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Offline Asid

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Re: Wild Terra
« Reply #165 on: November 01, 2019, 02:53:24 PM »
The Headless Guardian is already in Wild Terra! Halloween will last until Nov.8



Halloween event has been updated and will run until November 8th!

You can exchange brains for valuable rewards until November 15th.
- In the Corrupted Lands appeared The Headless Guardian, it will not be so easy to defeat him, so call your friends and get better prepared for the raid. If you still manage to defeat him, then you will have a chance to get a unique mount "Fiery Horse of Headless Guardian", as well as other, no less interesting items.
- In the “Events” section of the auction, there was a rotation of holiday dishes to better prepare for a meeting with the “Headless Guardian”.
- If you received several identical Halloween animals, now you can exchange them for "Demonic chests". The description of each animal additionally indicates how many chests can be exchanged for. Exchange is available through the menu of interaction with the item in the inventory. This function is valid ONLY for the duration of the event!
- Now "Demonic chests" can be stored in the warehouse.
- Added Halloween rarity frame for “Witch's Cloak” and other items.

New items and features:
- Items. Added Crystal Throwing Spears and Crystal Slingshots to the game. You can create them yourself or find them in the game.
- Recipes. Now experienced crafters with high intelligence can create Crystal Throwing Spears and Crystal Slingshots.
- Friends. A new tab "You are friends" has appeared on the list of friends, it shows a list of players who you are friends with. There you can remove yourself from the friends of a particular player.

Changes and balance:
- Interface. Now, when using the reset and decrease scrolls, a window appears confirming this action. In order not to accidentally reset characteristics.
- Interface. Now, in the crafting window, when you click the Create button, an item will be blocked for the duration of crafting to avoid repeated clicking and resetting the crafting process.
- Weapons. The "Cursed Knife" has the "ignore armor" parameter changed to "ignore armor absorption". Perhaps this is not the final change, at the moment this item will not work as intended by us.

Bugfix:
- Daily quests. The bug was fixed when it was impossible to complete the quest to collect dried flax and create clothes from raw skin.
- Halloween. Fixed the bug where it was impossible to remove the "Halloween Curse" with the scroll of purification or the Domestic Halloween tree.
- Interface. The bug was fixed when in the window of the list of friends, a double scrolling of the window could appear, because of which it was impossible to scroll down the list.

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Offline Asid

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Re: Wild Terra
« Reply #166 on: November 21, 2019, 01:16:03 PM »
Wild Terra 2: New Lands. Announcement Trailer. Closed Testing in Dec. 2019
Wed, 20 November 2019

Announcement Trailer:




This year, you may have noticed that we are releasing fewer and fewer updates for Wild Terra. Many believed that the reason lies in our laziness or desire to close the project. In fact, the situation is diametrically opposite. Developing Wild Terra, at some point we ran into the ceiling of technology. The old engine did not allow adding something really big and new — dungeons, bosses, day-night cycle, and many other things that you and we want to add for a very long time. There was only one solution.

At the beginning of 2019, our team (at the moment there are only four sleepy, but very enthusiastic people) began the development of Wild Terra 2: New Lands. Only starting from the very beginning, it was possible to create exactly that dream game that we thought about while working on Wild Terra. A game with many features and details. We immediately decided that it would be right not to give empty promises, but first to make a fairly large part of the game, and only then show it to you. This moment has come. It’s worth mentioning right away. We do not close the first Wild Terra, this game is especially dear to us, we will continue to develop the project and delight you with updates.

The same mechanics formed the basis of Wild Terra 2: New Lands, however, there will be many more new ones in this game, and we decided to completely rework or completely abandon all the bad moments. You are waiting for epic bosses, a big whole world with PvP and PvE zones, dungeons, fishing, sea wanderings, caravans, you can give tasks to your characters during your absence, the game will have a system of fires, diseases, day and night, weather, a refined system of dominiums and castles, tournaments, completely new sieges, new professions, even more crafting and construction, and much more that we together will come up with. One of the main mechanics is New Continents.

New season. New continent. New rules.
You can live on the One Mainland - build, develop, hunt, explore PvP and PvE zones. Or you can challenge and go to New Lands — every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards upon completion. For example, you can get to the continent with a very harsh winter all year round, where all the villages were empty due to the plague, and barely surviving forced to hunt people for food.

Wild Terra 2: New Lands will be developed without investors and publishers. We will make the game exactly as we wish together. However, this approach has another side - we are very limited in funds for development. That is why we need your support.

We have opened a fundraiser on the game site:
https://www.wildterra2.com/

Buying one of eight sets to choose from (with different rewards, access levels and the opportunity to participate in the development), you contribute to the development of Wild Terra. All proceeds will go to increase the team, improve and development of the project. Also, on the site, you can find out other details about the game and what has already been done for Wild Terra 2: New Lands.

Wild Terra 2: New Lands on Steam:

https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/

Some screenshots:













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Offline Asid

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Re: Wild Terra
« Reply #167 on: November 22, 2019, 01:18:53 AM »
Wild Terra 2. Dev-Diaries #1. A start has been made. What have we already done?
Thu, 21 November 201

We are starting a new section - Developer Diaries.

We will talk about the development process, about our ideas and the latest updates. In this issue, we will talk about what has already been done in the game. What we have been working on all this time.
This information is also available on the game website http://www.wildterra2.com

Join our Discord: https://discord.gg/QBb5qJ6
there are public channels and private channels. In private, we discuss the development process with the community, they share ideas. We will jointly decide on certain things by voting on a private channel.

What have we already done?
•   MMO client and server architecture. Multi-user interaction, synchronization of actions, group, and chat system.
•   Dynamic volumetric lighting. Change of day and night, torches and bonfires.
•   Change of seasons and weather. Calculation of the position of the sun and moon, lunar cycle. Clear weather, cloudy, fog, rain, snow, and storm with thunderstorms. The wind and movement of the characters affect the grass.
•   Biome system. A special system for placing and rendering surfaces, large and small objects of vegetation, resources and any other environmental elements. Linking auto-generation to territories, heights, and other parameters.
•   Rivers, seas, lakes, swamps. Advanced water shaders. Wet surfaces in water. Support realistic flow maps and physical modeling, taking into account the heights and shape of the channel.
•   A variety of animals, monsters, and bosses. Artificial Intelligence. Peaceful, neutral and aggressive behaviors. Mounted animals and pets.
•   Combat system with melee and ranged attacks, defense. Combat skills.
•   Character customization. The choice of gender, hairstyles, skin color and hair.
•   An advanced system of crafts with quality, the use of tools and industrial buildings. Mining, construction, and other skills.
•   An expanded system of fatigue, hunger, and satiety with different types of food. Cooking food.
•   Territory capture system with the construction of your buildings.
•   A system of quests with lines. Basic tutorial.
•   Particle system for visualizing fire, swinging a sword, splashing blood and traces of injured animals.
•   Post-processing. HDR support, color correction, calculation of the shading of points based on all objects, the effect of the glow on bright edges, nextgen cinematic smoothing while maintaining maximum image clarity.



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Offline Asid

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Re: Wild Terra
« Reply #168 on: November 25, 2019, 11:41:40 PM »
Wild Terra 2 The first 25 minutes of internal pre-alpha gameplay
Mon, 25 November 2019




The game does not yet have most of the sound FX, many animations need to be improved or created, and animals leave a trail on the screen when moving. But we really want to share this video so that you can see what has already been done and how the gameplay feels. We took it off as it is.

Wild Terra 2: New Lands website: https://www.wildterra2.com/

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