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Offline Asid

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Re: Wild Terra
« Reply #75 on: June 22, 2017, 02:08:14 PM »
Major Update 8.3. Merchantry, disassemble equipment, more keys and chests in godsends
Wild Terra Online - guniball



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Improvements and fixes 0.8.30
The first test edition of Vending stands has been implemented. We are waiting for your feedback!
Having built a Vending stand, you can put your goods for sale.
Spices are used as money for sale and buy.
If you play on the PvP server and your Vending stand is destroyed, then the goods from it will not be lost, the tent will go to a broken state and it can be repaired.

Now you can disassemble items of equipment and you will get some resources. For the disassemble of metal objects you will need a Horn, for the rest - a Workbench.
Now before the improvement of the item, detailed information about the result of the operation and the chances of success are displayed.
The principle of improving objects has been changed, now it depends on the rarity, it became possible to destroy the object on failure.
In the godsends you can also find bronze keys and iron chests.
In the godsends now linen threads come in instead of linen.
Parts of the dominiums are placed in a separate handicraft list.
Now bolas can be stacked on 6 pieces together.
Bolas no longer requires skill, not to confuse his actions with combat abilities.
To successfully block with a shield, you now need and spend 5 units of stamina.
Shields no longer reduce the damage done by the wearer.
Changed damage reduction for heavy armor.
The rate of long-range weapons in heavy armor is reduced by half.
The Roll now removes the effects of stun and slow. Increased the cooldown time.
Increased the cost of endurance in the abilities of Charge and Defense.
The Pounce now requires a target, increases the cost of stamina, and reduces the cooldown time.
The animals and monsters that have been removed from their habitat are now disappearing with time.
Reduced tool breaking, stamina costs and the amount of ore from iron deposits.
Now on the corpse of the player is written the name of his killer, who can get his head.

Fixed a bug due to which the cutting head did not require a tool.
Corrected the mistakenly low value of evasion in the mask of the plague doctor.
Fixed a bug due to which a private server whose owner is active premium could not be awakened by other players.
Fixed a bug due to which the bronze sword could be repaired as opposed to other bronze objects.
Fixed bugs due to which the equipment was not specified durability.
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Offline Asid

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Re: Wild Terra
« Reply #76 on: July 10, 2017, 01:53:42 PM »
The future of Sieges



Dear players! We are proud to announce new guild castles system in development. We had a lot of conversations and votes about this topic, reviewed a lot of different concepts and choose the one we like most of all. PvP and PvE servers’ guild castle system will differ. We understand that players on these servers have different game play styles. More information about how this system works will be added while we advance in development. We would like to announce that we stop sieges for all PvP severs for next month to give all players and guilds some time to prepare morally and materially for that huge content update. Until that time mines will work as usually to maintain PvP activity and give you some fun.
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Offline Asid

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Re: Wild Terra
« Reply #77 on: July 10, 2017, 01:55:43 PM »
Soon in the Wild Terra: Characteristics




Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

We plan to add to the game an additional opportunity for further improvement and specialization of the character. Characteristics will only complement the gameplay, without worsening or interfering with other possibilities. They can be improved even if you have already improved skills.

What are the characteristics?
•   Strength
•   Dexterity
•   Vitality
•   Perception
•   Intelligence

All players start with 5 units of each characteristic. This number will grow as actions are performed. Increasing the characteristics affects the character's parameters (health points, hit damage, shooting speed, the chance to make quality items, etc.). Each characteristic can be increased to 12 maximum, and also get a scroll of improvement of a specific characteristic by +1 (temporary effect). Also there is a limit of the sum of the characteristics (35 points), moreover after 10, each unit of the characteristic is counted as 2. The player at any time can control his characteristics, choosing which one should grow and which one should decrease, depending on the chosen specialization or just the player's preferences. If you decrease any of the characteristics below 5, the character will begin to receive the negative effects associated with it. It is worth noting that both with a minimum parameter of 1 and a maximum of 13 - the character will have additional negative or positive bonuses.
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Offline Asid

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Re: Wild Terra
« Reply #78 on: July 10, 2017, 01:58:08 PM »
Update 8.31. Characteristics and Auction of goods



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Improvements and fixes 0.8.31

Added new construction - Shop. Unlike the Vending Stand, there is 10 places for sale and Shop can not be destroyed with a melee weapon.

