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Author Topic: Wild Terra  (Read 10360 times)

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Offline Asid

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Re: Wild Terra
« Reply #60 on: March 30, 2017, 04:12:04 PM »
Alfar Shaman
30 March




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Offline Asid

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Re: Wild Terra
« Reply #61 on: March 31, 2017, 04:47:25 PM »
Soon in the Wild Terra: Mines. Already available on the test server!
31 MARCH




Mines - what is it?
This buildings were located in the middle of the disputed territories on all servers in the game. Each disputed territory has only one mine. Once every 25 hours the mine becomes available for the extraction of a new type of raw iron ore.

Mechanics, the principle of work.
In the upper right corner of the screen, the mine production timer will be displayed. It shows the time through which the mines on the server become active. After this can be used - the timer will begin to count the time for which the players must have time to collect all available materials, after which the mines will close again and go to it's original state. For mining, you need to click on the mine, the progress bar will begin to count down the time, after which you have from 1 to 3 pieces of raw ore in your inventory. Each player has his own separate progress, ore can be collected simultaneously by as many people as possible to reach the mine. PvP and buildings in these areas are regulated by the rules of the disputed territory. Before the release to the main servers, in the disputed lands, the possibility to use siege machines 24/7 without restriction will be removed.

The resulting extraction, using picks and the anvil can be easy to trim in iron ore for subsequent use, at the same time be used skill Mining, requirements demand equal thereto digging iron ore - 30. To use the Mines, skill is not required.

At the moment on the test servers, the 25-hour cycle is reduced to 30 minutes for the convenience of the tests. Good luck in the game.

Already available on the test server
The above mechanics are already available on the test server.

Play through the browser.[test.playwildterra.com] It is necessary to log in through Steam

How to report bugs and vulnerabilities[juvty.zendesk.com]

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Offline Asid

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Re: Wild Terra
« Reply #62 on: April 03, 2017, 07:05:33 PM »
Soon in the Wild Terra: Chests and keys. Possibility to change gender and name of your character
3 April



Soon in the Wild Terra will be added chests with a random reward. There will be 3 types of chest:
•   Bronze chest with a random reward;
•   Iron chest with a random valuable reward;
•   Steel chest with a random most valuable reward.

You can open the chest only with the appropriate key (bronze, iron and steel). To receive chests and keys you need to fight with monsters in the Corrupted Lands, or find it in the godsends.

Keys and chests can be purchased in the in-game store, where new services will also appear: change gender, character name and other services.

Follow the news and updates.

Save 15% when buying a Steam key on the game site[www.playwildterra.com]

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Offline Asid

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Re: Wild Terra
« Reply #63 on: April 11, 2017, 02:23:57 PM »
Soon in the Wild Terra: Animals raise their level by killing players
10 APRIL



Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

All animals (except horses, ferrets and birds) have 4 stages of “severity”.
The level and stage of the growing the animal are increased after the killing of the players, at that moment, part of the health is also restored. The higher the stage and the level of the beast, the higher his characteristics (damage, defense, health and others). The reward for killing an animal depends on its stage. Aggressiveness and severity of the animal can be determined by his name.

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Offline Asid

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Re: Wild Terra
« Reply #64 on: April 14, 2017, 02:18:32 PM »
Update 8.26. Mines, variety of animals, help for beginners and other changes





SAVE 15% buying the Steam key on the Wild Terra site
Purchase access to the game on our website or Steam

Improvements and fixes 0.8.26
A new mechanic for mining iron ore has been introduced to increase its value and make this process more exciting.
Now every 25 hours in the disputed lands are becoming available mines with raw ore.
Lift the ore to the surface and collect it to recycle.
Siege weapons in the disputed lands are now working at any time, so boldly wall the mines, attack other people's buildings and fight for the right to possess it!
Due to new mines, the amount of conventional iron ore in the world is slightly reduced.

Have been introduced the mechanics diversity of animals (except horses, ferrets and birds) and monsters:
- 4 distinct gradations are made, which can be distinguished by their name
- scattered by their combat level and visual size, including within a single gradation
- the amount of their health, protection, damage, etc. now depend on combat level
- the required level of production skill now also depends on the combat level
- the amount of resources from the corpse now also depends on the combat level
- aggressive animals are now heal and become stronger until the 3rd stage when they kill the player
- aggressive monsters now heal and become stronger until the 4th stage when they kill the player

Beginners are now given a starter set of quartz instruments.
Buns for beginners are now more and they supplement all kinds of hunger.

