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Author Topic: Steel Beasts wish List  (Read 14426 times)

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Offline Rinix

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Re: Steel Beasts wish List
« Reply #60 on: June 11, 2017, 03:19:34 PM »
I am not sure I understand you correctly about clearer images at longer distance, and forcing them through graphics. Are you saying getting clearer images then a real life sight would get? When dealing with graphics, we need to remember this is a simulation, and should as accurately as possible, render real life, not better than real life.
Anisotropic filtering mainly affects textures that are near you. Here's an example:
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Offline Cougar11

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Re: Steel Beasts wish List
« Reply #61 on: June 11, 2017, 03:22:20 PM »
I am not sure I understand you correctly about clearer images at longer distance, and forcing them through graphics. Are you saying getting clearer images then a real life sight would get? When dealing with graphics, we need to remember this is a simulation, and should as accurately as possible, render real life, not better than real life.
Anisotropic filtering mainly affects textures that are near you. Here's an example:

Picture link seems to be broken

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Offline Asid

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Re: Steel Beasts wish List
« Reply #62 on: June 11, 2017, 03:22:34 PM »
A lot of the things we would like, which appear on your list Rinix, are visual. Some people say it is just eye candy. I disagree somewhat. I believe immersion is increased by better visuals.

The issue with SB is that eSims is working with an older engine. They have to be creative when they add anything. If you just "bolt on" code it is not efficient and can lead to issues. The more you add-on this way, the more the problem can be compounded.

I play many games/sims which have things we would love to see in SB. Things like deformable terrain, hit decals, proper lighting, etc. We just have to hope that eSims can be creative and find a way to keep improving. A new engine would be great but this can cost quite a lot, not just financially.

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Offline Rinix

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Re: Steel Beasts wish List
« Reply #63 on: June 11, 2017, 03:28:58 PM »
Picture link seems to be broken

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It works fine for me in Firefox 53.0.3. Here's another example:
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Offline Cougar11

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Re: Steel Beasts wish List
« Reply #64 on: June 11, 2017, 03:39:49 PM »
Picture link seems to be broken

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It works fine for me in Firefox 53.0.3. Here's another example:

Makes sense now. Only thing we must always keep in mind, is that this is a sum, and not a game when it comes to the things we want added. I would really like to break my squad to have just the RPG member run up and take out a tank, or demolish a building, without rushing the whole squad.

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Offline Rinix

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Re: Steel Beasts wish List
« Reply #65 on: June 11, 2017, 03:44:30 PM »

I would really like to break my squad to have just the RPG member run up and take out a tank, or demolish a building, without rushing the whole squad.

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That's already in Steel Beasts. :) Look at time index 04:15:
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Offline Cougar11

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Re: Steel Beasts wish List
« Reply #66 on: June 11, 2017, 04:56:55 PM »

I would really like to break my squad to have just the RPG member run up and take out a tank, or demolish a building, without rushing the whole squad.

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That's already in Steel Beasts. :) Look at time index 04:15:
That's great. Now we just need missions that we can incorporate this into.

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Offline Asid

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Re: Steel Beasts wish List
« Reply #67 on: September 04, 2017, 05:52:31 PM »
I wish esims would fix the infantry dismount bug.

I was playing with an M113 yesterday in a DOW mission. I dismounted my 2 squads. no problem. When I went to remount only 1 squadremounted properly. The other squad mounted and dismounted. My vehicle would stop and start due to trying to remount. I lost total use of the mounted unit. I tried all the usual fixes. Nothing worked. I spent a large part of the mission trying to fix this.  :thumbdown

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Offline Lumituisku

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Re: Steel Beasts wish List
« Reply #68 on: October 19, 2017, 03:46:46 PM »

This may seem as a very odd wish...  but here it comes.

I wish that map / mission creator would be able to create or choose to use outdated map.

One where buildings might be missing or might have additional buildings roads. Perhaps lake or river would have flooded. Or Fighting have caused an forest fire that cleared area from protective forest cover.

To me, it would add immersion, because on real life I deal with these changes on maps nearly every day. There are roads, where there didnt use to be. Or Water canals, ditches. Or bridge is missing.

