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Offline wilso845

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Rising Storm 2:Vietnam
« on: August 28, 2016, 08:01:32 PM »
 Boots on the Ground, reveals the very first in-game footage for Rising Storm 2: Vietnam. The realistic gameplay footage will pull players directly into intense authentic gunplay and visceral first-person action in this brutal recreation of the Vietnam War. Through the lush, but dangerous jungles, to firefights in the streets, across the rolling hills, entrenched deep in the rice fields and even into US Firebases, the environments are as treacherous as they are massive. Choosing sides as either the US forces or the Vietnamese resistance forces, players will experience intense tactical action with up to 64 players in battles, with each force having their own unique abilities and tactical advantages such as Napalm Strikes, Artillery Barrages, surface-to-air missile strikes, traps, ambushes and more.

Rising Storm 2: Vietnam is developed by Antimatter Games and published by Tripwire Interactive for PC and is slated for release in 2016. This title has not yet been rated by the ESRB, but Tripwire Interactive anticipates a rating of “M” for Mature.

 
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Offline Stormin Norman

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Re: Rising Storm 2:Vietnam
« Reply #1 on: August 29, 2016, 01:29:26 PM »
OMG Napalm falling from the sky!  :P
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Offline wilso845

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Re: Rising Storm 2:Vietnam
« Reply #2 on: August 29, 2016, 03:17:48 PM »
Follow the link below and sign up for the closed beta.

All you are asked to do is confirm your email address and put the rising storm 2 Vietnam in your steam wish list

http://tripwireinteractive.us2.list-manage.com/subscribe/post?u=0b638f09c7c45666e46052ede&id=57b4e6d4e9
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Offline Longknife

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Re: Rising Storm 2:Vietnam
« Reply #3 on: August 29, 2016, 03:54:27 PM »
WOW I will definitely have to get this! Vietnam is one era that is regrettably largely ignored in sims.

ROF was way to high for that M3 though  ;D
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Offline Stardog765

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Re: Rising Storm 2:Vietnam
« Reply #4 on: August 29, 2016, 10:23:26 PM »
All of the Red Orchestra games are on sale today on Steam, FYI.

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Offline wilso845

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Re: Rising Storm 2:Vietnam
« Reply #5 on: August 31, 2016, 06:02:03 AM »
New reveal of the helicopters enjoy

 
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Offline wilso845

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Re: Rising Storm 2:Vietnam
« Reply #6 on: September 11, 2016, 02:09:04 PM »
Weapons and commander abiliities

 
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Offline Stardog765

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Re: Rising Storm 2:Vietnam
« Reply #7 on: September 11, 2016, 04:30:57 PM »
Ya brah! Looks good
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Offline wilso845

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Rising Storm 2:Vietnam Beta TEST Wave 5
« Reply #8 on: February 24, 2017, 09:04:53 PM »
FINALLY!!! i got my invitation to test this bad boy.... keep an eye on your emails if you have applied

We are setting live Closed Beta Wave 5 today shortly (with many new invites going out as well!). Below you can find the changelog:


New Major Audio Feature
Included in CB5 is a brand-new audio engine (Wwise)! Not only will you hear greatly improved sounds across the board… performance has also been improved. Weapon sounds are ‘beefier’ along with improved sound distance. Helicopter sounds have been updated. Ambience has been updated. As you move through the jungle you’ll hear ambient creatures calling out all around you, branches snapping and mosquitoes buzzing. Lastly, be sure to also turn on the music, as we have introduced brand new music tracks for both factions.

As this is a large audio update, we have created specific survey questions to gauge your feedback. Remember to click the survey from the right side of the main menu!

Gameplay
There have been many refinements to the Vote Kicking system
The name of the player who initiates the vote is now shown
Players cannot quit and re-join a server to vote multiple times
There is a cooldown on starting multiple votes
The overall voting time has been shortened

Customization
(For BETA Wave 5 only) We have unlocked all character customization items for this beta phase. Once we have the server ranking system ready to publish in a future update, the character customization items will once again be locked behind player ranks that you will acquire through leveling in-game.


