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Offline Asid

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Zulu Response
« on: October 07, 2016, 02:20:45 PM »

Available: 12 October 2016 Early Access
Official Site: Here
Official forum: Here
YouTube Channel:Here
Steam: Here
Price: $14.99

Published on 26 Oct 2015



About This Game
In Zulu Response play either as a British soldier or Zulu warrior in first person in a simulated tactical game for singleplayer, 4 person co-op or 8 person mulitplayer.

The game is based off true stories from the African Anglo Zulu wars of 1879 where each player has a squad of intelligent AI plus reserves at their command.

•   Single-player
•   Multi-player
•   Co-op





Command a Squad of AI
There are different classes of player with each having a unique squad of Zulu or British AI to command. The AI can be commanded as a whole unit, smaller groups or individually.
The size of a squad and number of reserves depend on the player class and whether they are Zulu or British.

The player can:
•   assign rally point destinations, generic target areas or have AI follow you
•   command the British AI to form up in battle lines of standing and crouched
•   assign British AI target locations and order them to fire on command
•   Command each line of AI to fire at once or alternate between standing and crouched soldiers to create a constant hail of bullets
Configurable Options
There are many configurable game options which make each game unique. Adjust realism settings for weapons, AI skill, environment, movement and tiredness during battle:
•   Tiredness impacting player movement
•   Weapons and melee effectiveness, adjust for each player and AI class
•   Adjust levels that impact AI tiredness in battle
•   Update the speed and frequency that AI move, fight and detect a target
•   Adjust Zulu speed and movement based on health
•   Command distance: will AI only respond to orders if in hearing range
•   Select game objectives like walls to breach, target spawn areas and numbers to escape
•   Game timer
•   Choose to have weapons smoke linger on the battlefield and create an eerie smoky battlefield
•   Iron sight or cross hair
•   Re-spawn or have it hardcore and realistic where player death ends game
•   Options for AI quick recognition: choose none, name or have symbol tags appear above AI in your squad
•   Reload: auto or player initiates
•   Spear impalement
•   Soldier cowardice: set a level that impacts desertion and AI morale in battle
•   Frequency of player requested Zulu charges
•   Percentage of Zulus that form an Impi charge
•   Number of reserves for a player
•   Choose an in game marker cursor

Medals and Rewards
Earn medals (British) or rewards (zulu) in game. Your AI will respect a commander who has earned medals and rewards and will fight harder or trade them in whilst in game for a benefit.

Realistic Maps
The maps are realistic and based on the actual battlefields of 1879. They have been scaled to the real world and based off satellite images, old drawings and maps from the period.

Relive the Battles
We've based our maps and gameplay off the actual battles or flash points from the war.



Detachments
Each player has a detachment of soldiers or warriors under their command. These detachments can be:
•   ordered to take position around the battlefield
•   split into smaller groups and ordered into different positions
•   take offensive and defensive positions
•   subject to configurable game settings that restrict command orders (i.e. is the player within audio range)

British Detachments
•   Each player has 6 soldiers under their command
•   When a soldier dies a reserve will take the dead soldier's place
•   There are 10 reserves available
•   If the player dies his reserves are impacted
•   Each soldier can be ordered to attack independently or under player command
•   Soldiers can be ordered into lines of crouched and standing. The player can set a target and order soldiers to fire (alternating firing between crouched and standing soldiers maximises effect)

Zulu Detachments
•   Three Zulu players (armed with assegai ) have 11 warriors under their command and 120 reserves
•   One player, the sniper role (armed with a Martini Henry rifle) has 5 warriors and 10 reserves to command
•   When a warrior dies a reserve will take the dead warrior's place
•   If the player dies his reserves are impacted
•   Warriors automatically attack any British in range


« Last Edit: October 12, 2016, 04:01:57 PM by Asid »
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Offline Longknife

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Re: Zulu Response
« Reply #1 on: October 07, 2016, 02:34:02 PM »
This looks like it might have some real potential.

Always loved the movie Zulu Dawn.
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Offline wilso845

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Re: Zulu Response
« Reply #2 on: October 07, 2016, 02:36:58 PM »
i love the Zulu war stuff the Victorian uniforms always look smart.
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Offline Asid

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Re: Zulu Response
« Reply #3 on: October 08, 2016, 12:39:34 AM »
Is this just another shooter?

From the dev
"You play in first person or 3rd person when on a horse. When on horse the camera can be rotated around as you ride.

The game is not just another shooter as you'll need to work and go into battle with your AI where you can command them around the battlefield ( AI soldiers or warriors ) plus tactically launch assaults from additional waves of zulu AI when playing as zulu. "
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Offline Asid

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Re: Zulu Response
« Reply #4 on: October 10, 2016, 07:09:20 PM »
Max players/AI

The numbers can differ as the host can configure a game based on what works best for the hosting rig (same for SP).

