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Offline Asid

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Re: Divided We Fall
« Reply #15 on: June 15, 2017, 03:35:02 PM »
New strategic features
15 June - KAVA Game Studio

Soldiers and commanders, rejoice as we've just pushed a beta update (0.86) with a lot of improvements on the strategic and briefing screens. Commanders can now draw multiple orders for each players, weapon distribution has been revamped for better accessibility, and everyone can now move their soldiers in the strategic view!

More explanations below:

Multiple orders
Commander can now deliver multiple orders to each player. They can also select multiple players (by holding the ctrl key) and give orders to a group of players. We have also added a small label to indicate which player is associated with which order.



Enemy orders
Commander can also draw red arrows to indicate what might be the enemy's battle plan.



Suggesting orders
Subordinates can suggest one order themselves, that the commander can either accept with one click, or override with new orders.



Requesting weapons
Subordinates can also request weapons simply by clicking on the weapon name on the left screen.



Changing maps
For now, the highest ranking player can still change maps, but a voting system is coming.

Changing game mode (start another room)
We've removed the ability to change game modes in rooms in order to make game modes more clearly separated.

Changes to how to start a game (pregame and briefing timers)
Pre-game lobby: Players ready up by chosing a team, or spectator. Game starts after 2 minutes of each having at least one players or right away when ~80% of the players in the room have made a choice (team or spectator)
Briefing: Players ready up by pressing the ready button. Game starts when everybody is ready or when the timer reaches 0.



Beta room reminder
These changes are only available in the beta rooms. To access them, you need to start a new room, and set the "type" to Beta (v0.86-beta).

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Offline Asid

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Re: Divided We Fall
« Reply #16 on: June 23, 2017, 05:12:59 PM »
Major Update Inbound
22 June - KAVA Game Studio

Biggest update since Early Access
This will be our biggest update in the Early Access period. Listening to all player feedback (both Call of Combat veterans and new players), we have brought a series of improvements both to tactical fights and to strategic planning.



Controlled gunfights
In this new update, gunfights have been made a lot more dynamic. During this Early Access, you gave us a lot of feedback about the balance between guns and grenades. So we decided to make guns better and easier to use efficiently.

Quick fire: We have added the possibility to quickly override how soldiers aim and make them fire instantly as soon as you double click on an enemy. This makes close quarter combat a lot more dynamic and adds options during intense grenade fights.

Hold aim: Now, you can also hold your soldiers' aim by holding the left mouse button in order to time your shots perfectly. This is useful if, for instance, you are waiting for the right moment when your target goes out of cover and becomes vulnerable even for a split second.

Grenades dynamic
We have also brought some cool changes to the grenade mechanics, all accessible by holding down the right mouse button.



Increased range: You can throw grenades a little bit further than normal range. Just start the throw at maximum range and see the range increase.

More accurate throw: Grenade throwing can now be inaccurate, especially under suppression. Holding the button will give you a more accurate aim though!

Grenade cooking: You can also cook the grenade and make it blow up quicker after the throw. Be careful, because it can blow up in your hand if you wait too long.

Weapons total revamp
We have revamped all extra weapons in order to bring more variety in combat and tactics.

SMG: It is now more reliable in short range under suppression, and we added the ability to fire while running for more close range devastation. The instant fire override is also quicker than with other weapons.



LMG: The ultimate suppressing weapon. The LMG will not be the most lethal weapon, nor the quickest, but it will allow you to create a wide kill zone that the enemy will not want to go through. It needs a bit of time to deploy though, so don't use it for close quarters combat.


SNIPER: Now a lot easier to use, especially with the new holding aim feature. It will now require less micro-management.


Both the sniper and the LMG have a new "area sweep" mode, where you can set a sweep angle and let your soldier cover that area automatically.

Suppression and pinning
Watch out, because too much suppressive fire will pin your soldiers down. Being pinned means that your soldier will have greatly reduced firing and grenading abilities, plus he will refuse to stand up when moving. The LMG will be the main weapon that can easily pin down multiple enemies, but enough concentrated fire from other weapons can achieve the same effect.

Strategic and planning
Last week we pushed an update with major changes to battle planning and briefing, you can read more details here.

Orders and strategic view
- Commander can now deliver multiple orders to each player.
- Commander can also draw red arrows to indicate what might be the enemy's battle plan.
- Subordinates can suggest one order themselves, that the commander can either accept with one click, or override with new orders.
- Commander can finally select multiple players for the same order!



Weapon distribution easier
- You can now give weapons to anyone, including your superiors
- Subordinates can also request weapons simply by clicking on the weapon name on the left screen
- If some weapons are left unassigned by any player, they will appear near the deployment zone when the game starts

Other major improvements since Early Access
Reinforcement game mode: After death your soldiers will respawn for some fun continuous action. Don't die too often though, as the time between respawns will increase quickly!

Map editor: Anyone can now try to create the next most popular map!

Tutorial: We have created a training ground for new players to get the main concepts of Divided We Fall. You can load it directly from the lobby.

New lobby: the first Early Access release was using a modified version of the Call of Combat lobby. Then Scowen came in and created a very nice looking modern lobby.

Major optimization pass: With some shader magic, and newer Unity versions, we managed to get over 100% framerate improvement on modest hardware.

What is the plan before release, you ask?
- Leveling, medals (like in CoCv1) and improved point system (losing pps, anyone?)
- General UI polish and improvements (feedback wanted)
- Improved regiment system
- We are also working on a couple of features that we are currently keeping as a surprise




50%off on Steam
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Offline Asid

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Re: Divided We Fall
« Reply #17 on: June 23, 2017, 05:14:44 PM »
KAVA Game Studio Live Stream

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Offline Asid

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Re: Divided We Fall
« Reply #18 on: September 18, 2017, 04:31:53 PM »
Mark your calendars for the official launch on October 2nd!