The maximum level of skill "Skinning" increased to 50.
Implemented replenishment potions of Inspiration Master and Combat concentration of various sizes, but it’s can not be used several times in a row.
Implemented scrolls replenish the premium bonus.
Implemented the Deed of gender change.
In new godsends and treasures, the equipment will now have a range of quality from 90 to 120%.
Now the combat level of the animals is displayed.
Now the name of the owner is displayed under the name of the tamed animal.
Now, armor and shields are also destroyed when it reaches zero durability, as weapons and tools.
When you try to equip a thing with zero durability, it now crumbles and disappears.
Now you can drink and eat without getting out of the saddle.
Now, only the player who struck the victim final blow can cut off the head.
The name of the master is now displayed only on rare items.
Added sounds for the start and end of the siege, the time of the mines, getting the purchases and opening the chests.
To create juices, now requires significantly more material.
Heavy armor now reduces damage inflicted by the player.
Increased slowing movement when wearing heavy armor.
Fixed errors in calculating bonuses when using different types of armor.

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Offline Asid

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Re: Wild Terra
« Reply #65 on: April 21, 2017, 01:56:45 PM »
New goods in the store! Gold bars, potions, change of name and gender, cheaper premium bonus
19 April





The in-game store has a lot of new items!
•   Gold bars (the "Service" tab)
The gold bars can be used to exchange with other players. When activated, the gold equivalent will be credited to the account of the owner of the gold bar.
•   Potions (the “Potions” tab)
"Potion of Battle Focus" and “Potion of Craftsman's Insight" will fill the part of the respective energy supply. Can not be used several times in a row. Potions can also be obtained in the game.
•   Change the name or gender (the "Service" tab)
The opportunity to change your character's name or gender.
•   Scrolls of Premium (the "Premium Bonus" tab)
Now the premium bonus is sold in scrolls and can be activated at any convenient time. We want to make a premium bonus more accessible, so the cost was significantly reduced (by 30-40%)
Also, we plan to expand the premium features (for example, premium bonus owners will have special skins for their dominiums).


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Offline Asid

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Re: Wild Terra
« Reply #66 on: April 26, 2017, 03:46:55 PM »
Wild Terra Online - Corrupted Lands Trailer


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Offline Asid

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Re: Wild Terra
« Reply #67 on: April 26, 2017, 03:48:38 PM »
Soon in the Wild Terra: Lindworm
Wild Terra Online - guniball



Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

We are working on adding bosses to the game - huge creatures that can only be defeated by a large group. One of the first such monsters will be Lindworm - dragon-like creature from North-European mythology. Lindworm will be the main guard in the Corrupted Lands.

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Offline Asid

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Re: Wild Terra
« Reply #68 on: May 01, 2017, 03:36:13 PM »
Wild Terra blog. Answers to questions about the in-game store and the model of distribution for the game




Why do I need to pay for the Wild Terra?

At the time of this articles publication, Wild Terra is in Early Access and is distributed as a buy to play game. We chose the buy to play model for server reasons.

   1. Players willing to buy a game during the early access stages, generally do so with a desire to watch a game develop and be part of that process. They also do so with a general understanding that development is challenging and there will be bugs, problems and changes. A burden they are willing to accept as the games concept and end goals are truly appealing to them. These are the type of players we are excited to have involved. As this enables us to gather feedback, concepts and suggestions from a player base who are excited by precisely the same sort of game we are. Without this vital input the development of the game would be nearly impossible.
    Secondly, a lot of development time in alpha is put into refining and improving existing mechanics without players using these mechanics, reporting bugs and offering feedback; the time required would be exponentially longer.

    2. If we had made Wild Terra free to play, would have been nearly incapable of developing it further. Simply put it would have become an impossible burden on a small team of developers.
    All our resources would have been poured into servers, technical support and ensuring a stable network. In turn adding to and improving the project would have become secondary.

Our main source of income for our project is the sale of early access to the game. This stream of income allows us to continue active development. In this way we are able to constantly and frequently release major updates and continue a steady progression to our major release. As such we are avoiding the risk of being stuck in the cycle of eternal early access.


Why does Wild Terra have the in-game purchases? I've already paid for the game

The main purpose of the in-game store is to offer players the ability to provide additional support to our development efforts. The store offers in game bonuses that do not break the general balance of the game. A form of thank you for donating that does not give anyone an unfair advantage, simply perks.
We do not have sponsors or publishers; all the proceeds from the shop go toward the development of our project. This includes the game servers and hosting of the websites and forums. By using the shop you are supporting the various services that keep Wild Terra operational and help us attract new players.


But is it pay to win?

Simply put NO. Its very important to us that nothing in the online shop disrupts the in game balance. Spending money cannot generate major tangible advantages in the game to players. Most importantly any thing available in the store is available and achievable by playing the game. Except for decorations, costumes and titles, which are purely cosmetic in nature.