Around 110 Zulu against about 30 British is near max.

All AI have intelligence, their level of activity can also be configured. Bear in mind the more activity and intelligence applied the greater the stress placed on network connections and a host rig.
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Offline Asid

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Re: Zulu Response
« Reply #5 on: October 11, 2016, 10:42:45 PM »
•   Single-player
•   Multi-player
•   Co-op

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Offline Asid

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Re: Zulu Response
« Reply #6 on: October 12, 2016, 03:11:30 PM »
Points from the dev

•   our game also comes with SP and co-op, many games try and release only with MP which reduces the gameplay options for people
•   The MP has a max of 8 players, many FPS MP shooters rely on many players to make a game playable however Zulu Response relies heavily on tactics and use of AI . ZR plays well as 1 verse 1 so with a requirement for fewer players you have more options to get a game going
•   Same applies from above with co-op, with a max of 4 players it should make it easier to get a game going
•   Also with most FPS shooters ping is king, high ping you lose but with ZR its not such an issue as its not a standard FPS due to tactical and use of AI. Therefore you should be able to have more games to choose and play in
•   You have the ability to host your own games thus reducing the reliance and increasing server/host games availability.
•   As standard we include some host server management commands like kick and ban a player, password protect game etc

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Offline Asid

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Re: Zulu Response
« Reply #7 on: October 12, 2016, 03:41:35 PM »
Hosting Network Games

The following lists the actions required and how to setup your game config file if you want to host a network game (not required for those just wanting to join a server):
•   Standard Unreal Engine port forwarding, for udp/tcp ports 6500, 7777 to 7790, 13000 & 27900
•   Recommend updating the host game config file UDKTWConfig16 found in your install folder \UDKGame\Config

The following explains usage of the host game config file parameters:
•   HostServerName - give your server a name
•   kickOnHighPing - kick players whose ping is too high, set to true/false
•   AdminCommandsPwd - for in game commands create a password to ensure authorised users can issue a command
•   PlayerPwd - set a password for players joining the game
•   HighPing - set a value for the ping kicker e.g. 400
•   Map1 to 12 - the names of the maps to rotate game sequence (see below for names)
•   maxNumPlayers - for MP games set a value between 2 and 8 to restrict the max number of players that can join a game

Host Game commands that can be issued in game by any player with the AdminCommandsPwd password:
•   To issue a command open the console, press Tab key then enter command
•   To ban a player enter: banplayer <your AdminCommandsPwd password> <playername>
•   To kick a player enter: kickplayer <your AdminCommandsPwd password> <playername>

Current map rotations you can add to the Map1 to 12 values in the game config file:
•   For MP game (upto 8 players) : RorkesDrift
•   For MP game (upto 8 players) capture cow herd at flag point: Mbilini
•   For MP game (upto 8 players) capture cow herd and escort: MbiliniEscort
•   For co-op game (4 players) play as British : RorkesDefence
•   For co-op game (4 players) play as Zulu : RorkesAttack

« Last Edit: October 12, 2016, 05:14:17 PM by Asid »
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Offline Asid

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Re: Zulu Response
« Reply #8 on: October 12, 2016, 03:42:49 PM »
Explain Game Configuration



Published on 12 Oct 2016

Explanation for many of the game configuration options which can be set prior to starting a game
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Offline Asid

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Re: Zulu Response
« Reply #9 on: October 12, 2016, 06:08:11 PM »
It has been released....



Clean your Martini Henry



or Sharpen your Assegai
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Offline Asid

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Re: Zulu Response
« Reply #10 on: October 13, 2016, 05:41:21 PM »
Why can't you reload the pistol?

Loading and firing a Beaumont Adams black powder percussion revolver c. 1860.

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Offline Longknife

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Re: Zulu Response
« Reply #11 on: October 13, 2016, 07:18:54 PM »
So how is the gameplay?
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Offline Asid

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Re: Zulu Response
« Reply #12 on: October 13, 2016, 07:46:12 PM »
So how is the gameplay?

It is early access and an idie dev. Remember that.


There are some graphics/GUI issues.

The AI command interface could do with some work.

At this point there are only scenarios no campaign. That is for the future.

The multiplayer works.

The price is good.

The dev is responsive.

My recommendation is that if it is a conflict which interests you then get it now. Otherwise you can wait a week or 2  if you wish. However the dev is covering a conflict which is vastly under represented on the pc. That alone deserves consideration in my opinion.

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Offline Asid

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Re: Zulu Response
« Reply #13 on: October 14, 2016, 03:07:40 PM »
A patch is being worked on.
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Offline Asid

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Re: Zulu Response
« Reply #14 on: October 14, 2016, 03:39:12 PM »
Detachments and Co-ordination

Each player has their own detachment of soldiers or warriors which can be ordered around the battlefield.

Split your detachments or if playing as a Zulu coordinate an attack with an Impi charge to surprise your opponents.
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