These past weeks have seen some major updates in Divided We Fall to perfect the game, based on the constructive feedback given by all of you.


Here is a short summary of what has been updated:




We would like to thank you all very much for your help, support and advice this past year. We’ve definitely learned a lot and the game has seen amazing progress.

Now we have a few surprises up our sleeves – first, we would like to announce the official release of Divided We Fall on October 2, 2017!

And then, to go with the release, we are hosting a ‘Throwback-weekend’ event just before the launch where you can win an extra key for the game and play the old beloved Call of Combat. At launch expect many more players online, and perhaps something else too...

We hope you will join us in these festivities and help us support newcomers to the game. Also, it would be great if you could leave us a review at release. We would love to hear your thoughts on the new and improved Divided We Fall and we’re sure other players would love to hear about it too!

Thank you all once again - We’ll Stand Together October 2!

Team KAVA
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Offline Asid

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Re: Divided We Fall
« Reply #19 on: September 30, 2017, 01:39:40 AM »
Time For Action!
Divided We Fall - MyPrecious



The Throwback Weekend is upon us! It’s time for the festivities to start, in anticipation of the Divided We Fall release coming up on Monday (October 2nd).

You can now join us for some good ol’ Call of Combat action (accessed through Divided We Fall). Apart from a good time, you will also end up with a Steam Key to gift to friends, by simply playing for more than 2 hours.

How’s that for a good deal?

We hope to see you all online this weekend!




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Offline Asid

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Re: Divided We Fall
« Reply #20 on: October 02, 2017, 07:45:08 PM »
Release Day!
Divided We Fall - MyPrecious


Man are we excited! Thanks to our continued efforts, both from us and everyone who helped by playing and testing the game, we are leaving Early Access behind us and are releasing Divided We Fall today!!!

For this special occasion we are kicking things off with both a Free Week and 25% discount. And.... in-game you can now spot the all new cooperative game mode, which allows you to play alone or with friends against AI bots!





Of course we’re not putting our feet up but will continue to work on improving and expanding Divided We Fall. We have a ton of cool stuff planned, such as destructible and elevated terrain, melee combat, a morale system, and additions to the AI and map editor. But more on that later.

For now, thanks to all who helped us in realizing our dream! We hope you enjoy the game (and our brand new release trailer)!

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Offline Asid

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Re: Divided We Fall
« Reply #21 on: October 05, 2017, 12:24:50 AM »
Updates and fixes!
Divided We Fall - KAVA Game Studio

This has been a pretty fun launch. We have been working day and night fixing a lot of issues that players could have been having. The game has reached a pretty stable state now, but don't hesitate to let us know if you run in any bug or crash here or on the Discord Tech support channel.

v1.04 - October 4 2017

Fixes
- Spectator and synchronisation issues vastly improved
- Made AI spawn more balanced
- Fixed some map changing crashes
- Fixed host synchronisation issues that could cause crashes
- Weapon pickup and body looting should be fixed

v1.03 - October 3 2017

Fixes
- Server crash reduced
- Picking up weapons should be improved and fixed
- Auto-nade bug behind trees is fixed
- Synchronization issues should be reduced
- Tutorial is improved and issues should be fixed

There was also a v1.02 just after release where we fixed a bunch of immediate issues, but in the panic we didn't keep track of the details that we changed (the git commits from that moment are a bit hectic)
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Offline Asid

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Re: Divided We Fall
« Reply #22 on: May 19, 2018, 08:42:33 PM »
Coming soon: Play Divided We Fall for Free!
11 May - Antoine   



This decision has been in our minds since the inception of this sequel to Call of Combat. Now it's happening and it's coming very soon. Bring your friends and get your nade fights going!

The free version of the game will give access to pretty much everything the game has to offer including:

- All weapons
- Regiment competition system
- Leaderboards
- All official maps
- Map editor and custom made maps
- Access to the good old Call of Combat
- Modding system
- Steam achievements

We are also adding a paid DLC which will be automatically given to all those who already own the game. On behalf of the KAVA team, thank you for your support.

The paid edition will unlock the following:
- Officer ranks
- Special uniforms for your soldiers
- A promotion points boost

Divided We Fall will need the community, bring your friends and get those regiment games going!
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Offline Asid

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Re: Divided We Fall
« Reply #23 on: August 20, 2018, 11:10:14 PM »
CHANGELOG v1.1 - August 20 2018

Changes
- Game is now Free to Play!
- Brought back Call of Combat back again (was gone for a while)
- Added DLC with extra officer ranks and special uniforms which will be automatically given to everyone who owned the game before this date!

Fixes
- Room not launching bug should be fixed
- Discord chat connection is back
- Community map rooms can now be created again
- Games can be reset again
- 1v1 games should properly end now
- Game should end when VP timer ends
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Offline Asid

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Re: Divided We Fall
« Reply #24 on: September 11, 2018, 12:10:45 PM »
Divided We Fall is now FREE TO PLAY!
Updates from the front

Good news everyone, we are releasing an update with some fixes.

- Divided We Fall is now free to play!
- Call of Combat is back!
- Fixed a bunch of bugs

More than ever, Divided We Fall need you!
Call of Combat has a history of being heavily driven by the community. And we would like to bring that back even more. That is why we had developed a few features to help the community participate in the improvements of the game. Here are a few of them:

Modding tools: Gameplay and game rules editor

Map editor in the game

Monthly competition with Regiment (Army Groups) systems

Tournament organization system

Can't repeat this enough, more than ever Divided We Fall and Call of Combat Most of the community activity is on our Discord server[discord.gg].

Future?
We are currently considering opening the game development even further and giving the community even more control on the future of the game. Stay tuned!
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