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Author Topic: Firefight - Minireview  (Read 3992 times)

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Offline Asid

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Firefight - Minireview
« on: August 25, 2016, 04:53:11 PM »

Thursday, August 25, 2016
By: JC
Firefight - Minireview

Yesterday I got Firefight at Steam. In one form or another, this wargame has been around for quite a while and it was about time it would get formally published.

The best way to describe it is as a Close Combat type, top down, continuous time, tactical level wargame.

Firefight includes 9 maps but no map editor, and 72 canned scenarios but no scenario editor. 72 scenarios is quite an offer for US $10.00, but people wanting to kick the tires with their own setups as it was possible in Combat Mission will find themselves short of this niceties. There is neither a "campaign mode" nor a multiplayer mode.

In all the scenarios, the player is attacking (?!) as the Germans, Americans, British or French. As you have seen in the scenario selection screenshot, all the maps are based in Western Europe.

The user interface is adequate and the game mechanics are simple. There is an impressive span of variables modelled, like armor penetration (very simple, but it's there), troops stamina and morale, wound types, ammo counts, etc.

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