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Author Topic: Steel Beasts ProPE 4.0 - The Roadblocks to Walloonia  (Read 7040 times)

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Offline Asid

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Steel Beasts ProPE 4.0 - The Roadblocks to Walloonia
« on: September 06, 2016, 02:51:56 PM »


Tuesday, September 6, 2016
By: JC
Steel Beasts ProPE 4.0 - The Roadblocks to Walloonia

This post is entirely fictional and makes no political statements. Please refrain from reading too much into the stuff written here. It's just a game.



Sometime in the near future, some 2 miles south from the residential area of Boitsfort (Brussels).

NATO is crumbling as Belgium descends into a political chaos. Banded arms based in Wallonia -backed by the French government- are quickly solidifying against what they perceive as a wide open right wing extremism held by the majority of the Flemish people.

In this vignette, the "Jagers te Paard" Battalion is moving south from Flanders towards Wallonia. Their mission is to link up with the Belgian Light Brigade. The avant garde is a section of Pandur vehicles.


The view from the gunners' target acquisition system. Visible through the foliage, two main battle tanks are positioned down the highway.



Off course, the Pandur can't cope with heavily armored vehicles. Under the cover of one of the hills, the infantry is ordered to dismount and secure a perimeter.



A Javelin ATGM is ordered forward to deal with the two enemy tanks.



Command/Launch Unit (CLU) view of the tank targets down the road. Note how the thermal image needs to be adjusted for depth of field. This is a new feature in Steel Beasts ProPE 4.0.



CLU view, now in focus, just for comparison against the previous one.


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Offline Beef

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Re: Steel Beasts ProPE 4.0 - The Roadblocks to Walloonia
« Reply #1 on: September 11, 2016, 04:33:11 AM »
I like the Real and Simulated Wars blog very much and enjoy the articles immensely.

Is there a place to download the Roadblocks to Walloonia scenario, or am I missing something?

Also, did JC mean to say "The advance guard" rather then "The avant garde is a section of Pandur vehicles." ?

-Beef
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Offline JC______

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Re: Steel Beasts ProPE 4.0 - The Roadblocks to Walloonia
« Reply #2 on: September 12, 2016, 01:18:10 AM »
Hi Beef,

Thanks for your kind words. You are right. I had a senior moment!  :-[

I will fix it right away.

As for the scenario, I'm sorry but I can't release it. The map has so many glitches with that barrier dividing the highway ... Besides that, the map is custom and it requires a lot of work and time. Related to this type of setting (Belgium divided) I may release some scenarios down the road. But I would use, pre-made maps for that.

Cheers,

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Offline Beef

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Re: Steel Beasts ProPE 4.0 - The Roadblocks to Walloonia
« Reply #3 on: September 12, 2016, 05:30:49 AM »
JC,

I completely understand the "senior moment" as my "moments" have turned into "hours"--perhaps even "days" as of late. I understand about not wanting to release the map. I only asked because it looked like a lot of fun!

Keep up the great work on your blog!

-Beef


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