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Offline Asid

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Re: Rising Storm 2:Vietnam
« Reply #15 on: May 31, 2017, 09:40:43 PM »
No joystick support!

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Offline Stardog765

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Re: Rising Storm 2:Vietnam
« Reply #16 on: June 01, 2017, 02:37:40 AM »
I will be holding off after some of the stuff I read.  We will see :(

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Offline Asid

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Re: Rising Storm 2:Vietnam
« Reply #17 on: June 01, 2017, 09:36:29 AM »
No joystick to fly helos. You need to use mouse  :bullshit
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Offline Stardog765

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Re: Rising Storm 2:Vietnam
« Reply #18 on: June 01, 2017, 01:27:37 PM »
Ya thats uncool!  Dont they know thats the only reason you bought the game?  Bastards!
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Offline Asid

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Re: Rising Storm 2:Vietnam
« Reply #19 on: June 01, 2017, 02:26:28 PM »
 

:helicopter
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Offline Asid

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Re: Rising Storm 2:Vietnam
« Reply #20 on: July 28, 2017, 03:16:21 PM »
Map Variants Beta Update



Hello Everyone,

While the teams at Tripwire Interactive and Antimatter Games continue to work towards the next major update (1.02) and future content (more on that as we continue to move ahead!), today we have the first iteration of existing map variants to share with you and we want to hear your feedback!



Introducing SU-HueCity, TE-AnLaoValley and TE-SongBe! These map variants not only bring the existing maps to the other game mode they offer new gameplay experiences and new lighting/time of day. PLEASE NOTE: these maps are currently in a BETA state. This means there are known bugs that are present, but we are at a stage where we are ready to provide these maps to you and receive your feedback.

Players can test these maps by joining our official test server located here in Atlanta (Tripwire Official ATL Test Server IP: 64.94.238.82:7787). Server admins can opt into an optional download to brings these maps to their own servers via SteamCMD.

Once you’ve had an opportunity to test these maps be sure to drop by http://rs2vietnam.com/mapsurvey and let us know your feedback. Keep in mind, you may not see any significant (or any changes) to these maps between now and the 1.02 update which is well under way.



Speaking of update 1.02, we’d like to provide you with just some of the key updates that will soon be coming your way over the next few weeks:

•   Several performance and visual improvements
o   Fixed several gameplay hitch conditions
o   Fixed several cases where audio could drop out or not be played at all. Players of the Supremacy 64 player mode should notice these adjustments the most

•   Weapon Changes
o   Separate sensitivity slider for iron sights and sniper optics
o   Tactical view (default: T) no longer needs to be toggled back to ‘on’ after death
o   Reduced recoil of AK-47 weapons by around 25%
o   Increased suppression caused by machine guns by 33%
o   Reduced weapon sway on the SVD and Mosin sniper rifles
o   Reduced PPSH-41 drum ammo count from 71 to 65 rounds simulating underloading the drum for reliability.

•   Quality of Life
o   Added vehicle-specific keybinds to separate movement keys when playing as infantry vs pilots
o   Added decals to indicate to players exactly where fire damage will occur when napalm has hit, preventing ‘Invisible Napalm’ deaths - if these continue to persist, please continue to report them at our official support forums: https://forums.tripwireinteractive.com/
o   Added the ability to rotate claymores before planting
o   Added an icon to indicate when the player’s gun’s muzzle is blocked by cover when aiming over cover
o   The ambush/force deployment audio now only broadcasts to the commander, and players who spawn as a result of the ability
o   Tweaked the volume of footstep sounds to make them more audible
o   Added a toggle sprint option to settings
o   Many objects that were being culled out too soon, have been addressed

•   Easy Anti Cheat Update
o   The EAC team have tracked down the issues that some of the community have reported, such as communication errors between the clients and servers

•   SDK and Workshop Improvements
o   Config and Localization Support
o   Extra files to help modders (such as animation rigs and other assets they may find useful)
o   Ability for modders to create their own uniform options for new factions

•   And much more (9 pages of patch notes on the way!)


As always, scheduled content is subject to movement or other changes.
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Offline Asid

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Re: Rising Storm 2:Vietnam
« Reply #21 on: August 08, 2017, 04:00:13 PM »
1.02 Full Changelog And Shake and Bake Week Announcement
8 August





Big list: HERE
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Offline Asid

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Re: Rising Storm 2:Vietnam
« Reply #22 on: August 11, 2017, 02:54:04 AM »
Events

Shake and Bake Double XP
As a ‘thank you’ for being patient and supportive of the 1.02 hotfixes, we have extended the ‘Shake and Bake’ double XP event by 2 days. The event will now come to a close on August 17th.
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Offline Asid

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Re: Rising Storm 2:Vietnam
« Reply #23 on: August 29, 2017, 04:38:11 PM »
1.03 Update Changelog
29 August



New Additions

New Tech: Instanced Rendering
Back in June, we announced that our engineering team was hard at work on a ‘prototype rendering system’. At that time, it was not yet ready to be delivered in a live build. We’re now at a stage of development with this new technology that we’d like to introduce it with update 1.03.