Weapons
The MoA on some guns has been adjusted to be more in line with real-world values
Tweaked damage values for torso zones. Overall, large-caliber guns will be more lethal
Any central torso hit now has the capacity to kill if enough damage is dealt.
Pistols are now limited to specific classes and not every class has one now. This will cause the pistols to become more scarce on the battlefield. Looting bodies for pistols should now be a more useful mechanic. In the sake of authenticity, pistols were removed from all Rifleman based classes (Grunt, Rifleman, Guerrilla)
Adjusted the damage for RPD to more accurately match SKS/AK weapon family damage

Art
Fixed DX11 Anti-aliasing issues that some testers were experiencing
Massively improved first person weapon shadows on gun and hands
PBR reflections have been adjusted to work better indoors
Adjusted rearward travel fire animations for M16 and DP28 downwards to be more realistic
Increased rearward travel fire animations for shotguns
Increased the speed of deploy animations for LMGs
Added missing bipod fold animations for the DP28

GUI
The launch ‘splash’ image has been updated
Various tweaks to the Overhead Map such as objective icons, Supremacy UI elements, and size and zoom
Supremacy UI now dynamically illustrates links between objectives
Players will now be presented with a ‘First-Time Explanation’ of the role select menu.
Increased max friendly player icon distance to 150m
The Settings Menu has been adjusted to present a more natural flow
Added an option to remove framerate smoothing to the video settings menu. This is intended for 120hz & 144hz monitors, where you were previously locked at 60FPS
A ‘progress bar’ has been added for items such as bandaging, tunnelling, destroying tunnels, etc. Note, this is a first pass. More work on the visual elements will be coming in a future BETA wave
Added a ‘Borderless Windowed’ setting to the video settings menu
Helicopter UI elements that were previously transparent are now more readable
Fonts have been improved and tweaked throughout the game, for easier legibility
Removed a few unsupported 4:3 resolutions from the video settings menu
Added an option to quiet the announcer voice separately from other audio elements. The Announcer Volume slider can be found in the audio settings menu
Removed confusing chevron symbols from the Territories game mode UI
Removed the ‘auto spawn’ checkbox from spawn menu
The overhead map has been adjusted to no longer include extraneous information

Performance
Helicopter networking code has been optimized for better performance
Audio performance has been streamlined

Bug Fixes
Gameplay
Fixed a bug where ‘Force Respawn’ would sometimes not spawn all dead players on a team
Fixed a bug where mantling could fail on slanted terrain
Fixed a bug where the F4 could ‘miss’ targets with high elevation, such as An Lao Valley.
Fixed a bug where player bodies would fling high in the air on death from underground locations. This may still occur in some undiscovered places as the fix is location-specific. Please be sure to report any cases you still see this occur

Maps
Various bugfixes and improvements to the below maps. Improvements include optimization, additional art passes, collision fixes and miscellaneous adjustments based on previous wave tester feedback
TE-Hill937
TE-Hue City
TE-Cuchi
SU-SongBe
TE-Firebase
TE-Compound

Audio
Fixed a bug where some audio files were not adjusted by the correct sliders in the menu

Art
Various red barrels will no longer appear bright red so as not to confuse players who thought they could shoot the barrels to make them explode
Fixed a bug where 3p Punji shovelling had no animations
Fixed a bug where the ‘spinner’ animation for commander ability cooldowns would not show
Fixed a bug with the VC Radioman backpack not ‘rag dolling’ correctly
Fixed bugs with 3P LMG iron sight animations
Fixed bugs with hip fire hit detection not working properly in some corner cases
Fixed several collision issues where players would previously bounce back or become stuck
Fixed character customisation rooms on Firebase, Song Be, and other maps
The Claymore and C4 now bring up the ‘clacker’ (trigger) much more quickly

GUI
Fixed the Match Report screen showing both teams as ‘red’ when using homogenized colours
The credits section has been updated

Miscellaneous Fixes & Updates
The game executable has been changed. It has been renamed to VNGame.exe. You may need to change custom shortcuts
The Bink video player has been updated which will provide better fidelity on video files such as menus and loading screens
Adjusted the speed hack detection system to be a bit more forgiving for players on Wi-Fi or with bad connections
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Offline wilso845

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Rising Storm 2:Vietnam SCREENS
« Reply #9 on: February 25, 2017, 12:49:01 AM »
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Offline wilso845

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Re: Rising Storm 2:Vietnam
« Reply #10 on: February 26, 2017, 05:40:03 PM »
Menu screen



Role Screen and Equipment US side.









