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Author Topic: T.A.N.K.S. Multiplayer 11/09/16 @ 19:00GMT  (Read 12303 times)

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Offline Longknife

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Re: T.A.N.K.S. Multiplayer 11/09/16 @ 19:00GMT
« Reply #15 on: September 12, 2016, 01:00:42 PM »
How did this mission go? Vehicle selection was right up my alley. I wish I could have attended but my wife had a concert & I would have had to leave shortly after it started.
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Offline Ligthert

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Re: T.A.N.K.S. Multiplayer 11/09/16 @ 19:00GMT
« Reply #16 on: September 12, 2016, 01:31:19 PM »
We had a nice little d-line going on in the lower-western part of the map until we got rinsed. I got taking out 3/5 of the game and then decided to try to make an SBP profile for my Logitech MMO mouse because there weren't much tanks left.

- I failed programming my MMO mouse;
- I lost my tank after taking a few with me;
- Loved playing.

See you next week. :)
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Offline Asid

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Re: T.A.N.K.S. Multiplayer 11/09/16 @ 19:00GMT
« Reply #17 on: September 12, 2016, 04:44:32 PM »
- Loved playing.

See you next week. :)
Brilliant. This is what it's all about.

See you next time :)
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I stand against Racism, Bigotry and Bullying

Offline Asid

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Re: T.A.N.K.S. Multiplayer 11/09/16 @ 19:00GMT
« Reply #18 on: September 12, 2016, 05:14:04 PM »
Did the mission go any better than last time?

I hope you guys had great deal of fun.

I'd hope to see some AAR pictures, feedback from this.

Hi Lumi

This was one of Cougars missions. It was already very good but i did the following:

•   Purged navmesh and recreated in V4
•   Added Relief map option
•   Added Overhead view option
•   Added playable M60's (better ammo)
•   Added Challenger 2 platoon.
•   Added heavy rain
•   Made ground a bit more slippery
•   Reduced visibility to approx 4000.


This all changed the "flavour" of the mission. The terrain was already difficult. we had situations when the enemy got right behind or next to us  ???

The CO was Wilso. Nice plan. Well executed. Thanks Wilso.

Regards


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