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Naval Action: Patches/Updates
Asid:
List of hot fixes for patch 11 that were applied this and last week
Naval Action - Gamelabs
Captains, bellow is the list of cumulative hotfixes that were applied for Patch 11.0 in the last two weeks.
What’s new:
• Cities set as neutral by clans will have their own unique marker
• Cities set as neutral by clans allow outpost construction and placing contracts
• Port battle attack limit set as 3 per enemy nation (it was temporary remove during last weekend to give some more freedom). Previous limit of total 3 port battles was too small.
• Production bonuses now work both on trading resources (more trading resources spawn in the city) and on production in buildings (more volume can be mined or grown)
• Teleport is allowed to free towns
• Forge papers allow usage in free towns and neutral towns
• Nation descriptions and difficulty levels added player creation description.
• Added new upgrade French Gunner
• Added new upgrade French Gunnery Sergeant
• Added blueprints for French gunners and French gunnery sergeant
Tuning:
• Hostility quests disappear from the list of available if your nation has already set 3 port battles for one enemy nation.
• Removed hostility missions for ports that cannot gain hostility
• Hacked in the bigger limit for the number of neutral town port battles
• Improved bonuses for clan controlled ports
• Several tunings to trading were done (improving chances to find profitable trades)
• Reduced the distance for hostility missions from the pier by 15%
Fixed bugs:
• Fixed bug that limited national reinforcement zones by other cities
• Fixed bug that craft did not work if item was supposed to receive a Labor hour bonus
• Fixed bug that did not update craft info after teleport from outpost to outpost
• Fixed bug limiting stone production
• Fixed bug that did not let players exit the Available for All ports
• Fixed bug closing the missions near free towns immediately
• Fixed decals bug on Radeon video cards
• Fixed several other graphical bugs
• Other fixes and tunings
Asid:
List of hot fixes for patch 11 that were applied this and last week
21 SEPTEMBER - GAMELABS
Captains, bellow is the list of cumulative hotfixes that were applied for Patch 11.0 in the last two weeks.
What’s new:
• Cities set as neutral by clans will have their own unique marker
• Cities set as neutral by clans allow outpost construction and placing contracts
• Port battle attack limit set as 3 per enemy nation (it was temporary remove during last weekend to give some more freedom). Previous limit of total 3 port battles was too small.
• Production bonuses now work both on trading resources (more trading resources spawn in the city) and on production in buildings (more volume can be mined or grown)
• Teleport is allowed to free towns
• Forge papers allow usage in free towns and neutral towns
• Nation descriptions and difficulty levels added player creation description.
• Added new upgrade French Gunner
• Added new upgrade French Gunnery Sergeant
• Added blueprints for French gunners and French gunnery sergeant
Tuning:
• Hostility quests disappear from the list of available if your nation has already set 3 port battles for one enemy nation.
• Removed hostility missions for ports that cannot gain hostility
• Hacked in the bigger limit for the number of neutral town port battles
• Improved bonuses for clan controlled ports
• Several tunings to trading were done (improving chances to find profitable trades)
• Reduced the distance for hostility missions from the pier by 15%
Fixed bugs:
• Fixed bug that limited national reinforcement zones by other cities
• Fixed bug that craft did not work if item was supposed to receive a Labor hour bonus
• Fixed bug that did not update craft info after teleport from outpost to outpost
• Fixed bug limiting stone production
• Fixed bug that did not let players exit the Available for All ports
• Fixed bug closing the missions near free towns immediately
• Fixed decals bug on Radeon video cards
• Fixed several other graphical bugs
• Other fixes and tunings
Asid:
Update 29 September
• You can now control the square sail under manual skipper on Cutter and similar ships
• Hostility missions in recently captured ports work correctly now
• Fixed bug that did not let players take hostililty missions against Guacata
• Fixed bug that blocked player contract to be filled by NPC
• Fixed description of French Gunnery Sergeant module blueprint
• Also several other bugs were fixed
Update 3 October
• New module Cotton Sails added to Admiralty shop (blueprint)
• Economy tunings - trading will generate more profit
• Interesting hidden new trading opportunities added to key cities
• Pray button was removed
• Reinforcement and capital waters protection will be displayed on UI once you sail into such zones or select a target within these zones.
• Fixed visualisation of ship wrecks
• Fixed bug with weird looking sails on Wasa
Update 4 October
• Bonuses for ship building woods were slightly rebalanced, ship will retain thickness for a bit longer when losing HP
• Raking fire through the bow cause the same damage as through the stern now (if shots penetrate)
• Potential fix for the ship flip bugs. Please continue to report if this bug happens again after today's hotfix
Asid:
Patch 12: Caribbean Invasion
Naval Action - Gamelabs
Captains.
The balance in the world is threatened. 3 nations invaded the Caribbean. Prussian, Russian and Commonwealth Navy was spotted in the Bahamas in the vicinity of Shroud Cay.
Prussian flag is already have been seen
Other news
• Battle experience can be received for damage even if you did not kill the target. Prize money will remain on the traditional privateering "No prey No pay"
• Tow to port added - players will be able to transport one ship per day instantly
• Hostility missions can be taken in free ports
• Reinforcement zone slightly reduced
• Improved national descriptions on the map
• Tuned damage caused by ramming (almost removed it due to bugs with unity 5 physics)
• Added surgeon button during boarding - surgeons could work during boarding and invisible button was unfair to those who did not know that
• Fixed the bug causing incorrect number of resources produced in buildings
• Fixed bugs with sails on Wasa
Asid:
Patch 13: Ship variety in port battles, epic event rework, swivels and other things.
Naval Action - Gamelabs
Captains
Patch is being deployed today
Epic events reworked.
• Epic events now allow only 6 ships to enter (spawning 9 enemies)
• Epic events now spawn epic (strong) enemies. If you sink or board a ship in an epic event you can pick up a chest from a destroyed ship.†
• Players will have to show strong coordination to be able to destroy those stronger enemies.
• For first stage of testing we will run the Lineship event (that spawn in unprotected waters around the caribbean). After this initial test we will add a frigate event as well.
Port battle changes
• Port battles now allow limited battle rating based on the city size. We used historical city sizes initially. Please comment on the port battles sizes in the comments and propose changes if any changes needed
Open world loot
• Open world bots and hostility missions now drop better loot depending on ship size.
• Mission bots drop less rare loot on average.
• If you are searching for a particular rare book - you have a better chance to get it by hunting†NPCs in the open world.
Other changes
• PvP marks have returned. PvP rewards added to the admiralty store.†
• pvp kills now grant both pvp marks and combat marks
• 2lb gun has been added to game for use on the ships with swivels. First ship with swivels will be added to game in one of the next hotfixes
• Timers have been tuned slightly. Invisibility timer is now 30 seconds, cannot attack and be attacked is now 45 seconds
• Reinforcement bot stats slightly changed
• Speed cap has been increased to 15.5 knots
• All % caps have been increased by 5% to provide more variability in fitouts
• Turn rates have been improved for Endymion, Constitution, Agamemnon, Trincomalee, Indefatigable
• Damage from fire slightly increased (for testing)
• Explosions now affect ship structure
• Shot logger has been switched off
• Fixed the bug that some contested ports are not shown in the list of the contested ports
• Fixed the bug that did not auto-repair the rudder on the Indefatigable and several other ships
In the next hotfixes
• Ship stats†and BR rebalance†(more on this later)
• Le Gros Ventre Refit
• Epic event tuning and frigate epic pve event
• Port battle BR limits tuning based on feedback
Next large patch
• Tutorial
Le Gros Ventre Refit pictures
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