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Steel Beasts wish List

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Rinix:
In my Steel Beasts wish list, there are these entries under the General category:

* DirectX 10.x
* DirectX 11.x
* OpenGL 3.x
* OpenGL 4.x
* VulkanThe need to adopt one of these newer graphics APIs just became more urgent: from r/Amd
--- End quote ---
AMD's latest graphics driver has broken DirectX 9 support in a number of games. AMD's statement that they are not very interested in fixing this issue because the game it first showed up on was from 2007 was made before it was discovered that other games, including very recent ones, are suffering from the same issues. Now whether AMD will fix these issues for any of the games is up in the air. Considering this, it's time that eSim Games moved Steel Beasts to a newer graphics API, even if it's only to DirectX 10.0.

Rinix:
It turns out that AMD will fix the issues after all: https://www.techpowerup.com/240159/amd-will-fix-adrenalin-driver-game-incompatibility-issues-after-all But it raises the question of how committed AMD will be to supporting games running on DirectX 9. It's still time for eSim Games to move Steel Beasts to a newer graphics API.

Rinix:
http://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/?page=230&tab=comments#comment-178383
Ssnake is wrong about the T-64. Transnistria and Uzbekistan have the T-64 and are at peace, but he may still have reservations about them. DRC also has the T-64, but is busy with its own civil war. South Korea has some T-80Us and BMP-3s, but Russia is looking into buying them back.

--- Quote ---A playable T-64 - I'd love to add it, but the number of countries operating them is limited, pretty much all of them are in an undeclared war and have other things on their mind than supporting a German/US game developer with access to the vehicles and to their user manuals. The same goes for a T-80. I won't rule out that at some point an unexpected opportunity might present itself. Even then we'd still need an open slot in the development work plan, and if I'm doing my job as the sales force, such an open slot would never emerge. Fortunately for you I'm only a mediocre sales guy. ;)
--- End quote ---

Rinix:
http://www.steelbeasts.com/topic/12005-lets-do-some-grass/?tab=comments#comment-178845
I don't know if this is coming with the new terrain engine or after that, but it's good to know that Steel Beasts will finally be getting instancing. :)

--- Quote from: Ssnake ---Be aware that with the next major update we'll switch to single-bit transparency for foliage/ground clutter (to enable instancing).
--- End quote ---

Rinix:
Thanks to Rotar's help, I was able to get Nvidia DSR working with Steel Beasts (using only the first image from http://nvidia.custhelp.com/app/answers/detail/a_id/3587/~/how-to-enable-dynamic-super-resolution-in-games), and I imagine that AMD VSR would work just as well (https://support.amd.com/en-us/kb-articles/Pages/DH-010.aspx). I can remove "Support for Nvidia DSR and AMD VSR, or just support for supersampling" from my wish list, since DSR and VSR support is already present. I won't be using DSR, as the text at 4K and 125% Windows scaling is small enough as it is.

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