The financial support we receive is very important to the project. We plan to continue adding new items and opportunities to the game store. At this stage it’s a major contributor to the cost of development. All new items will adhere to the above-mentioned principles and not break the game balance.


Premium bonus.

At the time of this articles publication, the premium bonus provides one advantage: The acceleration of actions such as collection, crafting and construction. How can this not disturb the games balance? The process of searching for resources and moving around the maps takes far, far longer than the process of collecting a resource. You can search for five minutes for an iron deposit, by which point the acceleration of mining for two seconds will not give you a realistic advantage over other players. The same holds true for crafts and construction. The process of preparing and extracting materials for construction of a wall will take many times longer than erecting the structure. So this bonus makes the game easier but does not deeply impact the balance at any serious level. With our latest update scrolls of premium bonus can even be attained through in game means.
A lot of MMO games have stimpacks or XP boosters or mechanics that make the game easier. However as long as payment does not allow a player to achieve something another player cannot, we are not practicing play to win. Most vitally we are not even offering any real bonuses, simply shortening the grinding aspect of resource gathering and crafting.


Sale of crafts and building recipes.

At the start of the game the first time players is greeted with a large list of buildings and items available to build and craft. This list grows with the players level and is designed in such a way that the player can from the get go, create everything needed for survival and development.

Through game play, players will discover new recipes and drawings, this mechanic was setup to allow a natural and rewarding player progression. The godsends with recipes do not require skills to discover and are unlimited. The player simply needs to travel through the map investing time to discover them.

The system is setup in such a way that the higher tier recipes require more time to search for them. Recipes for buildings and crafts can also be purchased in the store. This adds convenience but does not supply any advantage that cannot be attained through game play. A new player could in fact buy all the recipes but they would still lack the skills required to build and craft the recipes they now own.

It allows players to advance without leaving their home but does not supply a paying player with anything that cannot be achieved by simply playing the game. The scrolls are freely available in game through exploration and killing monsters.


Scrolls of warp

Scrolls of warp give a slight increase to the quality of an item and are not a mandatory requirement. They also risk damaging the item or lowering its quality. In addition to the store scrolls can be obtained as a reward for finding treasure and killing monsters. Skilled artisans are able to produce things of the highest quality without the use of scrolls.


Elixirs

Elixirs increase the battle focus and the craftsman insight. It can be obtained in the same ways as the deformation scrolls. The number of available elixirs is strictly controlled by a recovery period between uses. Only time in game is taken into account. Effects of battle focus and craftsmans insight can be obtained completely free through game play daily in several times the volume of one elixir. So once again we are offering a convenience from the store, nothing that players cannot organically achieve through game play.


Mounts.

At the time of publication store mounts are identical to any tame animal. They are stored in the same way and abide by the same rules and mechanics. Aside from the fact they can be restored after death. Future updates will see us adding the ability for all animals to follow their master. As well as imposing a time restriction on summoning a purchased animal after death, so that instantly re-summoning a store mount is not possible.
In this way there will be a balance between the two types of animals. Aside from the time in finding a new animal the store bought and tamed animals will as such be balance wise identical.


Cloaks and titles

These are purely cosmetic items and have no bearing on the mechanics or balance of the game.


Gold Bars

Converting gold from your account into gold bars allows one to exchange them with other players. When a gold bar is activated, gold will be credited to the account of the owner. In this way we are offering all players access to the any of the items in the store.

In this way everyone has access to the small benefits the store offers.

We hope that we have adequately explained, the current state of affairs, our motivations and what the benefits of the store mean to you and the games balance.

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Offline Asid

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Re: Wild Terra
« Reply #69 on: May 01, 2017, 03:38:08 PM »
Voice chat Wild Terra on Discord
1 MAY   - GUNIBALL



We have a channel on Discord: https://discord.gg/S6StuXD

Here are created channels for each of the official servers, and channels for a specific groups and languages. Also, here working chat for technical support Wild Terra.

