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Author Topic: Biber  (Read 6594 times)

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Offline Longknife

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Biber
« on: September 02, 2016, 02:25:31 AM »
My Google-Fu is failing me... I am trying to figure out how to lay a bridge section with the Biber & cant seem to find anything that describes the process. I see no options to do it in any of the drop down menus while in game.

Any help would be most appreciated!
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Offline Asid

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Re: Biber
« Reply #1 on: September 02, 2016, 02:34:14 AM »
My Google-Fu is failing me... I am trying to figure out how to lay a bridge section with the Biber & cant seem to find anything that describes the process. I see no options to do it in any of the drop down menus while in game.

Any help would be most appreciated!

P19 of the "Specialist tutorial PDF"

It comes with your SB install.

Location: \eSim Games\SB Pro PE\docs

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Offline Lumituisku

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Re: Biber
« Reply #2 on: September 02, 2016, 02:47:16 AM »
My Google-Fu is failing me... I am trying to figure out how to lay a bridge section with the Biber & cant seem to find anything that describes the process. I see no options to do it in any of the drop down menus while in game.

Any help would be most appreciated!


Hello. Sorry for late reply, I had simply fallen to a sleep after medicine was put to my ear... and now waked up as it hurts. Anyways here is how you do it with  Biber or any engineer vehicle.

For a very first time, it is highly advisable that you let AI to do it. Or that you test laying on a bridge over a wide road, to find exact spot where bridge is placed. It is very difficult to estimate that exact location, that you can roughly see on this bug report video I made long time ago.

 


To make engineer unit to do its job. Be it bridge layer crossing a water obstacle or mineplows or laying flags path trough minefield. simply route unit over the obstacle with breach route.

To lay a bridge or to start breaching, just simply hit space bar. Vehicle will then slowly deploy to this task.



Here are two small videos. This first one is how you do engineering. With all assets. You can try this mission, its on CV9030 tutorials named something of engineer.

 



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Offline Longknife

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Re: Biber
« Reply #3 on: September 02, 2016, 03:45:16 AM »
Thanks guys!

I guess I got lucky. My 1st attemp was successful.

I did run into what I think is a bug while towing. After setting the bridge I deliberately drove the Viber into the river with the plan to practice towing him out. I backed up to it & started the tow. When it was done hooking both vehicles were launched about 200 yrs the lead tank hitting a tree & being destroyed & the towed vehicle hitting the front one also being destroyed.
Very curious.

Sent from my VS986 using Tapatalk

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Offline Lumituisku

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Re: Biber
« Reply #4 on: September 02, 2016, 04:48:22 AM »
Erm... You started towing it from the rear correct? That is known to cause very weird issues.

If you want to tow a vehicle in steelbeast, best, most safest way is that you reverse front of vehicle that you want to tow. Otherwise there can and it is known to be very weird graphical issues. I haven't yet heard that it would actually destroy a vehicle. That was new to me.
 
This is from most recent patch notes.

*****************
Every (military) vehicle may now tow any other (military) vehicle – except helicopters.
They must however move closer to the target vehicle (no winch, just
fixed length cables), it takes longer to hitch (and disconnect) a target, and the
towing vehicle must be of the same or higher weight class. At the moment
there are also unresolved issues connecting a target vehicle to the front of the
towing tank – it works … but it doesn’t look pretty.

*****************



And good to know that you got it working :)

If you need any more help, just let us know and we should be able to help you out.
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Offline Longknife

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Re: Biber
« Reply #5 on: September 02, 2016, 01:47:42 PM »
It was very strange. I thought I had done something wrong.

I backed the Biber up & soon as I clicked on TOW I pressed forward twice to get the vehicles moving. I wonder if that is what caused them to launch once the hook up was complete?
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Offline Asid

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Re: Biber
« Reply #6 on: September 02, 2016, 01:59:29 PM »
It was very strange. I thought I had done something wrong.
It is what we commonly refer to as a "feature"  :P  . eSim will fix it.
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Offline Lumituisku

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Re: Biber
« Reply #7 on: September 02, 2016, 02:13:25 PM »
It was very strange. I thought I had done something wrong.

I backed the Biber up & soon as I clicked on TOW I pressed forward twice to get the vehicles moving. I wonder if that is what caused them to launch once the hook up was complete?

Umm attaching of towing cables can take some time. You should see a green text flashing at the bottom chat when. It's happening. Same with reloading or repairs.

---

And well... don't worry I think we all have had most peculiar experiences with steelbeast. It's much more wider frontier if vehicles a and possibilities than it used to be at the start. Thus given that this all started from golf simulator, I think they are doing a great work, especially considering of how small the company actually is.
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