Added new construction - Auction. With it, you can see all the purchases on the server and even pay for instant delivery, if you do not want to go for the goods.

The first edition of the characteristics was implemented. At the start of the game all the characteristics are equal to 5 units.
Effects of the characteristics is described here. Red text says what has already been implemented. Black - what will be done in the near future https://juvty2.s3.amazonaws.com/9f99042c-97f7-4f16-97b8-58ba8091050f.JPG

In total there can be no more than 35 units of characteristics, and if you want to raise the characteristic above 10, then it will take 2 units.

Any characteristic can be set to increase, decrease or block its growth or reduction.
For the growth of a characteristic, it is necessary to perform the actions or skills associated with it. Characteristic can only decrease if it is chosen to reduce it.

Implemented language channels in the chat. Now, depending on the chosen language in the game, you will have a separate channel for communication on it.
The global channel has been renamed to International. We urge you to communicate in it only in English.

Changed the logic of obtaining spices from stores, now it is correctly divided into stacks.
Fixed a memory leak after hits and shots.
When you press the P key, now displayed additional parameters for tracking objects in memory.
Fixed the logic of disappearance and appearance of physical bodies when changing the state of the object.
Fixed a bug in the logic of the disappearance of players and animals from the screen, which could lead to the wrong appearance of stubs-icons.
Fixed a bug of generating click zones for objects in the simplified display mode, enabled by the L key.
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Offline Asid

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Re: Wild Terra
« Reply #79 on: July 12, 2017, 01:48:40 PM »
Changed rewards in the chests!
Wild Terra Online - guniball



Changed rewards in Bronze, Iron and Steel chests.

Bronze chest:
•   White horse armored with leather armor
•   Vanguard cyan cloak

Iron chest:
•   Black viscount's horse
•   Vanguard orange cloak

Steel chest:
•   White knight's horse with blue blanket
•   Vanguard red cloak

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Offline Asid

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Re: Wild Terra
« Reply #80 on: July 21, 2017, 04:47:31 PM »
Update 8.32. Next edition of characteristics, display the damage and much more
Wild Terra Online - guniball



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Improvements and fixes 0.8.32

Added modifiers from the characteristics:
  •   melee multiplier
  •   ranged multiplier
  •   cooldown of the skill "dodge"
  •   chance of finding resources that require skill "gathering"
Fixed several bugs related to sending free products for auction.
Added displaying information about the damage and the combat status over the heads of animals and players.
Changed amount of wood in the cell from 50 to 100.
Strongly increased the experience gain on the characteristics of all combat skills and the "gathering" skill.
For all types of zones, the number of spawning sticks and stones has been greatly reduced.
The stage of withering of ornamental plants is greatly increased (5 times).
Increased skill requirements for the collection of ornamental plants, honey.
Lowered skill requirements for madder and seeds.
Twice increased chance of finding seeds of ornamental plants during the drying process.
Fixed a bug where more resources could be added to one cell than allowed.
Added wild rye, requires a little gathering skill, when collecting there is a chance to get hay.
A new type of clay deposit has been added, a smaller production skill is required. Gives less clay than a standard deposit, shovel not required.
Increased skill requirements for the collection of a standard clay deposit.
A bucket breaks more slowly when used with a well and a fountain.
Fixed an error in calculating bonuses of armor from raw and dried skin.
Fixed displaying a list of necessary resources for a craft or repair showing overhead when there is a shortage. Now only the list of missing materials is displayed.
Fixed a rare client freezing error, which appeared in the patch 0.8.31.
The client shell version has been updated.