Pain is the nature of life. it is the recognition that I'm nothing more. - Mark Rowland's

Offline Lumituisku

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Re: Steel Beasts wish List
« Reply #69 on: October 19, 2017, 03:54:53 PM »

I also wish mission creator to be able to set a local weather conditions. Such as local fog or smoke to a selected area. That would stay desired time, even hours and dissappear or slowly vanish at the end of selected time.


I do also wish minefield sizes would be possible to set as down as to a single mine or single row of few mines.

Pain is the nature of life. it is the recognition that I'm nothing more. - Mark Rowland's

Offline Rinix

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Re: Steel Beasts wish List
« Reply #70 on: January 02, 2018, 06:21:34 PM »
In my Steel Beasts wish list, there are these entries under the General category:
  • DirectX 10.x
  • DirectX 11.x
  • OpenGL 3.x
  • OpenGL 4.x
  • Vulkan
The need to adopt one of these newer graphics APIs just became more urgent: https://www.reddit.com/r/Amd/comments/7ncr3y/regarding_amd_and_the_lack_of_directx_9_support_a/ AMD's latest graphics driver has broken DirectX 9 support in a number of games. AMD's statement that they are not very interested in fixing this issue because the game it first showed up on was from 2007 was made before it was discovered that other games, including very recent ones, are suffering from the same issues. Now whether AMD will fix these issues for any of the games is up in the air. Considering this, it's time that eSim Games moved Steel Beasts to a newer graphics API, even if it's only to DirectX 10.0.
I ride inside Steel Beasts.

Offline Rinix

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Re: Steel Beasts wish List
« Reply #71 on: January 03, 2018, 02:23:27 AM »
It turns out that AMD will fix the issues after all: https://www.techpowerup.com/240159/amd-will-fix-adrenalin-driver-game-incompatibility-issues-after-all But it raises the question of how committed AMD will be to supporting games running on DirectX 9. It's still time for eSim Games to move Steel Beasts to a newer graphics API.
I ride inside Steel Beasts.

Offline Rinix

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Re: Steel Beasts wish List
« Reply #72 on: January 11, 2018, 11:47:30 PM »
http://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/?page=230&tab=comments#comment-178383
Ssnake is wrong about the T-64. Transnistria and Uzbekistan have the T-64 and are at peace, but he may still have reservations about them. DRC also has the T-64, but is busy with its own civil war. South Korea has some T-80Us and BMP-3s, but Russia is looking into buying them back.
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A playable T-64 - I'd love to add it, but the number of countries operating them is limited, pretty much all of them are in an undeclared war and have other things on their mind than supporting a German/US game developer with access to the vehicles and to their user manuals. The same goes for a T-80. I won't rule out that at some point an unexpected opportunity might present itself. Even then we'd still need an open slot in the development work plan, and if I'm doing my job as the sales force, such an open slot would never emerge. Fortunately for you I'm only a mediocre sales guy. ;)
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Offline Rinix

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Re: Steel Beasts wish List
« Reply #73 on: January 24, 2018, 02:48:49 PM »
http://www.steelbeasts.com/topic/12005-lets-do-some-grass/?tab=comments#comment-178845
I don't know if this is coming with the new terrain engine or after that, but it's good to know that Steel Beasts will finally be getting instancing. :)
Quote from: Ssnake
Be aware that with the next major update we'll switch to single-bit transparency for foliage/ground clutter (to enable instancing).
I ride inside Steel Beasts.

Offline Rinix

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Re: Steel Beasts wish List
« Reply #74 on: March 19, 2018, 02:16:54 AM »
Thanks to Rotar's help, I was able to get Nvidia DSR working with Steel Beasts (using only the first image from http://nvidia.custhelp.com/app/answers/detail/a_id/3587/~/how-to-enable-dynamic-super-resolution-in-games), and I imagine that AMD VSR would work just as well (https://support.amd.com/en-us/kb-articles/Pages/DH-010.aspx). I can remove "Support for Nvidia DSR and AMD VSR, or just support for supersampling" from my wish list, since DSR and VSR support is already present. I won't be using DSR, as the text at 4K and 125% Windows scaling is small enough as it is.
I ride inside Steel Beasts.