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Naval Action: Patches/Updates

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Asid:
Patch 25 February 2015

http://forum.game-labs.net/index.php?/topic/4171-patch-25-february/

 Posted Today, 01:30 PM

Whats new

2 Chat commands added:

    /ignore PlayerName  - adds a player to ignore list
    /unignore PlayerName - deletes a player from ignore list

Brig improvements

    You can now install 24lb carronades on a NavyBrig
    Speed increased for both brig versions
    Waterline position changed for the Navybrig. It is no longer a barn.
    Planking increased for both brig versions
    Turning improved for both brig versions
    Length of broadside lowered for both brigs (to reduce sound desync - in the future the system will be reworked to get rid of desync completely)

It will still not be a best turner, but will have a good speed and weaponry advantage.

Other changes

    Pvp room is now open for all vessels
    Figurehead added for Santisima Trinidad
    Fixed bug for game not launching if rare characters were used in game path.

Patch is not live yet will be uploaded today.

Asid:
OW Patch #6 is deployed 30-07-15.

What's new:
    New exciting bugs added
    New boarding added : more information here. http://forum.game-la...ges-discussion/
        we are also adding a guide soon
    Heel indicator added on the compass
    New boarding upgrades added and old reworked
    IMPORTANT: Repairs. We have returned sea trials repair mechanics to testing. You have no cooldowns on repairs and can only use 3 during battle. Repairs are separate and only repairs Sails OR Hull (not both). Please report on new repairs in the repair feedback topic here.http://forum.game-la...on-new-repairs/
    Crew recovery is moved to Surgeon button with 20 min cooldown - we keep crew recovery in this patch because of boarding for testing.

Fixed bugs:
    Rum rations prices fixed.
    Captured ship repair price was 3x higher - fixed now for newly captured vessels. Old captured ships are unique and will keep old huge repair price. sell them or lose in battle
    After realistic historical ship masses were added some ships heel was broken. Tuned to be me more proper. Please report heel inconsistencies in ship feedback topics
    Boarding kills should be now shown in the battle result screens (previously xp was proper but crew count always wrong).

Tunings:
    AI behaviour is somewhat improved. They will collide less in large battles. But will still be aggressive against players.
    Brig and Navy Brig planking buffed
    PvE and PvP monetary rewards increased. Penalties for fighting multiple smaller vessels reduced.
    Ship prices rebalanced to take their performance and survivability into account. Repair prices were also rebalanced.
    Attention. old ships you have will have old repair prices. Some ships you have will have higher repair prices than exact same new ships you buy or capture. If you are unhappy, with the repair price on your old ships sell them or lose in battle..

Testing Focus: Boarding, Trading and New ship prices and repair costs.

Asid:
Minor update:

 Posted 31 July 2015 - 12:44 PM

 
    Preparation required to initiate boarding has been reduced to 50 from 70.


We are aware of the following problems - keep them in mind when playing

    Bot collisions - will be improved next week
    If you capture a cutter by a constitution and transfer to that vessel your crew in instance will remain 40 up to the end of the battle, even if you transfer back to your original 450 men ship - bug
    Crashes. A lot more crashed because of new code additions - please report crashed by the radio button Report crash in Steam before launching the game.
    Morale shock losses is too high on high level ships

Asid:
Minor patch update: 05-08-15

Posted 05 August 2015 - 07:55 PM

Fixes

    Boarding crew focuses now properly gives bonuses to sailing and penalties to gunnery. As most your crew is on deck.
    Fixed the "maternity hospital bug" where crew recovery (surgeon) was based on the ship you were commanding when using the surgeon skill and not the original crew. Causing you constantly creating men.
    Fixed the "graveyard bug" where your crew was consistently lower when you were taking command of the lower base crew ships.
    Fixed the "G spot bug" which did not let you grapple the enemy ship at certain spots or positions
    Attack is no longer is killing half of the crew against fire grenades

 

Tuning

    Command switch cost is now 20% of the command you want to switch to
    Command switch cost starts going up at 11th second of the round and goes up until the last second reaching 50% of the command cost
        For example. Attack costs 30 preparation. If you switch to attack at the last second it will cost 45 preparation (30 attack cost + 15 switch cost)
    If both sides switch on disengage boarding will end immediately
    Morale shock calculations are fixed. Morale shock drop will depend on the % of crew lost, not on the absolute men lost.
        morale shock is the extra morale drop if you lose more men than enemy. losing 10% crew for example loses 10% morale, but losing 50% crew because of the devastating nature will most likely lost 70% morale.
    Minor changes in musket, grenade and deck gun damage

Asid:
Minor patch update: 07-08-15


Minor boarding tuning patch

Main changes

    Command differences are now less costly.
    Morale shock tweaked
    Switching costs rebalanced. You lose significant amounts of preparation if you switch at the last moments (or wait in general). Best strategy now is to pick the command in the beginning and stick to it.
    Attack cost lowered to 20 preparation
    Attack duration is now 1 round
    Deck gun reload increased
    Brace and defend now inflict some damage to the enemy due to musket fire.
    Overall damage lowered.

Overall dynamics have changed this way.

    If you are not sure if you can win - better disengage
    To be sure - destroy enemy crew before the boarding. Equal ships can expect a prolonged unconvincing battle with significant losses for both sides.

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