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Author Topic: Good turnout for multiplayer mission  (Read 15178 times)

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Offline Lumituisku

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Re: Good turnout for multiplayer mission
« Reply #15 on: February 25, 2015, 05:25:54 PM »
Quote
Comms procedure or lack of is a human/user issue. When we open the session for "everybody" then there will be some who do not understand the DOW comms procedure. There is no excuse for DOW players though.

Players disconnecting after losing vehicle or for visible no reason at all. This shows a lack of manners. It is even worse when a member of DOW does it.

As for criticism. People will criticise when they see an issue or are disappointed in some way. ity is fair to constructively criticise and show disappointment especially when there is little evidence of improvement. I am sometimes disappointed with the limitations and issues within SB, especially infantry. I continue to play it though. If someone has a criticism then they should discuss not just diss (American slang lol).....

I do agree with coms and lack of manners.

And yes it is fair to criticize, but don't you think it has been too excessive recently even so that it sounds like dissing.

One of those things that I ran away from Wot and Warthunder.

Anyways...  Criticize as much as you guys want. I...  try not to mind it. Sorry for mentioning that on first place.
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Pain is the nature of life. it is the recognition that I'm nothing more. - Mark Rowland's

Offline Asid

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Re: Good turnout for multiplayer mission
« Reply #16 on: February 25, 2015, 06:16:51 PM »

Anyways...  Criticize as much as you guys want. I...  try not to mind it. Sorry for mentioning that on first place.

No apologies necessary. DOW are a respectful group and we respect each other’s  views and opinions even if we disagree with them.

Regards
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Offline Gunslinger668

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Re: Good turnout for multiplayer mission
« Reply #17 on: February 26, 2015, 01:36:45 AM »
I had a great time and really enjoyed the concept of the mission. Also, gunning for Renders resulted in some pretty tense moments. I also have a question for you more experienced guys, one of the main problems I had during the mission was that Renders would move me on to a target, I would engage. However, my barrel would not have proper crest clearance and I would slam a sabot into the earth. Any of you guys have tricks or tips so I'm not wasting rounds next game?
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Offline Cougar11

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Re: Good turnout for multiplayer mission
« Reply #18 on: February 26, 2015, 03:56:35 AM »
Clearance can be an issue, and here are a few ways to deal with it.
1. jump to the AUX or GAS gunners aux sight and since it is in line with the gun and does not move will show if it is clear. That is the only real way on the tank without a driver to tell you.
2. Have Commander in TC hatch not F8 view, which will give a better idea of where the tank is actually at but not precise.
3. Once the GPS sight is clear have the commander move a little farther up depending on the terrain.
4. TC experience and observation over time, and by not being stuck to the CITV commanders sight.

Other than that there maybe ways that I am not aware of, especially from a game standpoint from the more seasoned players.

This reminds me of a exercise I was part of with 4 bradleys against my one tank. The had dismounted infantry, and were converging around a hill we were using for engagements from all sides. I was gunning, and we moved from berm or crest to berm or crest taking them out. What I did to make sure accurate shots, was to use the GPS to find the bradleys, and then when the moment was right, I would tell the gunner to move up on the crest, while looking out the GAS sight. The ranges were all under 1000 meters so I just used the GAS sight, and during the day. As soon as the GAS sight cleared I told the driver to stop right after I pulled the trigger as we told and through experience to not throw the lead and other things off as the driver hits the brakes. The driver would stop and I would confirm the kill after kill like this moving from one berm to the next. It is easy to see a bradley with its antenna slowly coming over a berm, and then the turret. Takes time for the TOW, and its a one shot kill to the turret. We ended by coming face to face with the last bradley at less than 50 meters. I should not have fired due to safety reasons with the Hoffman device (which is a stack of simulators about a quarter stick of tnt mounted above the gun to simulate a round being fired), but his light bulb was flashing to simulate the 25mm being fired, so I fired back. I won!!! LOL. It was a lot of intense fun, and great experience using the tank in that manner, and having it work as intended.  ;D
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Offline Gunslinger668

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Re: Good turnout for multiplayer mission
« Reply #19 on: February 26, 2015, 03:59:39 PM »
Thanks Cougar, I'll keep your tips in mind for the next game. Cool story too, One tank vs. four brads sounds like one hell of a time!  :D
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Offline Lumituisku

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Re: Good turnout for multiplayer mission
« Reply #20 on: February 26, 2015, 05:10:47 PM »
On leopard A5, 6 then again. :) 

this is from the tutorial. You might find this as helpfull ^^

Unlike the Leopard 2A4, the GAS on the Leopard 2A5 is mounted on top of the turret like the GPS. The consequence is that you cannot be sure the gun tube is clear of a ridgeline or obstacle when engaging a target. When approaching a ridgeline, as a rule of thumb you should set the HEAT range in the GAS view to 2300m, and see whether the crosshairs are still above the ground. It still is no guarantee, but a good indicator that the gun tube is clear.
The GAS is a sturdy 8X telescope and it moves with the gun tube.
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Pain is the nature of life. it is the recognition that I'm nothing more. - Mark Rowland's

Offline Gunslinger668

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Re: Good turnout for multiplayer mission
« Reply #21 on: February 26, 2015, 08:48:42 PM »
OK, I didn't remember that from the tutorial, thanks for the information buddy
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Offline assassin7

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Re: Good turnout for multiplayer mission
« Reply #22 on: February 26, 2015, 11:32:29 PM »
I was somewhat weird but it was super fun with so many people.
Multi-crew I don't  know  ;)    I probably irritated my commander "Assassin" if we were in the army I would still be doing push-ups.
 (new joystick with new key layout so I was lasing instead of zooming in and messing up his targeting range)

You did well, in a firefight sometimes things don't go as well as planned, so we had to fire and adjust.
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