Before further explanation on what this new technology will provide to you, there are two important items that need to be stated:

•   This new system will be OFF by default. Should you wish to enable this system, go to the VIDEO options and select the “Instanced Rendering” option, as seen in the below image:




Read the full long changelog here


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Offline Asid

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Re: Rising Storm 2:Vietnam
« Reply #24 on: September 26, 2017, 05:35:39 PM »
Rising Storm 2: Vietnam Update 1.04 Live




We have just pushed live a required update for Rising Storm 2: Vietnam. It includes the following changes:

New Additions

Video - Instanced Rendering
•   After positive community feedback, instanced rendering has been set to ‘on’ by default on compatible graphics cards. You may still disable this setting through the video options if you experience any issues


On medium and lower graphics settings, various art assets may display incorrectly - if you are planning on using the experimental ‘Instanced Rendering’ mode, it is highly recommended that you do so on High graphics settings or above.

Please remember to continue reporting your feedback at the following location: http://steamcommunity.com/app/418460/discussions/6/

Server
•   Removed Server Side Hit Detection as an available option. Server Side Hit Detection was causing inconsistent gameplay experiences compared to servers running the default Client Side Hit Detection. We recommend server admins use a generous ping limit on their server if there is concern about high-ping players.

Gameplay
•   Refined MAT-49 recoil and handling: Decreased 9mm variant recoil by 40%, Increased 7.62 MAT-49 recoil by 15%
•   Increased the ‘match end’ bonus from 35 points to 100 - these points will be added to your score regardless of whether or not you won, as long as you finished the match
•   Added a 3-second delay to lowering your weapon when first entering spawn protection
•   Increased the duration of 'pain' effects to 5 seconds

Maps
•   Standardized the ammo resupply timer to 60 seconds for all Resupply Points across all maps

Art
•   Added a directional indicator to the Claymore preview mesh
•   Changed the blood splatter/obliteration gore decal to translucent rather than opaque
•   Replaced the ripped trousers on the ‘vest and pants’ character customization option to distinguish it from the ‘torn pants’ option
•   Tweaked the flat-surface detection for foot placement on animations. This should prevent characters from ‘popping up’ inappropriately on uneven terrain

User Interface
•   Added squad spawn tunnels to the tactical view of the Squad Leader who created them
•   Re-scaled all objective icons to make objective fills smoother
•   When cycling between spectators, the camera now interpolates between players when using the fixed-third person viewing mode


Bugfixes

Gameplay
•   Fix for iron sight sway jumping around and glitching on PCs with below average performance
•   Fixed an exploit where Huey pilots could spawn as a co-pilot infinitely until the Huey itself was destroyed
•   Fixed an issue where players were able to hold up to 18 rounds for the M79
•   Fixed an issue where newly promoted Northern Squad Leaders would receive an additional pick mattock upon visiting an ammo resupply point
•   Fixed several issues which could cause squad leaders to spawn with multiple pairs of binoculars, or multiple pick mattocks
•   Fixed an issue where changing weapons while aiming down sights would not change the FOV to adjust to the new weapon
•   Fixed an issue where changing to a weapon that is already in ‘iron sights’ would permit the user to ‘jog’ while aiming down sights
•   Fixed an issue where the ‘disarm trap’ prompt would become stuck on the screen, allowing players to disarm traps from inappropriate distances
•   Fixed a legacy issue where players would pull out a second grenade while cooking the first one while running
•   Corrected an issue where players could sometimes switch to the wrong equipment
•   Wounding friendly players no longer causes a team kill penalty when that wounded player disconnects
•   Fixed an issue where the Suppressed XM21 would fire without cycling the ‘bolt’ after reloading the weapon


Maps

Song Be
•   Fixed an issue on Territories Song Be where after capping objectives attackers would receive an incorrect warning that they had entered enemy territory

Hue City
•   Fixed an issue where players could become stuck in a broken sidewalk tile on Hue City
•   Added missing out-of-bounds walls and trees on Hue City
•   Players can no longer walk up the tree/bush collision at objective C on Hue City
•   Added a missing street mesh to an out of bounds area on Hue City
•   Fixed an area of stretched texture on the wall of objective C of Hue
•   Fixed an issue on Hue City where pillars at objective F used the wrong material
•   Removed an impassable ‘invisible wall’ from initial US spawn on Hue City

Cu Chi
•   Fixed an issue on Cu Chi where objects previously missing textures on Cu Chi would appear overly shadowed with instanced rendering enabled
•   Fixed an area on Cu Chi where players could mantle through a window in the factory onto a tall blocking volume

Compound
•   Removed a blocking volume causing ‘invisible collision’ between objective C and B on Compound

Song Be
•   Fixed a light bleed issue on the ammo hut at objective G on Supremacy Song Be
•   Fixed an issue on Territory Song Be where spawn tunnels and punji traps would appear overly bright
•   Fixed an issue on Territory Song Be where some patches of terrain appeared overly dark

