Forum > Naval Action
Naval Action: Patches/Updates
Asid:
26 January Hot Fix: PvP One Clone/Mirror opened!
Captains
We have deployed the minor patch today on all servers. It contains the following:
1. Full clone/Mirror of PvP one opened today.
To provide a partial solution to queues we have opened a new full copy of the PvP One server.
Temporary name for the server: PvP 3 EU Mirror
Rank, Gold, Ships and assets counted at 12am 26th Jan will be copied to the new server from PvP One server. Other servers were not affected.
What this means:
If you don't like the queues on PvP one you can just relog to the new EU server and have all the assets you had on the 26th Jan.
What it does not mean:
It will only be mirrored once. So if you continue playing on another server only rank will be synchronized as usual. If you acquire a lot of new assets after 26th they will only be present on the server where you acquired them.
2. Fixes
• Server caps increased to 2200 simultaneous players
• Carronades have been improved and their close range penetration increased (it was too low).
• Cayo Romano, Gibraltar, and 2 bermuda port mission problems fixed. Ports mission representatives no longer give quests. In the future mission spawns will be improved and these ports will grant missions again. Right now you might need to find another port.
• Several server optimization features implemented.
• Number of unnecessary packets sent to players reduced.
• Assist XP/Kill XP slightly increased. We are going to increase group xp even further once we close the loophole with the abnormal kill xp granted in one case that could be exploited.
Thank you Captains for your attention.
Good luck at Sea!
Asid:
Minor patch v 9.62
28 January
What's new:
Afk timers has been added to all servers. If the player is inactive in game for 30 mins he will be auto-kicked from the server.
Bug fixes
• Tower target selection fixed. Towers in port battles now fire at targets even if they are partially blocked by other ships
• Bot deceleration bug fixed – it will reduce the number of collisions between bots and players.
• US server bugs with connections to instances fixed.
Tuning
• Niagara was a new ship and some mistakes sneaked in: as a result
Turn rate increased.
Planking increased and its class improved (it was too weak for its class)
The ship is still in testing and will be added to the game at a later stage.
• NPC Ships of the line can now carry heavier weaponry on the stern and bow, to provide better protection against stern camping. (players will get this ability next patch)
Leftovers.
• Group xp awards are also improved in the internal build. It needs additional checking and might be deployed on Friday (but this is not a promise).
• Niagara battle rating (BR) and other ship battle rating tuning will be done in the next patch
Asid:
Patch 9.63: The Iron Crisis
03/02/16
What's new:
• Chat now tries to reconnect if you lost the connection to chat servers
• Empty messages now do not affect spam filters
• Attacking a friendly now has several warning windows to reduce accidental piracy acts
• Missions can only be joined by your group members and enemies of your nation. We will continue to update Rules of engagements going forward affecting timers, reinforcements and battle pull.
• Group invite will now notify if the player declined your request
Fixed bugs:
• Rhea is now properly called Yard
• Several synchronization bugs fixed in relation to ship and player states
• Fixed bug with locking controls when connecting to chat
• Fixed bug with locking controls when switching instances
• Fixed stacking bug causing lost resources if the stack is bigger than 10000
Tunings:
• Kill will be granted only if enemy ship is sufficiently damaged to sink her.
• Kill XP now awards 80% of the battle rating to the person who delivered max damage (3x increase)
• Assist XP now awards gives 50% of the ship battle rating. (2x increase)
• PvP bonuses increased from 150% to 200% to promote more pvp activities.
• Small battle events XP reduced by 50% to compensate significant increases in PvP XP
• Friendly kill penalties increased 10x
Iron crisis fixes:
• Iron ore now produces 2x more ingots (100% increase) - to not affect the prices of other items ore prices increased - price per ingot will stay the same.
• Iron ore production increased 2x
• Carriage blueprints now produce more carriages
Large - 2x increase
Medium - 3x increase
Small - 4x increase
These changes will dramatically reduce the iron/oak logs requirements in production of ships and other manufacturing goods.
Other fixes
• Low and mid ranked bots have lost upgrades for speed and turning
• Bots cannot disengage from boarding
Asid:
Hotfix deployed: Fir, Oak, Gold and other fixes
09/02/16
Hello Captains
We have deployed a small patch today
• Open sea repairs increased to 40% from 25% - we hated that I needed to click repair button 4 times after every battle
• Privateer speed increased by 0.5 knots
• Prices to sell ships to port for lower level ships increased (will help in crafting and provide more options in selling crafting ships that no-one buys from the market.
• Mission XP and monetary compensation increased
• Trading ships speed reduced by 1 knots for every vessel
• Gun loss chance increased
• European traders now sell goods at slightly better prices
• Gold production increased 2x
• Fir production increased 3x
• Oak production increased 3x
Good luck at sea Captains!
Asid:
Patch 9.64 - deployed 12th February
11 February - Admin
Hello Captains. We are deploying a new patch tomorrow 12 Feb. We think it is a last minor patch before new content starts getting in.
Due to XP rework the deployment will take longer and maintenance will start at 11-30am kiev time
What's new:
New account XP system
Old system had a lot of problems and confusion. It did not give enough flexibility and was causing a tornado of bug reports. New system is elegant and solves many player problems letting us focus on development more.
Rules of the system
• Rank, Craft level and Labor hours are synchronized on steam account (learnt blueprints are not)
• Steam account sync is independent of the player name
• You can have different nations on different servers
• You can have different names on different servers
• In summary you can delete a player and create another one with another name keeping XP
We know some players will say it can lead to this and that but we are not worried. It solves a lot more problems than it creates. In the future it might change but right now it is the best choice.
New small battles/large battle timers
A lot of players had problems when both sides did not want to lose the ship in events. Causing long waits and claims of trolling. Small and large battles have received battle and exit timers. This will allow players to exit the battle if both sides do not want to wait until the end.
• Battle timer is 30 mins
• Exit timer is 2 mins
You still cannot exit during first 30 mins. But if the battle is not resolved during that time after that you can exit the event using the exit timer rules from the open world.
Other fixes
• Port battles with no damage bug fixed
• A lot of players were trolling others by destroying friendly derelicts. You cannot destroy the friendly derelicts any more.
• Damage calculations are more optimized in large battles.
• Battle exit logic is improved and several bugs fixed
• Ship no longer dissapears when sank enemy exits the battle
• Mission rewards fixed - missions now give fixed 5000 gold: favoring young players and giving no advantage for higher levels who have other options to make money
• 4th rates and higher vessels repair prices increased 50%
• Assault flags prices upper price level increased
• Compass wood supply tuned
• Carriages production levels decreased
• Small events no longer feature bots that are unavailable at open sea.
• Certain server tech was replaced - server crash like yesterday will happen a lot less now
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