Available: 12 October 2016
Early AccessOfficial Site: HereOfficial forum: HereYouTube Channel:HereSteam: HerePrice: $14.99
Published on 26 Oct 2015About This GameIn Zulu Response play either as a British soldier or Zulu warrior in first person in a simulated tactical game for singleplayer, 4 person co-op or 8 person mulitplayer.
The game is based off true stories from the African Anglo Zulu wars of 1879 where each player has a squad of intelligent AI plus reserves at their command.
• Single-player
• Multi-player
• Co-opCommand a Squad of AIThere are different classes of player with each having a unique squad of Zulu or British AI to command. The AI can be commanded as a whole unit, smaller groups or individually.
The size of a squad and number of reserves depend on the player class and whether they are Zulu or British.
The player can: • assign rally point destinations, generic target areas or have AI follow you
• command the British AI to form up in battle lines of standing and crouched
• assign British AI target locations and order them to fire on command
• Command each line of AI to fire at once or alternate between standing and crouched soldiers to create a constant hail of bullets
Configurable OptionsThere are many configurable game options which make each game unique. Adjust realism settings for weapons, AI skill, environment, movement and tiredness during battle:
• Tiredness impacting player movement
• Weapons and melee effectiveness, adjust for each player and AI class
• Adjust levels that impact AI tiredness in battle
• Update the speed and frequency that AI move, fight and detect a target
• Adjust Zulu speed and movement based on health
• Command distance: will AI only respond to orders if in hearing range
• Select game objectives like walls to breach, target spawn areas and numbers to escape
• Game timer
• Choose to have weapons smoke linger on the battlefield and create an eerie smoky battlefield
• Iron sight or cross hair
• Re-spawn or have it hardcore and realistic where player death ends game
• Options for AI quick recognition: choose none, name or have symbol tags appear above AI in your squad
• Reload: auto or player initiates
• Spear impalement
• Soldier cowardice: set a level that impacts desertion and AI morale in battle
• Frequency of player requested Zulu charges
• Percentage of Zulus that form an Impi charge
• Number of reserves for a player
• Choose an in game marker cursor
Medals and RewardsEarn medals (British) or rewards (zulu) in game. Your AI will respect a commander who has earned medals and rewards and will fight harder or trade them in whilst in game for a benefit.
Realistic MapsThe maps are realistic and based on the actual battlefields of 1879. They have been scaled to the real world and based off satellite images, old drawings and maps from the period.
Relive the BattlesWe've based our maps and gameplay off the actual battles or flash points from the war.
DetachmentsEach player has a detachment of soldiers or warriors under their command. These detachments can be:
• ordered to take position around the battlefield
• split into smaller groups and ordered into different positions
• take offensive and defensive positions
• subject to configurable game settings that restrict command orders (i.e. is the player within audio range)
British Detachments• Each player has 6 soldiers under their command
• When a soldier dies a reserve will take the dead soldier's place
• There are 10 reserves available
• If the player dies his reserves are impacted
• Each soldier can be ordered to attack independently or under player command
• Soldiers can be ordered into lines of crouched and standing. The player can set a target and order soldiers to fire (alternating firing between crouched and standing soldiers maximises effect)
Zulu Detachments• Three Zulu players (armed with assegai ) have 11 warriors under their command and 120 reserves
• One player, the sniper role (armed with a Martini Henry rifle) has 5 warriors and 10 reserves to command
• When a warrior dies a reserve will take the dead warrior's place
• If the player dies his reserves are impacted
• Warriors automatically attack any British in range