In game footage










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Offline Asid

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Re: Rising Storm 2:Vietnam
« Reply #11 on: February 26, 2017, 09:25:03 PM »
Looks good. How is it as a casual shooter?

I wonder if you can have good team work or if it's COD style.

Thx for the pics  8)
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Offline wilso845

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Re: Rising Storm 2:Vietnam
« Reply #12 on: March 16, 2017, 02:43:37 PM »
Guys if you have registered for testing keep an eye on your emails....it took me until beta 5 to get an invite

Rising Storm
CLOSED BETA WAVE 6 HIGHLIGHTS

We received and reviewed a lot of terrific feedback from the testing community, for Closed Beta Wave 5. Thanks again to the testing community! With that said, we wanted to take a moment to showcase some of the highlights you can expect in Closed Beta Wave 6.
 
Easy Anti Cheat – With this Beta wave we are introducing EAC (Easy Anti Cheat). This highly supported and successful system will co-exist with Valve Anti-Cheat (VAC) and will provide a stronger defense against 3rd party cheat software. Upon first load of the game, you will be required to install this software. Failure to install this software will not allow you to load the game.
 
Player Progression - Player progression and ranking up is now active. While there are known issues with this system, ranking up and unlocking character customization options is now implemented in RS2. Please continue to provide feedback and report bugs on this system, so we can look to address ASAP.
 
Client and Server Crash Fixes – We’ve addressed several client and server crash issues since CB5. Please continue to let us know on the forums if you still experience crash issues and what occurred right before the crash. We have logging in-house as well, but it never hurts to have that extra info!
 
Performance Optimization – Performance is key in any game and it’s at the top of the list for Vietnam. We’ve made some big strides in performance on several maps, including Hue City in particular. Performance optimization will continue to be an on-going effort but we’d love to hear back from the community on how their performance is in CB6. Remember to fill out that survey from the main menu!
 
Environment Collision – We’ve made sweeping environment collision fixes on various maps such as Hue City, An Lao Valley and Hill 937. These fixes were for when the character would experience getting stuck or blocked by collision. Please continue to report in the forums on locations you are still getting stuck or blocked by collision. Updates to collision will continue for all maps in future updates.
 
First Time Set-up – We’ve added a ‘first time prompt’ that will display on the first time you run the game. This screen will show you the default keyboard layout (Rising Storm Inspired) but will also allow you to seamlessly change to the (Classic RO2 inspired) layout.
 


Continued UI Updates – With another Beta wave comes another round of UI updates. The team selection screen and the scoreboard have received UI treatment. We’d love to hear your feedback on the forums for these 2 updates.
Continued Audio Updates – Several weapons and Helicopters have received updated audio treatment. We have also addressed several bugs and feedback from Closed Beta Wave 5.
 
Social Media – We want to make sure our news and updates are reaching all of the critical outlets and media platforms. As such, please be sure to visit and follow the following:
Twitter - @rs2vietnam
Facebook - facebook.com/RS2Vietnam/
Official TW Vietnam Forums - forums.tripwireinteractive.com/forum/rising-storm-2-vietnam
Steam Vietnam Forums - steamcommunity.com/app/418460/discussions/0/
Reddit Vietnam Forums - www.reddit.com/r/rs2vietnam
 
There is a lot more that has been addressed which will be covered in the full patch notes, but these are some of the highlights. As always, please continue to post feedback through the main menu survey, forums and social media platforms. We look forward to seeing you in-game!
 


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Offline Asid

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Re: Rising Storm 2:Vietnam
« Reply #13 on: March 16, 2017, 03:59:50 PM »
Thanks for the update Wilso  :thumbsup
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Offline Asid

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Re: Rising Storm 2:Vietnam
« Reply #14 on: May 30, 2017, 08:52:41 PM »
Rising Storm 2: Vietnam Launch Trailer (Full Length)




Published on May 30, 2017
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