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Offline Asid

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Re: Wild Terra
« Reply #70 on: May 05, 2017, 12:09:49 PM »
Update 8.27. Chests and keys, Alfar Shaman, transfer between servers, creature skills and balance adjustments
Wild Terra Online - guniball




Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

SAVE 30% purchasing the Wild Terra until May 8!
Buy the game on our website or Steam

Improvements and fixes 0.8.27
Added chests and keys. It's can be obtained from mobs, treasures, godsends, or purchased in the in-game store.
Cooldown on treasure hunt changed from 24 hours to 23. The treasure can no longer appear in the Corrupted Lands.
In the world there was a new inhabitant - Alfar Shaman.
Mobs level 30 and above had the opportunity to use new abilities.
Added new rare horses with a speed of 100. (they can be obtained from the chests).
Zebra speed is also changed from 80 to 100.
Stack of flax is now placed 3 times faster, and it’s gathering speed 2 times faster.
Bolas now knocks a riders from their mounts, and also ignores parry and block.
Chance of block and parry while riding a mount is reduced to 25%.
Heavy armor and shields no longer slow the character in the saddle.
The bear's skin can now only be obtained from a bear above level 50.
Slightly reduced the upper threshold of damage from axes. Reduced the damage to the second blow in the ability of "Bouncer".
The durability of home doors is increased to 100 and 80 for iron, and iron-studded doors.
The amount of fame received for killing creatures is now calculated from their level.
The amount of ore collected from the deposits has been restored to its previous values.
The system for issuing resources has been revised, now it’s collected not on 3,6,9 but on 3-9. The chance of collecting bird droppings decreased.

Added systems to prevent the automation actions by bots. We will monitor their influence on the gameplay and adjust as necessary. At the moment, these systems affect only the mining of iron.

•   The system of saturation with resources and craft is added. Each collection of a certain resource or creation accumulates saturation for the player. The higher the saturation, the lower the chance of successful harvesting or crafting.

•   The system of control over resources is added. This is a global system operating in the context of the entire server, it registers the amount of resource collected per hour and the amount of resource that can be simultaneously on the server. Depending on these data, the system decides whether new deposits should appear.

Fixed a bug due to which when changing the name through the Decree, no verification was performed on the available symbols.
Fixed bug with simultaneous display of cuirasses on the screen - some elements were not visible.
Fixed a bug due to which it was not possible to place your dominium when moving to another location.
Fixed a bug due to which the current action was not interrupted if the tool was put into a container.

On the old servers Novus and Altior you can no longer create new characters, the transfer of current players and details will be announced on 05/10/2017

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Offline Asid

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Re: Wild Terra
« Reply #71 on: May 17, 2017, 04:33:13 PM »
Soon in the Wild Terra: Unique rare equipment
16 May - guniball



Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

We plan to add the rarest sets of equipment. To create this, you will need to improve the conventional armor using special pieces, which you can get by opening the chests. It is planned that the characteristics of rare sets will be similar to those of conventional armor.

Follow the news and updates.

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Offline Asid

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Re: Wild Terra
« Reply #72 on: May 21, 2017, 07:01:28 PM »
Free Weekend in the Wild Terra! May 19-21
Wild Terra Online - guniball




Play absolutely free this weekend! From May 19 to 21, Wild Terra will open the doors for everyone.

In order to play it was even more fun and interesting - invite your friends!
Share news on social networks and get an opportunity to win the Steam key Wild Terra or in-game currency.
These rewards can also be obtained by actively testing the game - report the errors and inconveniences that you found in the Wild Terra. How to report an error

Join right now!
Download the test client…
Play directly in your browser (available only in Chrome and Opera)
If you already have access to the Steam version, you can also log to the test server. How to do it

After the tests are completed, all progress will be lost!

You can purchase Early Access with 15% discount and start to play unlimited on the main servers right now

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Offline Asid

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Re: Wild Terra
« Reply #73 on: May 26, 2017, 03:01:02 PM »
Soon in the Wild Terra: Guilds
22 May - guniball



Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

Soon in the Wild Terra will be implemented Guilds. The addition of the new mechanics will take place in several stages.
At the first stage, the guilds will represent something like a permanent group. There will not be any pointers to guild members, but you can identify the members of your guild by the color of the character's name. The main goal at this stage is to give players the opportunity to join a permanent guild with the ability to visually identify its members during major battles.
In the following stages, we plan to expand the possibilities of guilds in a variety of ways: guild trading platforms, capture and control zones, tax from mines, ratings, special privileges and much more.

Follow the news and updates.

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Offline Asid

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Re: Wild Terra
« Reply #74 on: June 22, 2017, 02:07:00 PM »
Soon in the Wild Terra: Vending stands and Auction



Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

We want to give players the opportunity to securely trade and sell various items. Soon, for this purpose, Vending stands will be added to the game. A vending stand can be built and put on your territory. At the same time, the other players will not be able to destroy it. Through Vending stand, you will be able to put up for sale any items at the price specified by you in the amount of spices (all spices are equivalent to each other in value). Depending on the type of Vending stand, will also be available slots to buy any items. A little later, we will add to the game Auction, where you can view the contents of all Vending stands on the server, find out it's location, and also the opportunity to redeem items at a distance, by paying a small commission.

Follow the news and updates.

You can purchase Early Access at a discount of 15% on the official Wild Terra website.

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