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Offline Asid

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Re: Wild Terra
« Reply #81 on: July 28, 2017, 02:19:45 PM »
Wild Terra is now available for Brazil on Steam



Now players from Brazil can purchase Wild Terra Online directly on Steam: http://store.steampowered.com/app/500710/
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Offline Asid

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Re: Wild Terra
« Reply #82 on: August 05, 2017, 02:42:36 PM »
Castles in the Wild Terra



Castles added to the game.

The castle is a place for obtaining spices, which can be captured and fenced. You can assault the Castles once a week during the siege. The capture is the punching of walls and the holding of the Guild's stone throughout the siege.

The castle collects tribute from every extracted iron deposit in this "disputed territory" in its storage. Any player in the guild can:

•   Capture the Stone at any time;
•   Build a castle around the guildstone if there are enough spices or gold (in bars) in inventory;
•   Withdraw the tribute from the storage within 5 hours after the siege ends (or the auction for the PvE servers);
•   Restore the damaged castle (if there are enough spices in the inventory).

In the near future, we plan to add the ability to differentiate access for different ranks of the guild. On the PvE servers, at the end of this week there will be the first bidding for the castles. Bidding will be a "blind" auction.
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Offline Asid

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Re: Wild Terra
« Reply #83 on: August 05, 2017, 02:44:35 PM »
Digest of the main innovations of Wild Terra in the last 2 months



We have collected the main changes and innovations in the game over the past 2 months. It's hard to imagine, but 2 months ago, Wild Terra did not have, for example, Trade, Guilds and Character's Stats.

•   Guilds. Implemented the creation and management of guilds, as well as a dedicated channel in the chat.

•   Trade and auction. In Wild Terra you can now sell and buy goods, as well as expose, search and buy things at auction.

•   Stats of the character. Was added 5 characteristics that affect the attributes of the character.

•   Castles. Battles and trades for castles, exaction of tribute.

•   Redesigned premium bonus. Scrolls of the premium can now be obtained in a game way, and bonuses received from the premium have become even better: +30% to the experience gained and +30% to the size of the tanks and replenishment of the Craftsman's Insight and Battle Focus, and your dominium is immune from dilapidation in your absence.

•   Rare equipment. In Wild Terra added rare unique equipment.

•   Disassemble items. Now you can disassemble the equipment into its component parts.

•   Bonus for the first purchase. Now, having made your first purchase in Wild Terra, you will also receive a Merchant Chest and the title "Merchant".

A lot of changes have affected gameplay improvements, as well as a few dozen bugs was fixed.
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Offline Asid

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Re: Wild Terra
« Reply #84 on: August 05, 2017, 02:45:54 PM »
Update 8.33. Castles



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Improvements and fixes 0.8.33

PvE
The capture of castles is only possible by winning the auction.
Every Sunday within 3 hours there will be open bidding for castles.
At this time, construction is not available, as well as repair castles and collecting tribute.
During the bidding you can put any number of spices for any castle.
The betting on castles is summed up from all players of one guild.
After 3 hours, the castle will pass to the guild, whose total bid was the highest.
Losers in the auction can return the bid as a random spice minus a 10% commission, or leave the bet until the next auction (then there will be no commission).
Collection of tribute is possible after bidding within 5 hours.

PvP
The capture of the castle, in which the walls were not yet built, occurs at any time.
The castle, in which the walls have already been built, can be captured only at the hour of siege.
Collection of tribute is possible after bidding within 5 hours.

General changes
On the castle territory will no longer spawn resources or animals (this requires a rebuild castle).
All who do not have access to the castle territory will be thrown out of the bounds with logout.
The size of the Castles tribute depends on the type of castle, if there are no walls, the tribute can only be collected, without the possibility of appropriating.
Brick castle added to the game.
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Offline Asid

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Re: Wild Terra
« Reply #85 on: August 24, 2017, 04:29:39 PM »
Video review of Update 8.33-34.


