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Author Topic: Naval Action: Patches/Updates  (Read 15447 times)

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Re: Naval Action: Patches/Updates
« Reply #75 on: April 19, 2018, 01:29:46 PM »
Patch 23: Updated Tutorial, Special ship and new UI teaser.
Naval Action - Gamelabs

Captains

Patch 23 is being deployed today

Here is what you can expect
•   Combat Tutorial
  o   Updated combat tutorial has been deployed.
  o   All tutorials have been improved and updated based on feedback
  o   Final Exam added
  o   Important. Final exam grants 2 rare items on completion: Hercules Frigate (ship note) and Naval Clock permanent upgrade. Use them wisely.
Hercules frigate. (also known as Fragata Hercules or Fragata Negra)




•   Patrols
  o   Frigate ONLY patrols added to the rotation
•   Clan logs added
  o   Money log – showing money and pvp/combat/victory mark deposits and withdrawals
  o   Resource log – showing everything else
•   Reinforcement update
  o   Reinforcement zones support is updated. Local waters will now provide support appropriate to the strength of the attacker (instead of 2 1strates per attacker).
•   Chain update.
  o   Chain shot are now limited by 2 shots per gun. This will not require a perk or acquisition of ammo.
  o   Chain damage greatly increased.
  o   Chain damage drop from distance increased.

•   OW enemy indications updated.
  o   Ship rank indication removed, players will have to rely on the visual recognition.
    o   Fleet composition now only shows size of the ship (S – small, M – medium, L – Large), as you can only see top sails from 20-30miles
•   PvE missions cancellations are now limited by 3 per day
•   Towns set Free for All by clans now provide teleport option for all nations
•   Standard hull and sail repair time has increased to 2 minutes
•   Resource production bonuses in clan owned cities slightly increased
•   Sinking ship will have less cargo damaged by salt water intake.
•   Minimal OW speed against the wind has slightly increased. It will still depend on ship but will be generally 1kn higher.
•   Сrew on sails numbers updated and generally reduced (based on final sail area recalculations)
•   Сrew per ranks updated on higher ranks (rear admiral rank can now support 1400 crew)
•   PVE missions enemy composition improved (especially on lower level missions which sometimes sent too many strong opponents)
•   Boarding upgrades informational panel slightly improved (it will be more obvious what bonuses do)
•   Contract cancellation texts slightly improved.
•   Max stack for bow figures has increased
•   Ports can now buy more books without dropping the price
•   Ship capsizing bug will now happen less.
•   Fixed the bug that caused slower loading of port stores
•   Improved the visualization of heavy packetloss causing loss of ship control.
  o   Player will now see the special message on the client if this happens;
  o   After showing this message for some time client will automatically drop the player to login screen if game cannot reconnect to the server to speed up the reconnect chance.
•   Fix bug that did not show the repairs after reconnect to the battle
•   Fixed bug that some resources did not show in contract interface
  o   Contraband goods
  o   Madagascar Jewels
  o   Spanish gold coins
  o   French Gold Livres
  o   Stolen goods
•   Fixed bug that Trading NPCs cannot exit the battle after battle over message
•   Fixed bug caused incorrect item tooltips if antialiasing is on.
•   Fixed bug causing incorrect name of the ship in boarding interface
•   Fixed bug that still shown the instance entry button if the limit has already been reached
•   Fixed the bug that did not show the Sail to outpost button in some cases
•   Fixed the bug that sometimes gave you a message that «you can become a pirate» in rare cases

Teaser from the new UI.
This is work in progress and visuals might change during implementation


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Re: Naval Action: Patches/Updates
« Reply #76 on: April 26, 2018, 02:09:03 PM »
Patch 24: Properly depowering your staysails.
Naval Action - Gamelabs

Captains

Patch is being deployed today 26th of April

Contents
•   Mast hits are only shown for successful penetrations
•   Depower (T) command has been reworked: It is now partially separated from the main sail control.
   o   If depower (T) is ON then your W / S command will only work with square sails
   o   If depower (T) is OFF then your W / S command will work as before. (raising all sails including staysails)
   o   This means you will have more precise speed management controls without the need for too many annoying clicks.
•   Visuals of sail damage for some tutorial ships has been fixed
•   Reset of Pursuit and Capture tutorial now also resets chain shots stock
•   Fixed the bug with negative speed affecting the boarding ability
•   Fixed indications on marks and battle stats after tutorial battles
•   Reduced the minimal sail damage threshold back to the old level (we increased it to 40% last patch and it allowed too many escape options due to limited chain shot). Sail still cannot be destroyed fully (as even fully torn cloths still possess some driving power). The limit is now 28%.
•   Fixed the bug that was allowing to receive rewards in the enemy port when passing the tutorial (getting you stuck in that port). From now on you can only receive tutorial reward if you have the warehouse in the port.


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Re: Naval Action: Patches/Updates
« Reply #77 on: May 16, 2018, 01:34:44 PM »
Update May 10th

•   Assist threshold for mark distribution has been lowered to provide all participants of combat a fair share of reward
•   Mast hits indication has been reverted to the old system, where you did not know if you penetrated the mast or not.



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