Art
•   Fixed an issue where large black decals would be left when obliterating bodies with instanced rendering turned on
•   Fixed an issue where players in trenches would appear as a floating head and ‘broken’ arms
•   Fixed an issue where picking up a dropped M60 could occasionally cause two weapons to appear in the player’s first-person hands
•   Fixed an issue where the left hand holding the foregrip of the Type 56-I would not reset properly following the spotting animation
•   Fixed an issue where during the spotting animation the Grease Gun’s stock would ‘teleport’ to the folded-out position when using the weapon with the stock collapsed
•   Fixed an issue where C4 would still appear in the player’s hand after throwing, allowing players to detonate C4 without using the clacker
•   Fixed an issue where players’ arms would become ‘stuck’ when throwing a second grenade after throwing the first

Audio
•   Fixed an issue where players could be ‘spammed’ with impact sound effects during ‘fade to black’ slow death if other players shot their body
•   Fixed an issue where the announcer used the wrong VO when objectives H and I came under attack

User Interface
•   Fixed an issue where the "Mantle" prompt on the HUD appeared as "Key Not Bound", despite the key actually being bound correctly
•   Fixed an issue where Spawn Queue names would overlap the squad members & Squad Leader list
•   Fixed an issue where player icons would not show on the overhead map
•   Prevented a tool-tip pertaining to US infantry from displaying to NLF and NVA Squad Leaders
•   Fixed an issue where spotted tunnels would persist on the tactical view for up to a minute after the tunnel’s destruction
•   Fixed an issue on the Server Browser where Tooltips overlapped other UI elements
•   Fixed an issue where some tool-tips would appear blank
•   Fixed an issue where the Squad Leader 1 icon would be stuck on the overhead map for the Northern team

EAC
•   Improved the game server-side performance in registering new game clients with higher simultaneous player counts
•   EAC Setup: Fixed an UI issue causing the setup window to become blank in certain cases
•   Fixed an extremely rare edge-case that could cause the anti-cheat authentication to timeout for a client under packet loss at specific authentication state
•   Fixed an internal issue affecting the processing of few anti-cheat heuristics
•   Peer-to-Peer: Fixed an issue causing the back-end connection to fail internally at times

Misc. Fixes and Additions
•   Due to an error on our end, there was an issue with stat tracking for ‘shots fired’ with the M1917 revolver. Starting with update 1.04, the ‘shots fired’ count will start tracking correctly. Please note, your 'total' may be unusually high due to shots tracked before the fix. We apologize for any inconvenience this may have caused

SDK
•   Fixed an issue where modders would be unable to add their own character customisation

Localization
•   Fixed an issue where the Server Browser would display text rather than icons when playing with Russian localization
•   Fixed an issue where some server browser icons were inconsistent with icons displayed for other languages when playing with Russian localization

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Offline Asid

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Re: Rising Storm 2:Vietnam
« Reply #25 on: November 23, 2017, 02:32:45 PM »
Bushranger Content Update - Release Date Announcement
Rising Storm 2: Vietnam - [TW]Yoshiro



Hello everyone,

While many of you have been keeping watch (or even helping us out on the Community Test Branch - our continued thanks for your input and feedback) on the upcoming Bushranger Content Update, today we wanted to do a quick summary of what it is, as well as new details (such as when it will release!)

The Bushranger Content Update brings you a new faction, the Australian army along with its:
•   5 New Weapons: The L1A1 Battle Rifle, L2A1 LMG, Owens SMG, F1 SMG, and the Browning Hi Power pistol
•   New Helicopter - The Bushranger Huey Gunship
•   New Commander Ability - Canberra Bomber



Australian Forces will be fighting it out in 3 new official maps
•   TE-Rung Sac - a new landscape to learn and conquer
•   SU-Operation Forrest - the largest stock map to date
•   TE-Long Tan - bringing darkness and the rain as new factors players will need to consider




And the United States Army faction are also picking up a new weapon to add to their arsenal, the XM177E1 carbine. All this along with new features such as 3D positional VOIP, new quality of life improvements, and bug fixes should be coming to you next week! The current plan has this update rolling out next week on Tuesday, November 28th.

For those that may not know, this update and all of the previously mentioned content are free for all players.

If players want to help provide for future free content updates such as the Bushranger Content Update, one of the new features is an in-game store where players can purchase the Digital Deluxe upgrade as well as unlocking some new cosmetic items (with one exclusive item) for the Australian forces. This cosmetic unlock package will be priced at $7.99. And, just be very clear - these are cosmetic items only - and they can be earned simply through gameplay, so long as you play enough (except for one item)!

We look forward to seeing you in game next week as we head back into the jungles! And if you want to join us earlier, you can find us playing on our Community Map Server in Frankfurt later today! Details can be found here:
http://steamcommunity.com/games/418460/events/3213744694723520534
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