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Offline Asid

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Re: Wild Terra
« Reply #86 on: August 24, 2017, 04:32:27 PM »
Update 8.35. Turnkey ready built Homes




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Improvements and fixes 0.8.35
The first edition of turn-key ready houses has been added.
In the menu Crafts added building kits and ready-made houses projects.
- Added basic building kits
- Added advanced building kits
- Added professional construction kits
- Added project Basic shelter
- Added project Basic carpentry workshop
- Added project Basic warehouse
- Added project Timbered hunting lodge
- Added project Timbered warehouse
- Added project Timbered house
- Added project Half-timbered smithy with patio
- Added project Half-timbered warehouse
- Added project Half-timbered twin inn
In the Buildings window in the House section, ready-made houses are now located, and all parts of them have moved to the section Constructor.
Implemented the ability to pre-view homes before construction.
Implemented the ability to turn the house into 2 sides.
Each house has its own features and bonuses.
- added effect Comfort
- added effect Carpenter's workshop
- added effect Furrier's workshop
- added effect Blacksmith's Workshop
- a house can not be built outside the territory of the dominion
- a house is impossible to build close to each other
Added Romanian language.
The working radius of the Crucible shop has been increased.
The working radius of the Forge has been increased.
In the godsends you can no longer find linen materials (only ropes).
Bronze ingots and apples now can be found in the godsends.

In the upper right corner, icons are added to turn off the roofs and turn on the simplified display mode.
Fixed a bug due to which the frying pan could not be disassembled.
Fixed a bug due to which the character could become completely motionless (thrown back).
Fixed a bug that caused the character to start moving while holding down the right mouse button.
Fixed a bug due to which the armor decoration scrolls could not be found at auction.
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Offline Asid

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Re: Wild Terra
« Reply #87 on: September 07, 2017, 06:40:58 PM »
Update 8.36. Taming skill ang new turn-key ready build houses
Wild Terra Online - guniball



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Improvements and fixes 0.8.36
The first stage of the Taming skill has been implemented, which will be used to catch and tame animals.
Instead of Trap for birds in the craft was added a Small game trap.
Throw a trap in any small animals, including foxes and catch them after the trap slows them down.
If you are lucky (the chance of success depends on the level of skill), the wild pet will get to you inventory.
At the moment, pets can only be skinned, in the future will be implemented domestication.

A new series of turn-key ready build houses has been implemented.
- Added the project Timbered smithy with patio.
The size is 7x7. Cells 200. "Blacksmith’s workshop" 4%.
- Added the project Timbered carpentry workshop.
The size is 3x6. Cells 110. "Carpenter’s workshop" 4%.
- Added the project Half-timbered hunting lodge.
The size is 6x7. Cells 250. "Furrier's workshop" 5%.
Projects from the new series can be rotated on 4 sides.

Fixed a bug due to which characteristics were not saved after transferring the character to another server.
Fixed a visual error displaying one of the fence elements in a simplified display mode.
Fixed a bug due to which the log hunter's house had unnecessary parts in one of the positions.
Fixed a chat error that allows using tags and scripts.
Fixed a bug with incorrect sequence of application of bonuses of Premium, Intelligence and Comfort, because of which the daily increase to the inspiration of the Master's Inspiration and Combat concentration was incorrectly considered.

To the in-game store added currency for China, Argentina, Peru, Chile, Japan, Dominican Republic, South Korea, Colombia and Mexico.
Fixed a bug due to which the currency for Brazilian players was not displayed.
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Offline Asid

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Re: Wild Terra
« Reply #88 on: September 25, 2017, 03:19:55 PM »
Fierce Boar and other unique rewards to all who bought Wild Terra in Early Access!



We are very grateful to everyone who supports the game before its release. Thanks to you, Wild Terra developed and is rapidly moving to the release!

All players who have already bought, or will purchase the game in Early Access - will receive unique rewards!
These rewards can not be obtained in any way after the release of the game. To receive rewards, you need login to the game.

