps where the doctor does not always heal a player

The above list will be updated as new changes are added.

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Offline Asid

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Re: Zulu Response
« Reply #36 on: November 30, 2016, 05:20:08 PM »
Just updated to include :

•   New background voices added to Rorkes Drift
•   The compass is anchored to the bottom of the Hud with the compass dial view changing as the player looks up/down
•   Updated horse animations


I have asked for many of these changes. The dev has implemented them. Great news :)
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Offline Asid

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Re: Zulu Response
« Reply #37 on: December 06, 2016, 02:29:52 PM »
Update 0.981 now available
Community Announcements

Folks, the latest patch v0.981 is now available to download.

The full list of changes:
•   Merge the Custom and Graphics tabs in the options menu
•   Amended animations for 1st and 3rd person
•   Removing impaled spears or healing as the medic now requires a press and hold on the key for a few seconds, a health bar appears to indicate progress
•   Enlarged Hud icons
•   Added ability to hide the hud for those wanting to take screen shots, press alt + h
•   Delayed 1st wave attack at Mibilini sp
•   Sped up horse sword stab
•   Fix an issue where the game menu may open after the dial menu closes
•   Amended collisions on some bushes
•   Reduce the fear shiver time on MP maps
•   Fix an issue on Rorkes Drift MP maps where the doctor does not
always heal a player
•   Slightly darker texture for the command dial
•   The compass is anchored to the bottom of the Hud with the compass dial view changing as the player looks up/down
•   Updated horse animations
•   Additional audio voices
•   Update player audio where they run into another character not on the same side

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Offline Asid

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Re: Zulu Response
« Reply #38 on: December 11, 2016, 10:00:33 PM »
Next Update v0.99 - New SP Map

The following list shows what is planned for the next update:
•   Reduce the command dial mouse sensitivity slightly
•   Update to the blood config, you can choose none, some or alot
•   Fix an issue when pressing escape whilst on a horse
•   The singleplayer map based on the true story of Lt. Melville

For our next update we plan to include the singleplayer map based on the true story of Lt. Melville who was tasked with escaping from the Battle of the Isandlwana with the Regimental Colour (Flag) of the 24th Regiment.

If there any additions or changes I'll update the above list.
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Offline Asid

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Re: Zulu Response
« Reply #39 on: December 25, 2016, 02:53:20 AM »
Update 0.991 Now Available - New SP Map
25 DECEMBER - WISKIDS

Merry Xmas folks.

The latest patch update v0.991 is now available and should download automatically from your Steam account.

The main change is the inclusion of the SP map that is based off the true story of Lt. Melville who was tasked with escaping the battle at Isandlwana with the Regimental Colour (flag) of the 24th Regiment.

The list of changes include:
•   Reduce the command dial mouse sensitivity slightly
•   Update to the blood config, you can choose none, some or alot
•   Fix an issue when pressing escape whilst on a horse
•   Added new singleplayer map based on the true story of Lt. Melville
•   Changed start game button
•   Fix an issue between the command dial and some hotkeys

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Offline Asid

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Re: Zulu Response
« Reply #40 on: January 09, 2017, 12:48:06 PM »
Next Update v1.01

The following list which might appear smaller then previous updates shows what is currently planned for the next update:
•   Update to the game start and game options menu
•   Rifle and pistol smoke update
•   Command Dial adjustments
•   Ensure high scores are displayed
•   Fix issue rebinding certain key assignments

As usual the above list will be updated as further changes are included.

Just letting you know we have another SP map (based on the battle of Intombe River) in the pipeline which is 1 reason the above list is smaller then previous updates. We hope to have the new map ready for the update after this one.

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Offline Asid

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Re: Zulu Response
« Reply #41 on: January 12, 2017, 07:27:47 PM »
Patch v1.01 Now Available
12 JANUARY - WISKIDS

The latest patch update v1.01 is now available and should download automatically from your Steam account.

The most noticeable changes include a change to the main menu and the game selection menus where the options have all been included under a single selection and an adjustment to the command dial.

The full list of changes:
•   Update to the game start and game options menu
•   Rifle and pistol smoke update
•   Command Dial adjustments
•   Ensure high scores are displayed in the SP menu for a game
•   Fix issue rebinding certain key assignments

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Offline Asid

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Re: Zulu Response
« Reply #42 on: February 01, 2017, 07:06:55 PM »
Patch V1.02 now available
1 FEBRUARY

Our latest patch is now available and ready to download.

Of note in the patch is the inclusion of a new SP map based off the real Battle of Intombe River where a surprise attack from the Zulus had the British fleeing from the river crossing towards the safety of Rabys Farm.

The full update includes:
•   New SP map based of the Battle of Intombe River
•   Fix issue when exiting via escape from the SP Zulu attack map
•   Fix issue with setting the configuration value for the Zulu AI spear damage
•   Updated the History to include photos and descriptions
•   Ensure flamingos wings are retracted
•   Soldier reserves will follow the player on spawning if the player had commanded his squad to follow

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Offline Asid

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Re: Zulu Response
« Reply #43 on: February 17, 2017, 05:26:51 PM »
Patch V1.03 Available
17 FEBRUARY

Our latest patch is now available. The most notable change is the AI are now in the selected state shortly after the game starts so there is no need to select them before ordering,

•   Players AI will be set to the selected state as a default at the start of game (hence no longer need to select before ordering at start of game. Note, they can still be deselected and reselected indivdually)
•   Update tips at Intombe River
•   Fix issue with training
•   Fix issue where medic count not always updated on scoreboard on some maps
•   Fix issue where 4th British character's squad kill count not counted correctly on some maps

In our next patch we plan to include the singleplayer map based off the Battle of Hlobane

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Offline Asid

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Re: Zulu Response
« Reply #44 on: March 23, 2017, 01:11:03 AM »
Next Update v1.04

The following lists what we have planned for inclusion in our next update.

-Remove the walls selection from the game menu from Isandlwana
-New SP map
-Fix issue with setting screen size

Of note is the inclusion of a new singleplayer map based off the real Battle of Hlobane.

The above list will be updated as new content is added or a change is required
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