Wild Terra release is scheduled for Q4 2017. Also we remind you that it is planned to increase the price of the game after its release.

Purchase Wild Terra with 15% discount and all rewards right now!
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Re: Wild Terra
« Reply #89 on: September 25, 2017, 03:25:03 PM »
Major Update 8.37. Pets, Guild warehouse, Scrolls of characteristics and much more
Wild Terra Online - guniball



Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

Purchase Wild Terra with 15% discount and Early Access rewards right now!

Improvements and fixes 0.8.37

Guilds
Added a new "Guild List" window in the "Community" menu
•   Here you can see the list of guilds on the server
•   and the number of castles the guild owns.
In the "Castles” window in the "Community" menu, added the status of the castles.
Ranks in the guild altered in medieval style.
Added rank Esquire (recruit).
In the guild tab in the "Community" menu, you can now get a pointer to the dominium of a guild member.
In the guild tab in the "Community" menu, you can now leave a guild message for the guild members in the rank of Duke (Leader).
The rest of the guild members do not have rights to edit the message.
Added confirmation when you leaving from the guild.
Added a 200-cell guild warehouse:
•   Access to the guild's warehouse can be obtained only through the menu of the stone of the controlled castle of the guild.
•   The loss of control over the castle does not affect the contents of the guild warehouse (access to the warehouse can be received from any controlled castle at any time (including during a siege), If you do not have a castle, you also do not lose the contents of the warehouse).
•   Players with the rank of Esquire does not have access to the Guild warehouse.
•   Storage capacity can be expanded via the context menu of the guild castle stone.
Fixed a bug where at the time of the transfer the player remained in the guild list and could not be removed from there.
Added restriction on the number of guild members - 15 members.

Castles
Added new graphics of guild stone.
Added display of the name of the castle on the guildstone.
Updated brick and stone castles
•   On all servers, castles were rebuilt automatically
•   Removed all containers
•   Added buffs for castle’s gouses, surpassing buffs for common houses.
•   Removed the inner walls defending the guildstone.
Fixed a bug with the repair of the castle.

Characteristics
Added 6 new scrolls affecting the characteristics.
At the auction, the scrolls can be found in the section "Jewels"
Scroll of Characteristics reset.
•   allows you to reset all characteristics to 5
•   The scroll is available as a reward for killing the strongest monsters (Alphar, Drameter), and will also be available in the game store.
Scroll to reduce the strength, dexterity, constitution, perception, intelligence.
•   allows to reset the corresponding characteristic by 1, while the current progress of the growth of the characteristic is zeroed.
•   Scrolls are available as a reward for killing all kinds of monsters, except damned rats, in all lottery chests, in treasures, and will also be available in the store.
Reduced the impact of perception on the chances of critical hits and the critical damage.

Animals
The second stage of the Taming skill was implemented.
Now you can feed the trapped pets to tame them.
•   Each pet requires a separate type of food.
•   The number of necessary feedings and the intervals between them vary depending on the type of pet.
•   The chance of taming depends on the level of the animal.
Tamed pets can be released, they will follow their owner.
Added a limit on the number of simultaneously summoned pets and mounts (no more than one)
The level and the visual size caught pet stored after capture and taming.
Now the mounts as well as the pets follow their owner.
Added House for pets, where you can keep them. Works similarly to a stable.
Now any ravenous pet in response to any damage will attack in response.
The opportunity to sell tamed animals at an auction is added.
Added a mechanism that allows to re-summon the animal (the mechanism will be further developed).

Main changes
The error of incorrect counting of incoming damage is fixed.
Reduced the base damage of all melee weapons.
Fixed a bug when the player using the Charge could not get damage.
Fixed bug of incorrect display rarity of the Bear hat.
Changed chances of improving items when using Scroll of Warp (chances are increased, the chance to destroy the “rare” item is removed)
At the auction "Trap for small game" is available in the "Tools" and "Mounts".
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